4x4 beginner last layer

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I'll post here a simple method to solve k4 last layer without needing to learn a bunch of commutators

You will need sune variations for edge orientation, standard oll and pll, edge 3 cycles (intuitive) and edge 2 cycle (parity alg)

the good news is that you won't face oll parity! yay \o/

( but you will face an arguably worst type of pll parity but... yeah ;_; )

This may be questionable, pointless and inneficient, but I wanted to share because maybe someone would want to learn just because is simple or just for fun.

Ok so the method is basically those steps:

1. solve edges orientation
2. solve corners orientation
3. solve corners permutation
4. solve edges permutation
5. solve edges parity if needed

----

You can solve two adjacent 4x4 edges by doing a fat sune if they are near the same corner

 Twizzle link 
r U R' U R U2 r'


The other adjacent unoriented edges, far from the same corner, can be solved with sune and left slice conjugate

 Twizzle link 
2L' R U R' U R U2 R' 2L


other case is when two unoriented edges are in the same slice
you solve it with a variation of the same oll on 3x3

 Twizzle link 
R U R' U' 2R U R U' r'


if two unoriented edges are side by side, solve the fat sune case mentioned above, do U2 and do fat sune again

 Twizzle link 
r U R' U R U2 r' U2 r U R' U R U2 r'


standard 3x3 eo just in case you need...
 Twizzle link 
3f R U R' U' 3f'


 Twizzle link 
F R U R' U' F'


 Twizzle link 
F R U R' U' F' 3f R U R' U' 3f'


This is all you need to solve any eo case.

----

solve corners using what you know. you can orient and then permute or do COLL if you know the case

 Twizzle link 
R U R' U R U2 R'

 Twizzle link 
R U2 R' U' R U' R'

 Twizzle link 
R' U' R U' R' U R U' R' U2 R

 Twizzle link 
R U2 R2' U' R2 U' R2' U2 R

 Twizzle link 
R U R' U R U2 R2 U' R U' R' U2 R

 Twizzle link 
R2 D' R U' R' D R U R

 Twizzle link 
R' U' R' D' R U R' D R2

adjacent corner swap (t perm)
 Twizzle link 
R U R' U' R' F R2 U' R' U' R U R' F'


opposite corner swap (y perm)
 Twizzle link 
F R U' R' U' R U R' F' R U R' U' R' F R F'

----

you can solve 3 cycles using simple insertions

right edges U perm cw
 Twizzle link 
2R' D 2R
U
2R' D' 2R
U
2R' D 2R
U2
2R' D' 2R


right edges U perm ccw
 Twizzle link 
2R' D' 2R
U'
2R' D 2R
U'
2R' D' 2R
U2
2R' D 2R


left edges U perm cw
 Twizzle link 
2L D 2L'
U
2L D' 2L'
U
2L D 2L'
U2
2L D' 2L'


left edges U perm ccw
 Twizzle link 
2L D 2L'
U'
2L D' 2L'
U'
2L D 2L'
U2
2L D' 2L'


standard 3x3 epll may be useful here

 Twizzle link 
M2 U' M2 U2 M2 U' M2


 Twizzle link 
R U R' U R' U' R2 U' R' U R' U R


 Twizzle link 
R' U R' U' R' U' R' U R U R2


 Twizzle link 
M' U' M2 U' M2 U' M' U2 M2


(you may have to combine those algs to solve all the edges)

---

continuation...

SUFFER
this is the worst case of this method. sadj
parity 1
 Twizzle link 
2R U2 2R' U2 2R' U2 2L U2 2R' U2 2R U2 F2 2R2 F2 2L'


You can solve it intuitively by making a single slice turn then solving the rest.
This is my intuitive way of solving that 2 cycle:

 Twizzle link 
2R // PARITY FIX
U2 2R U2 2R2 U2 2R x F2 2R F2 2R' x' // SOLVE CENTERS
U R B' D (F B') L' B L' (F' B) D R' U // SOLVE 3X3


for the 3x3 part I used cube explorer
explanation:

parity 2
 Twizzle link 
2R2 U2 2R2 Uw2 2R2 Uw2 U2


if those cases are adjacent you may do a conjugate with sexy move to make them adjacent
 Twizzle link 
R U R' U'
2R2 U2 2R2 Uw2 2R2 Uw2 U2
U R U' R'


 Twizzle link 
R U R' U'
2R U2 2R' U2 2R' U2 2L U2 2R' U2 2R U2 F2 2R2 F2 2L'
U R U' R'

Cube is solved!

EXAMPLE SOLVE

 Twizzle link 
 Setup 
L' Uw' D2 F' L' U B R Fw F' U' Rw F U F Rw U2 L2 Fw R' D U R Uw2 D2 F2 Fw Rw' Uw2 R Rw2 B2 Rw2 U2 R F2 Uw Fw U' Rw2
 Moves 
// CENTERS

y2 Rw Uw2 U' Fw z U' Lw' U' Lw // YW
z' x' U2 F' Rw' F Rw // R
Lw U' Lw' Rw2 U2 Rw2 // G
x2 F Lw F' Lw2' U2 Lw //BO

// XCROSS

z Fw2 L U2 L' U2 Fw2 // B
Rw' L' U L U' Rw // R
B L D' // SOLVE RB
y' L F' L' Uw L' U' L Uw' // O
U2 F' Rw' U' R2 U 2r // G
y D U R2 U F' 3u' R' U2 R // SOLVE OG + OG PAIR

// F3L
L' U L U' Rw L U' L' U Rw' D L' U L D' // BR PAIR
U' Lw' U' L U 2L U D R U' R' D' // GR PAIR
R' F R F' U' Rw U R' U' 2R' U2 R U R' U2 R U R' // GO PAIR

// EOLL
U Rw U R' U R U2 Rw' // 2 NEAR
U 2L' R U R' U R U2 R' 2L // 2 AWAY

// OCLL
U2 R' U' R U' R' U2 R // BACK SUNE

// PLL
(L U' L' U) r U2 r' U2 r' U2 l U2 r' U2 r U2 F2 r2 F2 l' (U L U L') // PAIR EDGES
U2 L U2' L' U2' L F' L' U' L U L F L2' // PLL (Ra)
 
Last edited by a moderator:
thank you for this! this is very helpful, especially parity 1
Glad you liked
Tomorrow I'll post the way I solve parity 1 intuitively
I never learned that alg 🤣
I just do something i learned on jperm and solve parity with one move then i reconstruct what was broken, the same way every time
It's an easier way to remember for me but lots of moves lol (10 more than the alg, but easy to figure out)
 
Last edited by a moderator:
I updated the original post with an intuitive way to solve parity, and an example solve.
 
What is the advantage of this method over just using the normal 3x3 method, every beginner already knows and then learing the 2 long but easy parity algs?

I counted around 20 algs in your method. That may not be very beginner friendly ;)

But cool that you try to invent your own method 👍
 
What is the advantage of this method over just using the normal 3x3 method, every beginner already knows and then learing the 2 long but easy parity algs?

I counted around 20 algs in your method. That may not be very beginner friendly ;)

But cool that you try to invent your own method 👍
I sincerely think there is no advantage at all 🤣

BUT

You can think as a beginner K4 method, that uses algs most CFOPers already know
 
For this case, do you know an alg that won't change the way the corners are oriented?
just a combination of 2 3-cycles of edges. it won't affect corners.
 Twizzle link 
 Setup 
r U2' R' U' R U' r' U2' r U2' R' U' R U' r'
 Moves 
U' R U R' U' 2R U R U' 3Rw' R' U' R U 2L' U' R' U R
 
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