A rubik's cube methods and states map

If you need to print it I highly encourage you to get the bigger version. Even that is not so big for the purpose of printing, medium has 90dpi while big has 180dpi. I could actually generate also a bigger image from the source svg if you need, but size on disk would skyrocket.
I managed to get the big image to tile onto multiple pages with the program PosteRazor. It has high enough quality for the size I want. After I find a color printer to use, and make it, I'll post a pic here of it!
 
If you need to print it I highly encourage you to get the bigger version. Even that is not so big for the purpose of printing, medium has 90dpi while big has 180dpi. I could actually generate also a bigger image from the source svg if you need, but size on disk would skyrocket.

Am I misunderstanding something, or do you want to somehow force him to print it 84.5"x40.2" (215cm x 102cm)?
 
Last edited:
Am I misunderstanding something, or do you want to somehow force him to print it 84.5"x40.2" (215cm x 102cm)?
I think usually printers are using higher resolutions nowadays (normally >360 and about 600 i think is the common value), this means the above values have to be divided by 4 getting around an A3 format. For sure I won't force him to use exactly the nominal res of 180 :), that actually was coming from inkscape and I didn't even notice the result was so big :D.
Point is that in our company we are printing by default at 1440 dpi so i'm used to these high values when I think about "printing dpi".
 
I think usually printers are using higher resolutions nowadays (normally >360 and about 600 i think is the common value), this means the above values have to be divided by 4 getting around an A3 format. For sure I won't force him to use exactly the nominal res of 180 :), that actually was coming from inkscape and I didn't even notice the result was so big :D.
Point is that in our company we are printing by default at 1440 dpi so i'm used to these high values when I think about "printing dpi".

By dpi, do you mean 'dots per inch'?
 
By dpi, do you mean 'dots per inch'?
Exactly.
Inkscape produces vectorial images and when you export them as png you have to supply the dpi to get the pixel of the bitmap image exported. When you print an image you substantially do the opposite process pixel->inches and the dpi defines the print density. The image I generated used 180dpi but the printed dpi can (should) be higher. Otherwise you would get such big images as Stefan said.
 
Exactly.
Inkscape produces vectorial images and when you export them as png you have to supply the dpi to get the pixel of the bitmap image exported. When you print an image you substantially do the opposite process pixel->inches and the dpi defines the print density. The image I generated used 180dpi but the printed dpi can (should) be higher. Otherwise you would get such big images as Stefan said.
Ok. Well I'm making mine just under 66"x36" (for the overlap of the 81/2x11s) just so I am able to read the text, follow lines, and fit it nicely on my wall lol
 
This is awesome. I have noticed that someone is adding "states" to the wiki, which is actually cool for exploring the map in a computer type way.
 
Here are some ideas:

Scrambled State may have a "Scrambled" Label
Rename "2x2x2" step to "2x2x2 Block" step
Rename "2x2x3" step to "2x2x3 Block" step
Remove "F2L-2" Label to "2x2x3 Block" cube state
Beginners may treat EOLine as two steps: EO+Line. Add a step between "Edg Oriented" and "EOline". This step's name could be "Line" (and Set use only this subgroup: <R, U, L, D, F2, B2>)
Add "Cross+1" Step between "Scrambled" and a new "Cross+1" state (cross+1 c/e pair != Xcross)
State before "ZZLL" may have a "LL->EO+2EP" Label
State before "PLL subset 9/21" may have a "LL->EO+2EP+CO" Label
State before "2GLL (subs)" may have a "LL->EO+2EP+CP" Label
Add "Beginner CP (Niklas)" Step between "LL->EO+2EP" and "LL->EO+2EP+CP"
State after "F2L+1E" may have a "LL->1E(O+P)" Label
"Add 1 F2L slot (JAA)" after F2L-2 (at the very top of the picture) : the substep should go to "F2L-1" instead of "1st Layer-1C"?
+
* Add the Pang Method.
 
How are you doing this?
Are you storing this in some sort of graph db?

Sadly I have no db. Inside the thread there has been a discussion on how would be nice to generate these graphs automatically from underlying data, but atm is not possible.
I only have an excel file but it is very row and it doesn't contain all the data that is in the graph, graph now is more rich.

I did this by hand / inkscape.

All variants of the Pang Method are already in there.
States of the method are actually there, but the nodes and the transition with labels were missing. I've added them.
I have a bunch of updates already done and others pending but lately have close to zero time to my dedicate to this 'hobby'.
Update will come but don't know when yet.
 
Well, I couldn't find two (and even some more variations) slightly different LL states (and therefore substeps for the LL) on the map, so I thought I could post them here:

One is to do a second face after the F2L (as the state after the R F U R2 U' R F' R U R' U' R2 scramble does, it's 107 algs) and then solve the rest (another 142 algs, I would call it the 2 faces last layer ''2FLLs''). However, if you do VHLS beforehand, you're only left with 53 and 35 algs, since EO is already done (let's say O2FLL for that) !

On the other hand, you could directly build a 1x1x3 Block on the LL (like this : R U' L' U R' U2 L F U2 F' L' U L, but ... it's 215 cases), nevertheless there will only be 70 cases of these ''BarLLs''. Like for 2FLLs you can also do VHLS first so you would only have 35 and 50 cases to learn, which is already an affordable method (OBarLL).

Finally, if you combine this 1x1x3 bar with the 2x2 block on the LL, you get some kind of Bar-Block states (as for : U R2 U' R' U F' U F U2 R U F R F' R2 U' , AND, could there be a possible 3LLL method ?), there are 19 of these ''BBLLs'' (of which 8 have EO done).
 
Well, I couldn't find two (and even some more variations) slightly different LL states (and therefore substeps for the LL) on the map, so I thought I could post them here:

One is to do a second face after the F2L (as the state after the R F U R2 U' R F' R U R' U' R2 scramble does, it's 107 algs) and then solve the rest (another 142 algs, I would call it the 2 faces last layer ''2FLLs''). However, if you do VHLS beforehand, you're only left with 53 and 35 algs, since EO is already done (let's say O2FLL for that) !

On the other hand, you could directly build a 1x1x3 Block on the LL (like this : R U' L' U R' U2 L F U2 F' L' U L, but ... it's 215 cases), nevertheless there will only be 70 cases of these ''BarLLs''. Like for 2FLLs you can also do VHLS first so you would only have 35 and 50 cases to learn, which is already an affordable method (OBarLL).

Finally, if you combine this 1x1x3 bar with the 2x2 block on the LL, you get some kind of Bar-Block states (as for : U R2 U' R' U F' U F U2 R U F R F' R2 U' , AND, could there be a possible 3LLL method ?), there are 19 of these ''BBLLs'' (of which 8 have EO done).

Well, you are right, on ver 2.3 all this is missing. But I have a significant update, 2.4, which already has the BarLL state (3x1x1 block). I just didn't find the time to polish/finish and upload it.
Still I didn't knew "2FLL" and "BBLL" and their EO variations. I would like to add them. Do you have links/pages with algorithms sets? Usually when I add a regular state/transition is because someone actually devised all the cases and wrote down the algorithms somewhere.
Thanks.
 
Update to version 2.4

New update, version 2.4
The most relevant changes are nodes to link far cubes state, reducing the number of long arrows, I'm not totally happy with the solution (it's more difficult to locate where a path goes to) but arrows were becoming too much clumped.
Title/legend is much bigger.
Also a bunch of minor states and methods have been added.
I still had no time to make more space around some very crowded states.

Links:
MethodsStepsGraphV2.4_big.png
MethodsStepsGraphV2.4_med.png

Full change log:
Code:
== Version 2.4 changes ==

Added links between far cubes states (less # of long arrows)
Added Nodes legend
Moved legend / bigger
Moved eoline/zz-hta states close to Eo state
Grouped more closely belt states

Methods:
philips_method (double cross)
Pang method
CRY
zz-belt (aka zz-ef) + nodes
COLL-CP1E-L3E + nodes
ox2-px2 + nodes
BowTie + nodes

States:
Cross+Pair
Double cross
Double cross + CO
Double cross + Corners in layer
1st Layer - 1C
Double Cross + 1st layer
1x2x3+CP
Half size cube group <Uw, Rw, Fw>
Square1 Wide CubeShape 
LL->Zperm
LL->Hperm
CO+6EP
CO+5EP
Edg 3cycle
Edges Separated on layer
Last 3 edges
CO+8EP
Corners+Belt+EO
Corners+Belt+E Sep + EO
F2L-1+pair+EO+1CO
6 corners missing
6EO + 6 Corners Missing
LL->2 Faces
LL->2 Faces + EO
LL->Bar 3x1x1
LL->Bar 3x1x1 + EO
LL->Bar + Block
LL->Bar + Block + EO
Roux UM -FR
2GLL Sune
LL->CO+EFlip
1st L 2Crn + 2 D Crn on D (rofl)
F2L+WrongCross

Nodes:
+1Eedg (roux blocks)
CF-F2l search (program script)
Added a "Line" node between "Edg Oriented" and "EOline".
Form/insert pair, cross+pair nodes (3x)
LL-CECE-Method nodes / algs (4 steps nodes + 3 shortcuts)
Unordered pairs -> OrderPairs+PLL
8-7cycles_Method
<U,Rw> solve F2L/OLL/PLL steps
1 Roux block -> 1st layer
1 layer + COLL
1st Layer - 1C -> Double Cross + 1st layer
SuneBased CO
Pang nodes
SexyHammer OLL (1 alg)
1-alg OLL
SexyHammer OLLCP (1 alg)
SexyHammer EO pure (1 alg)
SexyHammer CO pure (1 alg)
"Yperm-Like Only" Solve
<Uw,R> Solve
<Rw, Uw, Fw> Solve
Keychain solve
Only clockwise solve
2g F2L+WV last SL
2g F2L+EP last SL 
Simplified 2GLL v1
EO->EP->f2l->COLL->PLL
CmLL (preserve 1D edg)
2x2x3 block -> cross-1+3pairs
x2+Solve D edges (E-last)
LL cross (CRY)
CRY-YPerm+setup
FreeFOP (3)
PetrusBlock + 1stLayer
eoline+1st layer+coll
2x42 "COLL" (L4C)
F2L-1+EO->COLL+1
Speed-Heise algs
Line->corners->lse
3x1x1->1LLL(subs)
Roux EO + FR
ZZ-D->2GLL Sune
2FLL/O2FLL/BarLL/OBarLL/BBLL/OBBLL
OLLCP-EP
Anti-PLL
Rofl
Wrong cross
KralVariation(KV)

Links:
2x2x3 block -> cross-1+3pairs
and many others...

Labels:
Added "Beginner CP (Niklas)" Step between "LL->EO+2EP" and "LL->EO+2EP+CP"
Scrambled State have a "Scrambled" Label
Renamed "2x2x2" step to "2x2x2 Block" step
Renamed "2x2x3" step to "2x2x3 Block" step
Removed "F2L-2" Label to "2x2x3 Block" cube state
State before "ZZLL" had a "LL->EO+2EP" Label
State before "PLL subset 9/21" had a "LL->EO+2EP+CO" Label
State before "2GLL (subs)" had a "LL->EO+2EP+CP" Label
State after "F2L+1E" had a "LL->1E(O+P)" Label
1st layer + CO
1st Layer + Corners
Sune 2GLL
ZZ-D
2GLL
....
Many Labels

Fix:
"Add 1 F2L slot (JAA)" node
 
Do you have links/pages with algorithms sets? Usually when I add a regular state/transition is because someone actually devised all the cases and wrote down the algorithms somewhere.
Thanks.

Well, I've been doing them myself, but I haven't finished all of them yet, but I hope I can put them online within 2-3 weeks
(and if not, then sometime in late summer, because of exams).
 
Back
Top