3x3 Rubik's Cube Patterns and Particle Physics

I think it's neat that there are many parallels between the way the symmetries and pieces interact on a 3x3x3 cube to particle physics. I have heard this idea mentioned before, but your explanation here is the most detailed one I've seen explaining the parallels. Thanks also for describing the possible ways to interpret the 12 orbits of assembling a cube as they compare to particle physics.

Does physics have a parallel to the 4x4x4 cube centers? The four center pieces of any color are indistinct from each other, and thus for them the concept of permutation parity makes no sense. Is there a particle or physical construct for which the parity is meaningless or non-existent?

Lastly, what about the supercube 3x3x3 where the rotations of the center pieces are noticeable? Let's start with the true supercube where all 6 centers have four distinguishable rotations each. There are also pseudo-supercubes for which only some centers have distinguishable rotations, or where some centers may have only two distinguishable orientations instead of four.

My thought is that at some point the analogy between the Rubik's family and particle physics breaks down, but perhaps it can extend a little further than the regular 3x3x3 cube?

I have had no luck in trying to match other types of cubes to these correspondences
with physics. There seems to be something unique about the standard 3X3 cube that makes it
fit unusually well. I have tried exchanging adjacent centers but all that reasults is the
symmetry of the cube is broken. I have never thought about making the rotational position of
the center visible, but it doesnt really seem to show up in patterns. Maybe try out the proposed
alternate coloring schemes for the cube?
I am still exploring aspects of the analogy so I am not sure where it will
start breaking down. I fits remarkably well so far.
i wonder if it could be possible to design cubes to model different'theories
of pphysics?

Thank you for your ideas!

Cheers,

Math Bear
 
I'm sorry I came across quite aggressively yesterday. But I'll just ignore the particle physics bit (because I'm not comfortable talking about it if we ignore the underlying mathematics), because even on it's own the field of cube patterns is fascinating.

You should learn to use visualcube the [cube] tags to show pictures of your patterns. It uses the UDLRFB notation described on the wiki.

You can then embed pictures of cubes in your posts using BB code like this:

Code:
[c[B][/B]ube]alg=D2UF2D2F'D2LD2FU2R2B2U'B2R'U2[/cu[B][/B]be]

which will show a picture of a cube like this:


It's much easier than trying to describe the cubes in words. Also, instead of using move combinations, you can colour faces directly, so you can even do patterns that aren't possible on a normal rubik's cube, although that doesn't seem to work with the [cube] plugin:

visualcube.php


Also, here are some more interesting patterns for you to look at.



That last one is definitely my favourite. It's a third order checkerboard.

Also, all of these are on Herbert Kociemba's site, and his site lists EVERY possible type of symmetry, even those "bizzare, twisted lop-sidded symmetry that you won't find on any standard list of Rubik's cube symmetries", as you put it. Also, although the examples he gives are only for the single legal orbit of the Rubik's cube, the symmetries are still valid for other orbits. I

Also, you should really give Cube Explorer a try. You can basically colour in faces to make a pattern and then with a click of the button, find ways to get that pattern on your cube.
 
I'm sorry I came across quite aggressively yesterday. But I'll just ignore the particle physics bit (because I'm not comfortable talking about it if we ignore the underlying mathematics), because even on it's own the field of cube patterns is fascinating.

You should learn to use visualcube the [cube] tags to show pictures of your patterns. It uses the UDLRFB notation described on the wiki.

You can then embed pictures of cubes in your posts using BB code like this:

Code:
[c[B][/B]ube]alg=D2UF2D2F'D2LD2FU2R2B2U'B2R'U2[/cu[B][/B]be]

which will show a picture of a cube like this:


It's much easier than trying to describe the cubes in words. Also, instead of using move combinations, you can colour faces directly, so you can even do patterns that aren't possible on a normal rubik's cube, although that doesn't seem to work with the [cube] plugin:

http://cube.crider.co.uk/visualcube...brbrbrbrbogogogogogogogogogywywywywywywywywyw

Also, here are some more interesting patterns for you to look at.



That last one is definitely my favourite. It's a third order checkerboard.

Also, all of these are on Herbert Kociemba's site, and his site lists EVERY possible type of symmetry, even those "bizzare, twisted lop-sidded symmetry that you won't find on any standard list of Rubik's cube symmetries", as you put it. Also, although the examples he gives are only for the single legal orbit of the Rubik's cube, the symmetries are still valid for other orbits. I

Also, you should really give Cube Explorer a try. You can basically colour in faces to make a pattern and then with a click of the button, find ways to get that pattern on your cube.

************************************************************************************************************************************************************************

Math Bear

Are you sure about this? I want you to try making the pattern yourself and see if it matches any of his proposed symmetries. It may not be a valid symmetry of a Normal cube.

Try making the monopole pattern yourself and examine the resulting patterrn symmetry carefully. See if you can figure it out. You'll soon see what I mean when I say it is strange. Then check if it is a symmetry Herbert Kociemba includes in his list. I would be most interested if there are any other known patterns that have a like symmetry. I would dearly love to find more "monopole) patterns (odd # flipped edges orbit). This is something of an obsession of mine.

I have 4 new cubes on their way to me. This will allow me to present all the variations of some patterns in a neat row. I would be delighted to use the software you mentioned to show off my patterns. For example, there are 5 distinct types of the 6-way Eye pattern, all with different symmetries, 5 types of 6-way Checkerboard patterns and 5 of 6-way Crosses patterns. The last of course is the result of combining the first two. Can you find them all? ^,..,^

Now to do the "monopole" version of the 6-way C's pattern. start with a regular cube in the standard orbit. The apply the following maneuver: aR +, sF 2, aR - The cube should have the top and bottom centers exchanged and 2 opposite stripes on the middle layer. If you move the middle layer by a 1/4 turn, you will get a flip pattern, different if you go sT + than sT - Rotate the top layer T + . Now exchange the edge cubie Top Right with the edge cubie Bottom Right.Note that the exchange is skew because you rotated the top first. To complete the exchange, exchange two edge cubies in the Middle layer between Top and Bottom). Then turn the top layer back T - . You now have the C pattern on top and bottom. Now turn the middle layer so that the centers on the middle layer match the side facelets of the cubies you exchnaged between top and bottom. Now arrange as necessary (you may have to flip 2 middle layer edges) so that you get the C pattern on the faces that contain the side facelets of the two cubies exchnaged between Top and Bottom. Basically, you shold now have 4 C's. The exception is the two left back faces. They should have the Eyes pattern with the two centers exchnaged. Notice that if you flip the edge cubie in the middle layer separating these two back centers, you will then also have the C pattern on these two left back faces. The best way to do this is rotate one of the back faces 45 degrees then pry out the cubie of interest and flip it then push it back in and turn the face 45 degrees in the opposite direction. You should now have the C pattern on all 6 faces but with an unusual pattern of symmetry with respect to how the pattern is oriented. The color exchanges follow the flip syymmetry pattern.
I think the oddness results from the skew exchnage between top and bottom. It seems to twist the rest of the pattern.
to explore the regular 6=way C pattern with full flip symmetry,. Start the pattern over again on a regular Prime orbit cube but this time after applying the aR +, sF2, aR - manuever, exchange two top and bottom cubies directly over each other WITHOUT turning the Top face. the other pair of exchanged edge cubies should be two opposite edge cubies in the middle layer, if you can manage the necessary conjugation pattern. Anyway, accomplish this even if you need an extra move. Now flip all 4 edge cubies in the middle layer, Rotate the middle layer until you get the 4-way Eyes pattern around the equatorial faces of the cube. You may need to exchange two parallel pairs of middle layer edge cubies to get this to come out right. Once you have the "4-way Eyes pattern, look for two opposite middle layer edge cubies, that if you flip them, will create 4 C patterns on the equatorial faces. The resulting 6-way C pattern should have a clear cut flip symmetry.
It really helps if yuou can have the twisted pattern on one cube and the normal pattern on the other cube but matching the color exchanges in voved in the flip symmetry of each cube.


Anyway,

Have Fun!

Math Bear
 
Try making the monopole pattern yourself and examine the resulting patterrn symmetry carefully. See if you can figure it out. You'll soon see what I mean when I say it is strange. Then check if it is a symmetry Herbert Kociemba includes in his list. I would be most interested if there are any other known patterns that have a like symmetry. I would dearly love to find more "monopole) patterns (odd # flipped edges orbit). This is something of an obsession of mine.

I have 4 new cubes on their way to me. This will allow me to present all the variations of some patterns in a neat row. I would be delighted to use the software you mentioned to show off my patterns. For example, there are 5 distinct types of the 6-way Eye pattern, all with different symmetries, 5 types of 6-way Checkerboard patterns and 5 of 6-way Crosses patterns. The last of course is the result of combining the first two. Can you find them all? ^,..,^
Math Bear

1. The symmetries a cube can have are completely independent of the orbit it is in. So it is impossible to find new kinds of symmetries different from the listed 33 types. But since in the "prime orbit" there are no realisations with exactly the symmetry O and Td, there might be realizations in some of the other orbits. I checked this with the result, that there are no cubes with exactly symmetry Td in the other orbits. There are 4 cubes with exactly symmetry O and the all lie in the orbit with a wrong corner twist. See the attached file below, you can load it into Cube Explorer to visualize them.

2. I also did a quick hack for the pattern search part and deleted the restriction that the solutions have to be in the prime orbit. I confirm that there are 5 checkerboard patterns now. I do not exactly know what you mean with "6-way eye pattern" but if you mean the 6-dot pattern, there are only two different kinds, and there are also only two types of "6-way crosses patterns". See the attached file below.
 

Attachments

1. The symmetries a cube can have are completely independent of the orbit it is in. So it is impossible to find new kinds of symmetries different from the listed 33 types. But since in the "prime orbit" there are no realisations with exactly the symmetry O and Td, there might be realizations in some of the other orbits. I checked this with the result, that there are no cubes with exactly symmetry Td in the other orbits. There are 4 cubes with exactly symmetry O and the all lie in the orbit with a wrong corner twist. See the attached file below, you can load it into Cube Explorer to visualize them.

2. I also did a quick hack for the pattern search part and deleted the restriction that the solutions have to be in the prime orbit. I confirm that there are 5 checkerboard patterns now. I do not exactly know what you mean with "6-way eye pattern" but if you mean the 6-dot pattern, there are only two different kinds, and there are also only two types of "6-way crosses patterns". See the attached file below.

Hee hee! Gotcha! ^,..,^

I suspected you would be able to find the five 6-way Checkerboard patterns. But I was pretty sure you would not be able to find the 3 other corresponding patterns for the 6-way Spot and 6-way Ciross patterns. In the original scientific American article, the "Spots" pattern was called "Windows" and in later literature I heard it called "Eyes". I didnt knw the contemporary term for it., But it involves moving center cubies only.

Parity refers to the tendency of geometric objects to come in mirror image pairs such that the right hand image is different from the left hand image ((I am speaking to the crowd BTW, not just you)) in the same way right hands are different from left hands. Parity is an intrinsic part of our Universe, and appears in such diverse fields as particle physics and biochemistry. subjects in which parity plays a huge role. It also shows up in coordinate systems. The traditional X,Y,Z 3D Carteesian Coordinate system most people use has rightward represented by the +X Axis, uoward represented by the +Y Axis and outward represent the +Z Axis. if you let your thumb point in thw X direction, your 1st finger point in the Y direction and the middle fimger point in the Z direction, the result matches the left hand and as a result, we call it a "left Hand" coordinate system. We have to be aware of parity even on very basic levels.

In particle physics, parity restricts tthe kinds of interactions particles can undergo. Parity manifestations shouldn't show up out of nowhere, parity needs to be conserved. If the interactions involve the Strong, Electromagnetic or Gravitational forces, parity is conserved, but not in interactions invoving the Weak force. These clearly show parity alteration. Since the Weak force governs radioactive decay, and nuclear fission it is quite important. Check out the Wikipedia articles on "The Weak Interaction" snd "Chirality(physics)" for an introduction.

Rubik's cube patterns involving the corner or center cubies respect parity but patterns involving the edge cubies can violate it. This may reflect the fact that the edge cubies are the only ones that look identical to their mirror image and thus have no parity. This is why you could find all 5 Checkerboard patterns on a "Normal" cube, three of the symmetries require parity transformations and since the Checkerboard pattern only involves edge cubies, it can be easily accomplished without altering the cube. For the Spot and Cross patterns, you must alter the cube. In 3D space, a "parity transformation" (converting from the left-handed to the right-handed pattern or vice versa) can be accomplished by flipping one axis, exchanging the + and - sides of the axis. You can also do this by flipping all 3 axes. Both are widely used for parity transformations. To parity transform the Rubik's cube you must exchange 2 centers on opposite faces of the cube. This is not in any of the 12 orbits and in fact has 12 orbits of its own, I call this a Mirror cube and the original, non-arity transformed cube the Normal cube. This transformation can be easily accomplished on a Speed Cube as you can pry off the centers individually but not with the original or Rubik's New Cube. I treat as the basic Start state of the Mirror cube the 6-way Spots pattern in which each center is exchnaged with its opposite color. This generates the first of the 3 Spots and Cross patterns you did not find.


Now a note on the Start pattern of both types of cubes: The virgin Start configuration of the Standard cube has no exchanged cubies. It thus has zero spin. But it definitely has parity as you can see if you hold it up to a mirror. Now the basic definition of the Higgs Boson in physics, the infamous "god" particle (physicists rEALLY hate that expression!) is of a spin 0 Boson that has parity. This fits the characteristics of the Start pattern of the rubik's cube so we could call this the Rubik's cube Higg's particle. The 6-way spot pattern in which each center is exchanged for its opposite is for me the Mirror equivalent of the Normal cube Start pattern. It is a zero-spin (no pair exchnage) Boson of opposite parity. I call it the "mirror Higgs particle" and it corresponds to the Start configuration on the Normal cube. Yes, I know you could also just exchange a single pair of centers but the result is not as symmetrical and I do not consider it a proper particle, just a transformation.

Physicts have speculated on the existence of particles with reversed parity. This is called Mirror Matter (sometimes called "Shadow" or "Alice" matter). Now an electron generally is described as having "left-handed" parity. The positron has right-handed parity but it doesn't count as it has reversed charge and everything else. What they are looking for would be a negatively charged electron with a right-handed bias and an antiparticle with left-handed bias. this is by no means a trivial goal. Parity affects all the forces except gravity. Mirror particles interact with other Mirror particles through Mirror forces. even the photons are Mirror photons. Mirror matter would not interact with Normal matter at all except through gravity. This is in contrast to antimatter, which interacts forcefully indeed! Mirror matter basically doesnt interact. This would make it difficult to detect in particle experiments; There are some theories which suggest that at extreme energies, exotic phenomena would allow for at least slight interaction between Mirror and Normal matter, producing detectable effects. If mirror matter is a major component of our Universe then it should show up gravitationally and in fact is becoming an increasingly good candidate for Dark Matter. Please check out the Wikipedia article on "Mirror Matter" for a fascinating discussion.

Anyway, allowing parity transformed cubes expands significantly the range of Rubik's cube patterns and permits us to complete families of patterns.

There are 5 fundamental symmetries for a typical 6-way pattern, 2 Normal and 3 Mirror. All of these are possible on edge cubie only patterns without altering the cube as these are immune to parity restrictions. Anyway, the two Normal symmetries are "rotational", that is to rotate the cubes through a corner axis by 60 or 120 degrees These patterns all seem to be Bosons, whether in the Standard orbit or not), and "Flip", whereby you "flip" the cube by 180 degrees through an axis through 2 opposite edges in a middle layer. Simple basic flip patterns are Fermions but the compound patterns are often Bosons. The firstMirror symmetry has everything on each side exchanged with its opposite side, as with the Mirror Higg's particle. This will be called the "reflection" symmetry. The next has a symmetry pattern that crawls along all 6 faces of the cube in the same way the "worm" pattern does, It is the parity transformed version of the "rotational" pattern. I call it the 'swirl" symmetry.

To deal with the last symmetry, I need to discuss the 4-way symmetries. These all apply to 4 equitorial faces while ignoring the opposed top and bottom faces. The easiest is the symmetry in which each equitorial face exchanges cubies with its opposite side. This does not really count as a parity transformation as 2 such transformations put you back in your original parity. It is equivalent to a rotation about the vertical center axis of 180 degrees, so I call it the "1/2turn" symmetry. Simple basic patterns of this sort are Bosons. The next symmetry is to turn the cube 90 degrees about a center axis. This can be done clockwise or counterclockwise. Simole basic patterns of this sort are Fermions, but the compound patterns can be Bosons as two fermions become a boson. This is just called the "1/4 turn" symmetry. The last pattern has the 4 sides divided into two groups of adjacent pairs such that the member of each pair exchanges cubies (sometimes just facelets if the edge between flips) with theother pair. This creates a "side by side" effect pattern. This symmetry is actually the parity transform of the "flip" symmetry, moving the cubies on the top and bottom faces back to where they were. If it involves edge cubies only (like a 4-way Checkerboard) then the result is a Normal cube) pattern. I call this the "adjacent" symmetry. Simple basic patterns involving 1/4 turn symmety or adjacent symmetry are Fermions. obviously, the compound 1/4 turn symmetry 4-way Cross is a boson, because it is made up of two fermions. It is the Supersymmetry partner of the 1/2 turn cross which is made of two bosons.
The best way to accomplish the parity transformation when only edge cubies are involved is to do the moves for the 6-way reflection Checkerboard (the one everybody knows) "sR2, sF2, sT2". This will give you a perfect parity transformation involving only the edge cubies.

To do this with center cubies, you have to physically transform your cube to a Mirror cube. This is easiest if you pry off two opposite centers and exchange them. Then you can generate the 6-way symmetry I call the "twirl" symmetry. It is like the 4-way 1/4 turn symmetry but with top and bottom exchanged, It is the obvious parity transformed version of the "1/4 turn 4-way symmetry. It is also generally results in fermions.

If you apply these to the 6-way spot patterns, you will get all five symmetry counterparts of the Checkerboard patterns and if you combine them together, you will get all 5 families of the corresponding Cross patterns. Counting color permutations as separate patterns, you will find that you get 29 different kinds of each pattern. There are 8 permutations of the "rotational" symmetry, 8 Permutations of the parity transformed "swirl" symmetry, 1 only of the parity transforming "reflection" symmetry, 6 of the "flip" symmetry and 6 of the parity transformed "twirl" symmetry, adding up to 29 in all. It would make a powerful visual impression to get a bunch of cubists to generate all 87 possible cube oatterns and display them properly organized.

If anybody is really bored, they might try generating all the 29 patterns of one particular type. This might sound tedious, but there are simple transformations that will allow you to easily and quickly transform one color permutation into another. A speed cubist could do it quickly!

Cheers,

Math Bear ^,..,^


P.S. Sorry for such a lengthy submission, but I warned you "parity" was kind of a 'weighty" subject.
I won't need to submit such long messages again. Both long articles pretty much cover the heart of my discoveries.
Also, keep an eye out for articles on "mirror mattter" in the press. Since they have so conspicuously failed
to find evidence of Suppersymmetry , it is quickly shaping up as a hot new topic, especially to explain "dark matter".

P.S. I don't want them to give up on Supersymmetry either. For the first two years I was in college, I was an Organic
Chemistry major. Physicists seem to just assume that if you generate enough energy, you automatically get the kind of particle you want.
Chemists know that energy is often not enough to get what you want. You often need a catalyst of some kind. perhaps the physicists could try providing something similar in their experiments. I would try generating supersymmetry partners in the presence of an intense beam of neutrinos to try to create particles with abnormal values of spin.
 
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For the Spot and Cross patterns, you must alter the cube. In 3D space, a "parity transformation" (converting from the left-handed to the right-handed pattern or vice versa) can be accomplished by flipping one axis, exchanging the + and - sides of the axis. You can also do this by flipping all 3 axes. Both are widely used for parity transformations. To parity transform the Rubik's cube you must exchange 2 centers on opposite faces of the cube. This is not in any of the 12 orbits and in fact has 12 orbits of its own, I call this a Mirror cube and

It seems that we talk of different things. If you start to exchange center stickers without exchanging the corresponding stickers on edges and corners, obviously in most of the cases you get an object which is no Rubik's cube any more. Even by disassembling and reassembling this object you will not be able to reach the "solved" state. That you can achieve more patterns in this way is obvious. I do not know which stickers you allow yourself to peel off and exchange, but in principle you can achieve 54!/(9!^6) different patters with your method. So you should be more specific and strictly define the operations you allow to build your patterns.
 
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Huh???????

It seems that we talk of different things. If you start to exchange center stickers without exchanging the corresponding stickers on edges and corners, obviously in most of the cases you get an object which is no Rubik's cube any more. Even by disassembling and reassembling this object you will not be able to reach the "solved" state. That you can achieve more patterns in this way is obvious. I do not know which stickers you allow yourself to peel off and exchange, but in principle you can achieve 54!/(9!^6) different patters with your method. So you should be more specific and strictly define the operations you allow to build your patterns.


Why do I get the impression you have no idea what I am doing?

I am not really exchanging the center stickers, I am exchanging the center CUBIES! I gave no interest in exchanging stickers, I do not regard that as valid or meaningful. As for what I am doing, you really need to go back and read my two long articles carefully. My concepts revolve around the 12 orbits and the parity reversed cube, which is really not the same thing as a mirror umage reversed cube. please read carefully before you comment.
 
Why do I get the impression you have no idea what I am doing?

I am not really exchanging the center stickers, I am exchanging the center CUBIES! I gave no interest in exchanging stickers, I do not regard that as valid or meaningful. As for what I am doing, you really need to go back and read my two long articles carefully. My concepts revolve around the 12 orbits and the parity reversed cube, which is really not the same thing as a mirror umage reversed cube. please read carefully before you comment.

Aren't you both talking about the exact same thing. Swapping 2 centers can be done by removing the stickers and swapping them (as Herbert Kociemba Stated), or by simply swapping the 2 center core pieces (Which is what I believe you are stating in the above quote). Both methods result in illegal cube positions.
 
My concepts revolve around the 12 orbits and the parity reversed cube, which is really not the same thing as a mirror umage reversed cube.

So I ask you again: Which kind of operations you allow to create your patterns? Exchanging arbitrary corners, twisting corners, exchanging arbitrary edges, flipping edges, exchanging opposite centers. Something else?
 
Why do I get the impression you have no idea what I am doing?

I am not really exchanging the center stickers, I am exchanging the center CUBIES!

If you remove the stickers from centre cubies, then they are, for all intents and purposes, indistinguishable. Therefore there is no practical difference between swapping centre cubies and swapping centre stickers. No need to get rude about it.

On many speedcubes, each cubie can be disassembled and then the parts can be reassembled in different combinations. This would allow patterns like the one below:
visualcube.php


Would you allow operations like this? If not, why not?

I ask, because swapping centre cubies requires either disassembling the cubie (e.g. by popping a centre cap), or disassembling the core. This effectively results in changing the colour scheme of the cube, and the other pieces (edges and corners) will no longer match the colour scheme of the cube. If you're going to allow pieces that don't match the colour scheme of the cube, why not go all the way?

Also, allowing swapping of centre cubies drastically increases the number of possible orbits. I think there are 240 possible orbits, unless I've miscounted...
 
So I ask you again: Which kind of operations you allow to create your patterns? Exchanging arbitrary corners, twisting corners, exchanging arbitrary edges, flipping edges, exchanging opposite centers. Something else?

I started out my "project" (if you want to call it that, for me it was more like idle curiousity) several years ago as an attempt to analyze and classify the patterns on the Rubik's cube. I had read in the early literature on the cube about the possible connection between the Rubik's cube and particle physics, pointing out the similarity beyween the way corners could twist and the way that quarks combined to form a hadron. I also remember one early source speculating whether other orbits of the cube might have interesting patterns. I was aware of this but I didnt feel motivated to do anything about it. Anyway, I was very curious as to why, for example there were three different 6-way Checkerboard patterns but only two 6-way cross patterns and only one 6-way spots patern, The Cross patterns, for example, were composed of a Spot plus a Checkerboard pattern. I could see that the rotational Cross was composed of a rotational spot and rotational checkerboard pattern, both patterns I could easily generate. But the Flip cross was different, I was unable to create the corresponding Flip Spot pattern and to my surprise, could not get at the Flip checkerboard pattern either. The Flip cross was easy to generate so why not its components? Another problem was the 6 way Zig Zag ((or 6-way Diagonal) pattern. The 4-way pattern was easy to make. Turn the cube in your hands and do an antislice with each turn and after 6 such amaneuvers you had a paerfect 4-way Zig Zag. But wh6 faces y did it seem so impossible to have the pattern on all faces? (the pattern is that 2 opposite corners and the center in between are one color and the rest of the cubies another.) I gradually became aware that the symmetries of the Rubik's cube were incomplete. My first attempt was to expand the possible pattern symmetries of the Rubik's cube by exploring the (odd-pair-exchnage) orbit. This allowed me to extend the checkerboard patterns to all five possible 6-way symmetries. I was also aso able to get the flip Spot pattern. But I could find no more Cross patterns. There were none in the new orbit. I also became aware that there was a striking correlation between the even-odd pair exchange patterns and the way "spin" works in particle physics. The restriction on valid moves of the Rubik's cube that you could only exchange an even number of pairs corresponded to the rule in particle physice that you could only change a particle's spin by an integer amount. In fact, the basic unit of spin in particle physics was spin1/2 so this was equivalent to changing the spin by two "units" of spin1/2. Particles with integer spin were called "Bosons" and particles with net spin1/2 (or non-integer spin) were called Fermions. I started thinking of patterns in the Prime orbit as "bosons" and those in the (odd-pair-exchange) orbit aas "fermions". Allowing this significantly expanded the symmetries of the cubes and allowed the explicit expression of patterns that were only implicitly present on the Prime orbit. Thus, although the Flip cross was in the Prime orbit, it was made of two fermionic patterns that I could expresss explicitely in the Fermion orbit. The symmetrical patterns naturally come in Boson Fermion pairs (or double Boson double Fermion pairs for the compound particles) just like the predicted Boson-Fermion Supersymmetry pairs predicted by physicists for particles.

This seemed to me an important extension of Rubik's cube patterns. I became curious about the other orbits. The twisted corner orbit had already long been speculated about as being related to "quarks" in particle physics. By twisting one corner, I was soon able to generate the long sought for 6-way Zig Zag pattern. This convinced me that the addition of the "one twisted corner" or as I took to calling it, the "Quark" orbit was a valid extension of the Rubik's cube. patterns. I only found a few but I believe there are others to be found. The one-flipped-edge orbit frustrated me for a long time. It didnt really seem to contain any valid patterns, nor did it seem to correspond to anything obvious in particle physics. I finally observed a correlation betwen edge flips and magnetic poles. Magnetic poles can only be created in North-South pairs, just as edges can only be flipped in pairs. Physicists had long speculated on the existence of particles containing only one pole, North or South, and which would have net magnetic charge, North or South just as particles can have net electric charge, + or - .But such particles had neither did I have any very compelling patterns involving an odd number of flipped edges. I thus thought for a long time that the "odd-flipped-edge" orbit did not have any valid extensions for Rubik's cube patterns. Then, quite by accident I found a variation of the 6-way C (or U) pattern(I know of 4 kinds of these patterns) that naturally fell into this orbit and convinced me that there must be others so I decided this orbit was valid after all and called it the "Monopole" orbit.

Now , the Quark and Monopole patterns were rare but I had a lot of Boson-Fermion pairs among my basic patterns. Some elements were tricky to find. I had no trouble finding the flip version of the "worm" pattern in the Fermionic orbit, but the corresponding "Snake" pattern was much harder to find. I knew of the flip Bosonic version, it was a well known pattern, but the corresponding Fermionic version was elusive. I originally tried to find it among the rotational symmetry patterns but there is no such thing as a "rotational" snake! I finally found it among the flip symmetry fermionic patterns. In this case, both the fermion and boson members of the pattern pair have flip symmetry which is natural to the snake pattern. In fact, the two patterns look almost the same, the difference is rather subtle. I loved the "2x2 cube inside the 3X3 cube" pattern. It was discussed in the original Scientific American article where it was called the "Giant Meson". The fermionic version was much trickier to generate and as you might expect had flip symmetry. It was strikingly different as the 3 colors of the embedded 2X2 cube were all different from the 3X3 cube it appeared to be embedded in.

I now had a comprehensive expanded theory of patterns of the Rubik's cube that occured in distinctive pairs that I called supersymmetry partners borrowing the striking anology with particle physics in which particles occured as Boson-Fermion pairs and were called supersymmetry partners.

But I noticed there was something strange about edge patterns. the edge patterns could form in patterns that violated parity, patterns forbidden to the other cubies. The most famous edge cubie only pattern was the traditional 6-way Checkerboard pattern, equivalent to a parity transformation on all the edges, exchanging each with its opposite edge. I could also impose this transformation on the rotational version of the Checkerboard and the flip (fermionic) version of the Checkerboard to create two new 6-wy symmetries, the Swirl and Twirl symmetries. this made for 5 basic symmetries on the 6-way patterns and a little additional thought revealed that there were no additional ones possible. The basic list of possible symmetries was now complete.

But there was a problem. The complete list of symmertries applied only to the edge cubies. For example, for 4-way patterns I had the complete list of possible 4-way symmeetries for the Checkerboard, 1/4 turn (fermion), 1/2 turn (boson) and adjacent symmetry 4-way Checkerboard pattern (also fermion). But I had no adjacent symmetry 4-way Cross or Spot patterns.


My list of symmetries in cube patterns felt strangely incomplete! Originally, I did my research on an ancient model of the cube. It never occured to me to try messing with the centers. i was stuck for a long time on this. Then I found out about the new Rubik's Speed Cube and I realized you could switch centers on it. I ordered 2 so I could have one in the Bosonic Prime orbit and one in the Fermionic orbit. I primarily got them as they could be adjusted to run smoothly right from the beginning instead of dealing with a prolonged and fristrating breaking in period. I thought about the significance of the center cubies as they could be switched on my new cubes. Now, no legitimate manuever of the cube can alter the realtionship of the centers to each other. This property is taken advantage of in the construction of the cube. The center pieces are attached to a spindle which holds the cube together. This is just as well. If you look at the number of ways to arrange the centers, you come up with 30 different possibilities, occuring in 15 pairs that are mirror reflections of each other. these rearrangements are basically vain as far as Rubik's cube patterns are concerned, irreversibly breaking the symmetry of the cube. So I left it alone for the time being. Then I encountered the discussion on "mirror Matter" in physics, how evidence was slowly accumulating that it is a valid concept and an increasingly suitable candidate for "Dark matter". Mirror Matter requires that you perform a "parity transformation" on a regular particle, changing a "left-handed" electron into a "right-handed" mirror electron. The strange properties of parity in particle physics have puzzled and intrigued physicists for generations,and it is an active topic of research at the deepest levels.
Now, the simplest way of accomplishing a parity transformation in a coordinate system is to flip one axis, letting the positive and negative directions interchange. The equivalent on the Rubik's cube is to exchange an opposite pair of centers. Now physicists and mathenaticians often prefer to fip all 3 axes as this accomplishes the same parity transformation but without creating a "priveledged" axis different from the others. Doing all 3 better preserves the original symmetry. This reflects the fact that the new coordinate axes can be rotated so that any pair can be regarded as the "flipped" one. Flipping all 3 makes this obvious.

Now the Rubik's cube allows you to perform parity transformations on edge cube patterns, but only on the edge cube patterns. I would not want to try messing with the corners. In my system it is the corners which fundamentally define the faces and thus the kind of cube you have. Exchanging the corners for their mirror image equivalents creates an entirely new cube, not a valid pattern on the original cube. Likewise, allowing promiscuous exchange of the center cubies fundamentally breaks the symmetry of the original cube, creating a fundamentally new kind of puzzle. But what about exchanging centers only with their opposites? No matter how you go about doing this, you only end up with two possibilities, a Normal cube like the original or a Mirror cube with the centers in a parity transformed configuration. With the new speed cube, I could exchange a center cubie with its opposite by orying off the color tiles and exchanging them. This accomplishes EXACTLY the same result as unscrewing the two centers and exchanging them, it is just a lot easier to accomplish. This is not the same thing as peeling off stickers and exchanging them. In the great majorityy of cases, this will not accomplish the same result as exchanging two cubies. But if it makes you feeel better about it, could ahead and actually exchange the two center pieces. You can only do this with centers because they only have one facelet.

By allowing the parity transformation on the centers as well as edges, I was able to again majorly expand the range of Rubik's cube patterns. I was also able to finally complete the basic patterns of the Rubik's cube. I now had 5 different kinds of Spot and Cross patterns as well as Checkerboard patterns, I now had all three kinds of 4-way symmetries. I now had the complete set of patterns, none missing. if I were to present a randomly chosen pattern from the full set of 87 possibilities, you would not necessarily be able to tell if it was a Normal or a Mirror pattern just be a quick glance. The new patterns fit seemlessly in with the old ones. The Mirror patterns also come in Boson and Fermion versions, just like the old ones.

The fact that allowing the Mirror cube as a valid transform of the original cube by allowing the exchange of opposite centers allowed me to finally come up with a full and complete geometrical/transformational theory of all of the basic Rubik's cube pattern. There is quite simply no other way to accomplish this. I do not regard peeling off and switching stickers as in any way valid, this simple violates the integrity of the fundamental symmetry of the cube. All the changes I justified by the important results that were therby obtained. The same motivation was used to extend the range of particle theory. There is a powerful imperitive in the human mind to complete perceived symmetries. the existence of negatively charged electrons, by symmetrical extension, suggests the existenceof positively charged electrons and this led to the discovery of antimatter. The discovery that the electron has an inherent left-hnded parity bias has led to the idea that right-handed electrons exist and this idea may lead to the discovery of Mirror Matter. My discoveries are the result from a strong desire to complete the symmetries of the fundamental patterns of the Rubik's cube. I have done this using a fundamentally geometric descriptive language. I know you like to use group Theory, but this is fundamentally an algebraic language. Although
it expresses a great many important facts and realtionships about the cube, It cannot fully express the fundamentally geometric nature of a fundamentally 3D geometric object like the Rubik's cube, at least not in a way that satisfies a normal human mind.
I really want to bring the whole discussion on Rubik's cube patterns away ffrom a predominately algebraic approach to a fundamentally geometric approach. i welcome the insights that Group Theory can provide but these should NOT supplant the fundamental geometric insights that are of the very essence of the cube itself. Formal algebra does not suffice.

I am also struck by the striking similarities that exist between the patterns of the Rubik's cube and the different families of proposed
particles in particle physics, Please note that this is ANALAGOUS! It is in no sense exact as in the mathematical sense of "isomorphic" or even "homomorphic". For example, you could say that all known particles correspond to the Prime orbit of the cube, All the other orbits and the Mirror orbits are equivalent to the various speculative particles that have yet to be found. Yet most actual particles are fermions whereas all the patterns in the prime orbit are bosons. The analogy is striking anyway. Why should it surprise anybody that the world of real life particles would be more complex than the world of Rubik's cube patterns? Maybe somebody will be able to design some sort of exotic computerized cube that can fully embody a particle.

I renounce all further changes and expansions to the Rubik;s cube patterns. The symmetry is now complete. There is no need to further mess with it!

Cheers,

MathBear

P.S. Most of you may not have heard of "mirror matter", but I suspect you will, especially with the current difficulties involving "supersymmetry". If it is the best candidate for "dark matter", then there just may be an alternate universe of mirror matter that interacts with our universe only gravitationally. A parity transformation can be accomplished by moving into a higher dimension, in our case the 4th Dimension and rotating in the new dimension. This is beginning to sound like something out of Star Trek! I better stop......

^,..,^
 
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Exchanging all three pairs of opposite centers is also indeed usefull since it does not change the symmetry of the pattern. Exchanging an odd number of opposite center pairs is btw. equivalent to leaving the centers unchanged and instead substituting all corrners by their mirror images.
Though Cube Explorer is not designed to find patterns in that "mirror space", it can be used to find all these patterns too. If you search for example for for the 6 cross patterns

ABA
BBB
ABA

in the mirror space, you define the two patterns

ABA
BAB
ABA

and

ABA
BCB
ABA

and both allow them on all six faces simultanuously. There are not too may patterns -27 in this case - and you sort out all those manually where the pairwise exchange of all opposite centers does not give the 6 cross pattern. There are exactly three patterns left, so together with the two patterns in the standard space there are indeed five different types.

DB DL DF DR UB UL UF UR BL BR FL FR UFR URB UBL ULF DRF DFL DLB DBR //Oh{I}
DB DL DF DR UB UL UF UR BL BR FL FR FRU FUL FLD FDR BUR BRD BDL BLU //S6{D3d}
DB DL DF DR UB UL UF UR BL BR FL FR ULF UFR URB UBL DFL DLB DBR DRF //C4h{D4h}

If you put the three lines into a text file, you can load this directly into my program. I also appended the symmetry information for these three patterns.

In a similar way it is for example possible to show that there are 4 snake patterns. The first two are in the standard space, the other two in the mirror space.

FR FU UB UL DF DR BL BD RU FL BR LD FRU FUL FLD FDR BUR BRD BDL BLU //S6{D3d}
DL DB UB UL DF DR UR UF LB FL BR RF DLB DBR DRF DFL UBL ULF UFR URB //C2h(b){I}
UF UR DF DR UB UL DB DL FR BR FL BL UFR URB UBL ULF DRF DFL DLB DBR //D3d{I}
FR FU DF DR UB UL BL BD RU BR FL LD FRU FUL FLD FDR BUR BRD BDL BLU //S6{D3d}

Of course you have to use a special version of Cube Explorer, where the pattern search ignores the usual twist, flip and parity restrictions. Do not try to solve the results of the pattern generator in the main window, since the program will crash if the cube is not in the "prime orbit".
You can download the special version here, if you want.
 
Exchanging all three pairs of opposite centers is also indeed usefull since it does not change the symmetry of the pattern. Exchanging an odd number of opposite center pairs is btw. equivalent to leaving the centers unchanged and instead substituting all corrners by their mirror images.
Though Cube Explorer is not designed to find patterns in that "mirror space", it can be used to find all these patterns too. If you search for example for for the 6 cross patterns

ABA
BBB
ABA

in the mirror space, you define the two patterns

ABA
BAB
ABA

and

ABA
BCB
ABA

and both allow them on all six faces simultanuously. There are not too may patterns -27 in this case - and you sort out all those manually where the pairwise exchange of all opposite centers does not give the 6 cross pattern. There are exactly three patterns left, so together with the two patterns in the standard space there are indeed five different types.

DB DL DF DR UB UL UF UR BL BR FL FR UFR URB UBL ULF DRF DFL DLB DBR //Oh{I}
DB DL DF DR UB UL UF UR BL BR FL FR FRU FUL FLD FDR BUR BRD BDL BLU //S6{D3d}
DB DL DF DR UB UL UF UR BL BR FL FR ULF UFR URB UBL DFL DLB DBR DRF //C4h{D4h}

If you put the three lines into a text file, you can load this directly into my program. I also appended the symmetry information for these three patterns.

In a similar way it is for example possible to show that there are 4 snake patterns. The first two are in the standard space, the other two in the mirror space.

FR FU UB UL DF DR BL BD RU FL BR LD FRU FUL FLD FDR BUR BRD BDL BLU //S6{D3d}
DL DB UB UL DF DR UR UF LB FL BR RF DLB DBR DRF DFL UBL ULF UFR URB //C2h(b){I}
UF UR DF DR UB UL DB DL FR BR FL BL UFR URB UBL ULF DRF DFL DLB DBR //D3d{I}
FR FU DF DR UB UL BL BD RU BR FL LD FRU FUL FLD FDR BUR BRD BDL BLU //S6{D3d}

Of course you have to use a special version of Cube Explorer, where the pattern search ignores the usual twist, flip and parity restrictions. Do not try to solve the results of the pattern generator in the main window, since the program will crash if the cube is not in the "prime orbit".
You can download the special version here, if you want.

Actually, I made my discoveries geometrically fiddling with the cube in my fingers. I now have a total of 6 speed cubes I ordered from the Official Rubik's Cube website. I like to try different variations of the same pattern then set them up in a row. I will need to explore to find the mirror versions of the snake patterns. I researched the additional paterns on the cube in part so I could have fun with the cube, I will resist the temptation to use a mathematical program to find the patterns but do it through exploration with my fingers on an actual cube. I usually start with one of the 6 Spot patterns then think it through from there. I know 4 different variations on the 6C's pattern. Two are in the Prime orbit, one is Mirror Fermion and one is in the Monopole (odd# of flipped edges) orbit. I am sure there are others..... and I shall have fun hunting them down. but thanks for researching this for me! It gives me an idea of goals to set.

I have been playing with the Quark orbit patterns, where you start by twisting a single corner. I only have two good patterns so far but they are apectacular and unlike the other patterns. This is because they follow a tetrahedral symmetry. The 8 corners on a cube are organized into two tetrahedrons pointing in opposite directions. Putting the cube into the Quark orbit emphasizes this symmetry. To make the 6 Diagonal (or 6 Zig Zag) pattern, start with the one twisted (or single quark) corner of the cube. Rotate the 3 adjacent centers to match the faces of the "Quark" corner. notice that the Quark corner connects to 3 closer faces by edge cubies and to 3 more distant corners by the center faces.The Quark corner and the 3 distant corners make up one tetrahedron. Rotate the 3 more distant corners to match the 3 rotated centers. This is the 6 Diagonal pattern. The 4 corners of one tetrahedron are connected by 6 diagonals making the pattern whereas the corners of the other tetrahedron, pointing in the opposite direction are surrounded by edges of the same color.

You can make a really great pattern using these secondary 4 corners that are not part of the diagonal pattern. Try rotating each of these corners so the colors dont match any others on the new faces they are rotated to then rotate the 3 adjacent centers to match them. The result can be called the 6-Way Three Color Diagonal pattern. On each face you have the diagonal of one color with the 3 adjacent facelets of another color on one side of the diagonal and 3 facelets of another color on the other side of the diagonal. The result is three different colors on each side in a dynamic diagonal pattern. Very striking! I wonder what other tetrahedral symmetry patterns there might be in the Quark orbit? It will be fun to explore.

Anyway, Good Luck in your researches!

Cheers!

Math Bear ^,..,^
 
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There are lots of 6C patterns, I count 22 basically different patterns in the standard space, I did not look for patterns in the mirror space.

There are six 6-Way Three Color Diagonal patterns in the "prime orbit", so generators can be given

B' D U' L' B L R F' L2 U' F2 L F2 R2 U2 L F2 U (18f*) //S4{D2d(face)}
B F L R U' B' F' D L R U' L R D' B2 F2 U (17f*) //C2(a){C2v(a1)}
F L F2 D B' F R' F U' F D2 U F2 D' U F' R' (17f*) //S4{D2d(face)}
D L R B' F' D' L R U R2 D' U' F D U R2 (16f*) //C2(a){I}
D' R' B F' D L2 U R2 D F2 L' R' D2 F U' (15f*) //S4
D B' U2 L R B2 U' R2 D' L2 U' B F' R U (15f*) //S4

There are seven more patterns of this kind in the other orbits

LU RB RU LF RD RF LD LB DF UF UB DB UFR RBU UBL LFU RFD DFL LBD DBR //T{Td}
LU RB RU LF RD RF BL BD DF UF UB LD UFR RBU UBL LFU RFD DFL BDL DBR //C3{C3v}
FR FU BR BD BL FD FL BU RU LU LD RD FRU URB BRD ULF DRF BLU DLB FLD //C3{C3v}
LD RB RU LB LU LF FR FD UF DB UB RD UFR RBU UBL LBD LFU DFL FDR DBR //C1{Cs(b)}
FR FU LD LF RD LB LU RB RU DB UB DF FRU URB LDF ULF DRF RDB DLB LUB //C3{C3v}
RU LF LU RB LD LB RD RF DB UB UF DF UFR LFU UBL RBU LBD DFL RFD DBR //D2(face){D2d(face)}
RU LF LU RB LD LB FR FD DB UB UF RD UFR LFU UBL RBU LBD DFL FDR DBR //C1{Cs(b)}

and definitely none in the mirror space.

I think it will be difficult to find them all without the help of some program, but good luck and fun to find them manually!
 
More Talk on Patterns

There are lots of 6C patterns, I count 22 basically different patterns in the standard space, I did not look for patterns in the mirror space.

There are six 6-Way Three Color Diagonal patterns in the "prime orbit", so generators can be given

B' D U' L' B L R F' L2 U' F2 L F2 R2 U2 L F2 U (18f*) //S4{D2d(face)}
B F L R U' B' F' D L R U' L R D' B2 F2 U (17f*) //C2(a){C2v(a1)}
F L F2 D B' F R' F U' F D2 U F2 D' U F' R' (17f*) //S4{D2d(face)}
D L R B' F' D' L R U R2 D' U' F D U R2 (16f*) //C2(a){I}
D' R' B F' D L2 U R2 D F2 L' R' D2 F U' (15f*) //S4
D B' U2 L R B2 U' R2 D' L2 U' B F' R U (15f*) //S4

There are seven more patterns of this kind in the other orbits

LU RB RU LF RD RF LD LB DF UF UB DB UFR RBU UBL LFU RFD DFL LBD DBR //T{Td}
LU RB RU LF RD RF BL BD DF UF UB LD UFR RBU UBL LFU RFD DFL BDL DBR //C3{C3v}
FR FU BR BD BL FD FL BU RU LU LD RD FRU URB BRD ULF DRF BLU DLB FLD //C3{C3v}
LD RB RU LB LU LF FR FD UF DB UB RD UFR RBU UBL LBD LFU DFL FDR DBR //C1{Cs(b)}
FR FU LD LF RD LB LU RB RU DB UB DF FRU URB LDF ULF DRF RDB DLB LUB //C3{C3v}
RU LF LU RB LD LB RD RF DB UB UF DF UFR LFU UBL RBU LBD DFL RFD DBR //D2(face){D2d(face)}
RU LF LU RB LD LB FR FD DB UB UF RD UFR LFU UBL RBU LBD DFL FDR DBR //C1{Cs(b)}

and definitely none in the mirror space.

I think it will be difficult to find them all without the help of some program, but good luck and fun to find them manually!


I can vouch for the existence of a lot of three-color diagonal patterns in the Prime orbit. But they all have the same basic symmetry with trivial variations. Basically, the tetrahedral symmetry that I found in the Quark pattern version. None of the Prime Orbit patterns though is reducible to the 6-way diagonal pattern. That seems to require the Quark orbit in order to construct it. Once you have it (In 16 color permutations) then you can construct TriColor diagonal patterns, so there are a lot of these.

I had no trouble finding the two additional snake patterns. They were both in the Mirror Fermion orbit. one had reflection symmetry and one had swirl symmetry. The two on the Normal cube have rotational (Boson) or flip (Fermion) symmetry. I guess you cannot have one in the twirl symmetry.

I recall another interesting symmetry I found once in the Prime orbit. I was exploring 6-way TriColor Stripe patterns and there seem to be quite a few of these. But I found one that I really liked. If you exchamge two adjacent corners and flip the edge in between, then it is like you flipped a whole column of cubies. Call this a "column flip". As long as the number of "column flips is even, then you are still in the Prime orbit. But an odd number puts you in theMonopole Fermion orbit. I am still looking for a decent pattern in that orbit. There is an obvious one but it is a little weak as a pattern, Anyway, you start by flippig two pairs of parallel columns that are skew to each other. Say, The Front to Back left pair and Right pair on the Top face and the Left to Right Front pair and Back pair on the Down face. Then you have to exchange a pair of edges (it will be obvious which these are) and you will have the tricolor stripe pattern. The symmetry is a "cupped' one". be is divided into two sets of three faces. one triplet might be The Top-Right-Down faces and the other the Front-Left-Back faces. The stripe pattern on all three faces of the triplet have the same three colors but permutated in going from one face to the other. The other triplet of faces will also have the same three colors, also permutated but the opposite colors of the first triplet. It makes for a very nice and satisfactory three color stripe pattern. It is the most symmetrical one I know.

Can you find any kind of 6-way Diagonal patterns that are NOT in the Quark orbit (one-twisted corner)? I cannot!

Cheers,

Math Bear
 
1. There only is one kind of 6-way Diagonal pattern as it is easily shown. Indeed it is in an orbit with corner twist <>0.

2. Concerning the snake pattern you guess that I "cannot have one in the twirl symmetry". You seem to have misunderstood me.
I claim that the four snake patterns I gave above with the symmetries S6,C2h(b),D3d and S6 (I omit the antisymmetry part of the classification here) give a complete classification and that any other snake pattern can be transformed to one of these by conjugation with one of the 48 cube symmetries.

It is a pity that you are resistant to all the knowledge about symmetries and some basic group theoretical concepts which would give you a clear understanding when to consider for example two patterns as basically the same. It also would prevent you from reinventing the wheel and thinking that you found something completely new with your "twirl symmetry". I suppose that you mean the symmetry type S6 or S4, but since in all your posts you did not give a single concrete example for a cube with "twirl symmetry" I just have to guess.

3. You write that all three-color diagonal patterns in the Prime orbit have the same basic symmetry. No, there are two completely different types, types C2 and S4 as I showed above. But again, if you are not willing to deal with some basic concepts we will continue talking at cross purposes.
 
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MathBear.jpg
1. There only is one kind of 6-way Diagonal pattern as it is easily shown. Indeed it is in an orbit with corner twist <>0.

2. Concerning the snake pattern you guess that I "cannot have one in the twirl symmetry". You seem to have misunderstood me.
I claim that the four snake patterns I gave above with the symmetries S6,C2h(b),D3d and S6 (I omit the antisymmetry part of the classification here) give a complete classification and that any other snake pattern can be transformed to one of these by conjugation with one of the 48 cube symmetries.

It is a pity that you are resistant to all the knowledge about symmetries and some basic group theoretical concepts which would give you a clear understanding when to consider for example two patterns as basically the same. It also would prevent you from reinventing the wheel and thinking that you found something completely new with your "twirl symmetry". I suppose that you mean the symmetry type S6 or S4, but since in all your posts you did not give a single concrete example for a cube with "twirl symmetry" I just have to guess.

3. You write that all three-color diagonal patterns in the Prime orbit have the same basic symmetry. No, there are two completely different types, types C2 and S4 as I showed above. But again, if you are not willing to deal with some basic concepts we will continue talking at cross purposes.

For the record, what I meant by "fundamentally the same basic symmetry, I meant that you have 4 tetrahedrally arranged corners connected by diagonals. The other 4 corners, also diagonally arranged are each surrounded by their neighboring edge cubies, arranged so the color faces of the corner and edges match up. This is what I meant by the "same basic symmetry". I recognise that you can exchange the corners and their attendent edge cubies in various creative ways around the 4 points of the tetrahedron but I see no way you can depart from this basic pattern in creating any 6-way TriColor Diagonal pattern. Have you actually found a pattern that departs from this double tetrahedral arrangement? If so, pleease describe it in plain language we all can understand. I understand, for example, C2, C3, C4 as refering to a group of rotations about a center with 2,3, or 4 fold symmetry. The flip symmetry is C2, the rotation symmetry is C3 and the center turn symmetry is C4. I understand "S4" as referring to the group of the 24 possible permutations of four objects in a row. I cannot visualise what you are talking about. Please stop using jargon.

I told you right from the very beginning that I was developing a GEOMETRIC language to describe the Rubik's cube patterns. You insist on using a jargon based on abstract algebra that is meaningless to the great majority of viewers on here. Group theory by itself does not constitute complete genuine geometric insight. You need a visual language for that. You so consistently use algebraic explanations that at times I feel like I am discussing the patterns with a blind man. Maybe you have forgotten how to see the cube?

Try not to be hostile. It is uncalled for in a discussion of this sort.
I was just agreeing with you in the comment on their being no snake pattern exhibiting the "twirl" symmetry, which as I recall I explained very carefully previously. It is simply the Mirror transform of the 1/4 turn 4-way pattern. The 4 horizontal sides show the 1/4 turn through the vertical center axis symmetry combined with a parity exchange of the top and bottom faces. these patterns are typically mirror Fermion orbit patterns except of course for the 6-way Checkerboard pattern which is in fact in the Prime orbit. I don't care what kind of argument you came up with out of group theory, that is quite simply not enough for me. I want to understand it GEOMETRICALLY!
Not that I doubted you for a moment but I tried taking the twirl symmetry 6 Spot pattern and developing a Snake pattern from it. I succeeded in doing so but it had reflection rather than twirl symmetry. It proved impossible to impose twirl symmetry on a Snake pattern and I now have geometric insight into this. The other additional Snake pattern has swirl symmetry which is a Mirror transformed version of the corner rotation symmetry.

To get a twirl version of the 6-way cross, first make the (Prime orbit) 1/4 turn version of the 4-way cross, then exchange the center and edges of the top and bottom faces. It is the parity trannsformation of the 1/4 turn symmetry that expands it into a 6-way symmetry. the twirl 6-way cross is a Mirror Boson, using my method of equating patterns and particles. The swirl snake pattern, on the other hand, is a Mirror Fermion as you have to have a 6 item cyclic exchange. Since the number of items is even, the equivalent number of pair exchanges is odd and therefore fermionic. Swirl patterns wind around all 6 faces of the cube and the swirl snake shows this vividly.


I had a basic course in Abstract Algebra and Group Theory when I was working on my M.A. in Mathematics but I deliberately choose not to describe the Rubik's cube in this algebraic language. It has been done for many years and by many others. I want to develop a GEOMETRIC language for this, and one accessible to the great majority of the viewers on here.
Please respect my purpose.

Sincerely,

Math Bear

P.S. The 4 types of Snake patterns are: 1. Rotational This is the familiar one from the Prime orbit. 2. Flip This one is from the fermion orbit. 3, Reflection This is from the Mirror Fermion orbit. Swirl This is also from the Mirror Fermion orbit. This is how I describe things in my geometric language.
 
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For the record, what I meant by "fundamentally the same basic symmetry, I meant that you have 4 tetrahedrally arranged corners connected by diagonals. The other 4 corners, also diagonally arranged are each surrounded by their neighboring edge cubies, arranged so the color faces of the corner and edges match up. This is what I meant by the "same basic symmetry". I recognise that you can exchange the corners and their attendent edge cubies in various creative ways around the 4 points of the tetrahedron but I see no way you can depart from this basic pattern in creating any 6-way TriColor Diagonal pattern. Have you actually found a pattern that departs from this double tetrahedral arrangement? If so, pleease describe it in plain language we all can understand. I understand, for example, C2, C3, C4 as refering to a group of rotations about a center with 2,3, or 4 fold symmetry. The flip symmetry is C2, the rotation symmetry is C3 and the center turn symmetry is C4. I understand "S4" as referring to the group of the 24 possible permutations of four objects in a row. I cannot visualise what you are talking about. Please stop using jargon.

I told you right from the very beginning that I was developing a GEOMETRIC language to describe the Rubik's cube patterns. You insist on using a jargon based on abstract algebra that is meaningless to the great majority of viewers on here. Group theory by itself does not constitute complete genuine geometric insight. You need a visual language for that. You so consistently use algebraic explanations that at times I feel like I am discussing the patterns with a blind man. Maybe you have forgotten how to see the cube?

Try not to be hostile. It is uncalled for in a discussion of this sort.
I was just agreeing with you in the comment on their being no snake pattern exhibiting the "twirl" symmetry, which as I recall I explained very carefully previously. It is simply the Mirror transform of the 1/4 turn 4-way pattern. The 4 horizontal sides show the 1/4 turn through the vertical center axis symmetry combined with a parity exchange of the top and bottom faces. these patterns are typically mirror Fermion orbit patterns except of course for the 6-way Checkerboard pattern which is in fact in the Prime orbit. I don't care what kind of argument you came up with out of group theory, that is quite simply not enough for me. I want to understand it GEOMETRICALLY!
Not that I doubted you for a moment but I tried taking the twirl symmetry 6 Spot pattern and developing a Snake pattern from it. I succeeded in doing so but it had reflection rather than twirl symmetry. It proved impossible to impose twirl symmetry on a Snake pattern and I now have geometric insight into this. The other additional Snake pattern has swirl symmetry which is a Mirror transformed version of the corner rotation symmetry.

To get a twirl version of the 6-way cross, first make the (Prime orbit) 1/4 turn version of the 4-way cross, then exchange the center and edges of the top and bottom faces. It is the parity trannsformation of the 1/4 turn symmetry that expands it into a 6-way symmetry. the twirl 6-way cross is a Mirror Boson, using my method of equating patterns and particles. The swirl snake pattern, on the other hand, is a Mirror Fermion as you have to have a 6 item cyclic exchange. Since the number of items is even, the equivalent number of pair exchanges is odd and therefore fermionic. Swirl patterns wind around all 6 faces of the cube and the swirl snake shows this vividly.


I had a basic course in Abstract Algebra and Group Theory when I was working on my M.A. in Mathematics but I deliberately choose not to describe the Rubik's cube in this algebraic language. It has been done for many years and by many others. I want to develop a GEOMETRIC language for this, and one accessible to the great majority of the viewers on here.
Please respect my purpose.

Sincerely,

Math Bear

P.S. The 4 types of Snake patterns are: 1. Rotational This is the familiar one from the Prime orbit. 2. Flip This one is from the fermion orbit. 3, Reflection This is from the Mirror Fermion orbit. Swirl This is also from the Mirror Fermion orbit. This is how I describe things in my geometric language.
Idk about any of this mess, but you should know that your language is as confusing to me as (if not more confusing than) what HK is saying. So stop pretending like you're communicating with the masses
 
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For the record, what I meant by "fundamentally the same basic symmetry, I meant that you have 4 tetrahedrally arranged corners connected by diagonals. The other 4 corners, also diagonally arranged are each surrounded by their neighboring edge cubies, arranged so the color faces of the corner and edges match up. This is what I meant by the "same basic symmetry". I recognise that you can exchange the corners and their attendent edge cubies in various creative ways around the 4 points of the tetrahedron but I see no way you can depart from this basic pattern in creating any 6-way TriColor Diagonal pattern.

So we talked again about different things, because you use the word symmetry in quite unusual way here and in a way not consistent with the meaning in other parts of your posts and not at all in a way it is used in the mathematical sense.

The flip symmetry is C2, the rotation symmetry is C3 and the center turn symmetry is C4. I understand "S4" as referring to the group of the 24 possible permutations of four objects in a row. I cannot visualise what you are talking about. Please stop using jargon.

The advantage of using jargon is that there is a precise meaning for each term. Its not only an advantage for a reader to whom you would like to express your ideas, it is also an advantage for yourself because it guides you to clarify and sort your ideas.
Nobody except you uses the terms "flip symmetry", "rotation symmetry" and "center turn symmetry", "twirl symmetry", "swirl symmetry". What you do not seem to notice that it is you who created your own jargon and worse in some cases you use the same terms but in a different meaning than usual. This makes it a communication about your statements almost impossible.

I told you right from the very beginning that I was developing a GEOMETRIC language to describe the Rubik's cube patterns. You insist on using a jargon based on abstract algebra that is meaningless to the great majority of viewers on here.

There are many visualizations of the symmetries of a cube and the corresponding "point group" which are very geometrical but you seem to close your eyes to this fact. Group theory and geometry are no contradiction, they complement each other. In the description of the symmetries on my homepage I do not use abstract algebra at all, the symmetries are visualized by pictograms which show what C2, S4 etc. mean. Maybe you have the opinion that your "geometric language" is clearer than these pictograms but do you really think that this holds for most other persons interested in the subject?
 
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He keeps insisting on using a vague "geometric language" to describe his ideas, but it's more confusing than the standard language already used to describe cube states. Herbert Kociemba's site is very clear to me, and anyone with a little humility and patience would easily understand its content.

I don't know, but it seems to me he is trying to reinvent the wheel using chopsticks and bubble gum. The end result is something messy and esoteric that I, as well as others, find confusing and incomprehensible.
 
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