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I have spent a while looking around and I can't find a collection of different 4x4 OLL parity algorithms in one place. What are your favorites?
I personally like Rw' U2 Lw F2 Lw' F2 Rw2 U2 Rw U2 Rw' U2 F2 Rw2 F2, but there are probably better ones.
jcuber: As long as the LL-alg won't be very long (remember, about 13 moves) you can try Clement Gallets solver
Kian: That's a pretty useless post. I already said "never" instead of never, but I challenge you to calculate the following: Let's say that 13 moves on a pc would only take 30 minutes and that computers will double in speed every 18 months. Now please calculate how long it would take to find a 30 move solution on a 4x4x4 NOW, and if you would still be alive when that can be done in 30 seconds. Seriously, please calculate this so you get a grasp about "big numbers"
No case for the "corner" Parity? I want one.
For now, it's best to do PLL parity + T perm or N perm (Depending on which one you're talking about). I don't know about any shorter algs.
EDIT: Oh wait, Clement has an alg for swapping two opposite corners, but I'm not sure if that's faster than PLL parity alg + N perm.
No case for the "corner" Parity? I want one.
For now, it's best to do PLL parity + T perm or N perm (Depending on which one you're talking about). I don't know about any shorter algs.
EDIT: Oh wait, Clement has an alg for swapping two opposite corners, but I'm not sure if that's faster than PLL parity alg + N perm.
This is what I use for opposite corners:
L U L' [PLL-parity] y' R U R' U' R' F R2 U' R' U' R U R' U' F'
Yea thats my pure flip. I already know how to fingertrick that from his video. But I was more talking about the standard r2 B2 one.r U2 r U2 r' U2 r U2 l' U2 r U2 r' U2 M r' U2 r'
Is that the one you already use?
Ask waffo, he has some fast parity algs.
r U2 x r U2 r U2 r' U2 l U2 r' U2 r U2 r' U2 r'
I can't seem to get that to work
I can't seem to get that to work
Take your time and don't do any X turns you don't see there. It will work.
Edit: Btw those the r and r' moves I listed are wide turns, not slice turns. Maybe that was your problem?
r U2 x r U2 r U2 r' U2 l U2 r' U2 r U2 r' U2 r'
That's a double parity alg. lancetheblueknight shows the same alg with a variation on execution. That's the only alg I use for OLL parity which sucks cause I give myself PLL parity a lot.