Welcome to the Speedsolving.com, home of the web's largest puzzle community! You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

This looks like a LOT of fun, but unfortunately I do not have the time for it. Nor do I have the patience at this time to learn computer cubing. Computer cubing a little frustrating. Right now I'll stick with physical large cubes... but enjoying watching this progress!

There's not really any point in having lots of random people join if they aren't already decent at big cubes (say sub 40 minutes on 20x20). We also decided that each person must do at least 5 hours of the solve to be counted as a contributor

Wow! A whole day's worth just to solve one center. I hope it gets easier for you as there will be less sorting through colors, since green is elliminated, but a lot more breaking and restoring. Best of luck!

A few things on the method:
- We're not coming up with this on the fly or anything - the method is basically the same one that has been used for big computer cubes for many years, with a couple of smaller timesaves discovered along the way. I explain the basic form of it in this youtube video, if anyone wants to try it themselves.
- The idea of the "clearing" or "cleaning" step is to solve a lot of pieces very efficiently (only a little over 1 move per piece) but at random. After that the remaining pieces are solved one at a time with a 4-move algorithm. We do this approach for each of the first 3 centers, and then for the remaining centers we have a specialized method to do it all in one step.
- The edges and 3x3x3 will be solved after the first two centers (green and blue). I normally start with white and yellow but we're using green and blue for now because that's what soup uses. The current version of the simulator allows us to change the color scheme as we go, so we might take advantage of that at some point.

Wow! A whole day's worth just to solve one center. I hope it gets easier for you as there will be less sorting through colors, since green is elliminated, but a lot more breaking and restoring. Best of luck!

Typically the second center takes about the same amount of time as the first center, but it starts speeding up a lot after that. We usually find that first 2 centers + edges is around 50% of the solve.

Typically the second center takes about the same amount of time as the first center, but it starts speeding up a lot after that. We usually find that first 2 centers + edges is around 50% of the solve.

Hi there. I'd like to help with 256x256, and I have some small method ideas, some of witch might be useful and not known.
It's Igor Tarasov(don't know if it's possible to change my name here), besides awful 17 hour 100x100 solve I have near sub9 10x10 single and something like 36 on 20x20

I see you did end up using that color scheme swap option you mentioned earlier. Must be neat to have that ability in the software, and handy for your different solving orders.

A few things on the method:
- We're not coming up with this on the fly or anything - the method is basically the same one that has been used for big computer cubes for many years, with a couple of smaller timesaves discovered along the way. I explain the basic form of it in this youtube video, if anyone wants to try it themselves.

This is so cool. Wish I had the skills to get in on this action. I've never seen or tried computer solving. I watched a bit of the video you linked but i'm still a bit confused. Learning the commutator stuff you talk about isn't a big problem though. However I know less then nothing about solving on a comp. Have you or anyone posted a more beginner video on things like: software to use, user interface explanations, stuff like that? Or is it trial and error friendly?