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3-style example solve game

x z' // Orientation

Memo (Speffz):
UFR: UQ TI AX P // Corners
UF: VK MJ TD AL WG HQ // Edges (UF-UR swap)

Exec:
[U R' F': [R/S]] // UF-DR-FD
[R U: [U, R' S' R]] // UF-RU-FR
[L E2 L', U] // UF-BR-UL
[L U: [S', L2]] // UF-UB-FL
[U: [L B' L', S']] // UF-DB-LD
[U' L U, M'] // UF-LB-BU
// Edges (UF-UR swap)

[D' R U': [D', R' U R]] // UFR-DFL-BUR
[R: [U'/R' D' R]] // UFR-BDR-FUL
[R' U'D' R: [R U' R', D]] // UFR-UBL-DBL
U2 R' F R2 U' R' U' R U R' F' R U R' U // UFR-RDF/UF-UR parity
// Corners
// Solved

Next: F2 U2 B2 R2 B2 D' B2 D' U' L2 U' B2 L' F' R F' D' B L F2 R' Fw' Uw2
x z
//edges QLCS DOBN UIAE
//corners NWAT GQ

E L' u' L' S' L U S L E2 //UF-LD-BL-UR-RD
[R U2 S':[U',S M']] //UF-DF-RF-UB-RB
[D' U' R : [E, R2]]
[L F' L', S'] [M2 U : [M, U2]]

[U' R' D : [R U R', D2]]
[R' D' R : [R U' R', D]]
[R U : [R' D' R, U]]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R//parity

recon

Next: R2 L' D B2 R B U F D B2 L U2 R2 D2 R B2 U2 L' F2 U2 L2
 
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