new method for 3x3

  1. C

    New approaches that might finally get the belt working

    Hello everybody. I have some new and interesting approaches on the old belt idea. Maybe we can get a discussion startet on how to finally make it a decent method together :) Here's the method so far as i came with it: 1.: Solve the e-layer (about six moves or so on average). The belt is...
  2. Lucasgreiter

    The ZP Method (3x3)

    The ZP Method is a 3-step speedcubing method that utilizes over 150 algorithms. Step 1: Cross: Normal Cross, like cfop Step 2: ZF2L (F2L + Corner Orientation): In this step, you solve the First Two Layers while simultaneously orienting the Last Layer (LL) corners.Basic Variant: Insert the...
  3. I-am-nishan

    SZ method for 3x3 speed cubing , reducing zbll from 493 to 93

    SZ method Steps: 1. SZ-cross + Pair solve the left and right and back white bottom edges plus one f2l pair, pair is optional for beginners and intermediates, this frees m' slice for the rest of the solve(M also possible but M' recommended) 2. SZ-F2L remaining pairs with m slices, this...
  4. StarStarSpace

    CMLL-Skip (1/161) method proposal

    Hey guys, is this method already existing (Maybe it’s just a sub-method of Roux. I tried to find a way to avoid CMLL intuitively.)?: CMLL-Skip-Method (Proposer: StarStarSpace, 2024) or 1/162-Method (because in one out of 162 solves you could’ve just done Roux with a CMLL-Skip) Steps (42 – 55...
  5. That_slow_guy

    Possible new method?

    I think I might have found a new method (it’s prob a thing) where you do F2L first, then insert the cross pieces with M moves(if all pieces are correctly oriented at the bottom Pll alg or a new one) and do ll like normal
  6. L

    New 3x3 method similar to Roux and Mehta (proposal)

    Here's a new method I made the other day which is a cross between the Roux and Mehta methods. There are example solves near the bottom and the steps are shown below (white on bottom) Step 1 - Left block: Make a 2x3x1 block on the left like in Roux Step 2 - Belt: Solve the remaining two edges...
  7. M

    New method that I made (I think).

    I'm making a new method. The first step is to solve all the F2L pairs into their correct spots (F4P - first four pairs), then you solve top layer corners with COLL or with OLL&PLL (note that when you are using OLL&PLL don't mind the edges) (CTL - corners of the top layer). The next step is...
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