The Roux "Example Solve" Game!

U2 M R F M B' // FB (6)
M2 U R' U' R' U R' M' U' Rw // inverted SB (10)
R U R' U' R' F R F' // CMLL (8)
U M' U M' U' M U2 M' U R2 // L6E (10)
// STM 34!


U2 R2 Rw' F M B' //LB (6)
M2 U R' U' R' U M2 Rw' U' Rw //RB (10)
R U R' U' R' F R F' //NMCMLL (8)
U M' U M' U' M U2 M' U R2 //LSE (10)

34 STM, 40 HTM

Ninja'd????

exactly my solution!

That's so crazy....

EDIT:

Slight difference on how we inserted the final pair on the second block, but same movecount and CMLL.
 
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L2 D' L2 R2 U' B2 F2 L2 B2 D' U' R' B D R' U B D2 B L2

U2 R2 r' F M B' // (6)
M2 U R' U' r' U r' M U' R // (10)
R U R' U' R' F R F' // (8)
U2 M U' M' U2 M2 U' M U' M' U2 M' U2 M' U M2 U2 R r // (19) fml

43 stm
 
F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D

Speedsolve solution:

y' x'
D' M2 B U2 M' F' R' B2 U' B //LB (10)
R2 U Rw U R U M' U' R U2 M2 R U' R' //RB (14)
U'L' U2' L U L' U' L U2 L F' L' F //CMLL (13)
U2 M U M U' M U2 M' U M U2 M //LSE (12)

49 STM


Slightly better solution (didn't find a better LSE):

x
B2 F R2 Rw' F //FB (5)
M2 U' M' R' U' R2 U2 F' U' F //RB (10)
R B' R B R2 U2 F R' F' R //CMLL (10)
U' M U' M U' M U M2 U' Uw2 M' Uw2 M //LSE (13)

38 STM
 
F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D

x' // Inspection
U l y // LSquare (2/2)
R U r y' L' U L2 y // LBlock (3/8) (I was going to something else, but I couldn't be bothered to undo what I'd done, hence why I didn't do r U')
U' R2 U R // RSquare (4/12)
U' R U' M' U R' // RBlock (6/18)
L' U' L U' L' U2 L U' R' U L U' R U L' // CMLL (15/33)
M' U2 M' U2 M' U' M // EO (7/40)
U M U2 M' // ULUR (4/44)
U' M2 U2 // EP (3/47)

alg.cubing.net
 
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F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D

U2 x F' R F' M2 U' // (6) lol 1 move 2x2x1 wtf
x U2 R2 U R' U2 R' U2 R U' R' // (10)
R U R' U R U2 R' // (7)
M2 U M' U' M U' M U2 M' U' M2 U2 R r // (14)

37 stm

edit: o ya it's actually 30 stm with cancelations, but I just wrote it how I solved it.
 
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F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D

Linear(ish) solve:

y2 z
B D' M' B2 r F (6)
U' R2 U' r U r U2 R2 U' r' U r U2 r' U' r (16)
U r' U' R U' r' U2 R (8)
U' M U' M U M' U M' U2 M U B2 M B2 (14)
alg.cubing.net

44 STM. Any ideas for a better SB?
 
If we're allowed to do non-matching you could do:
R' r' U M' U R' U' R r U2 R2 U' R' (13)
Which also leads to a CMLL skip. :p
 
F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D

x' // Inspection
U l y // LSquare (2/2)
R U r y' L' U L2 y // LBlock (3/8) (I was going to something else, but I couldn't be bothered to undo what I'd done, hence why I didn't do r U')
U' R2 U R // RSquare (4/12)
U' R U' M' U R' // RBlock (6/18)
L' U' L U' L' U2 L U' R' U L U' R U L' // CMLL (15/33)
M' U2 M' U2 M' U' M // EO (7/40)
U M U2 M' // ULUR (4/44)
U' M2 U2 // EP (3/47)

alg.cubing.net

Not bad, I would suggest setting your inspection up to solve your FB on the left side rather than on F, though we aren't doing speed solves so it doesn't really matter.
 
Not bad, I would suggest setting your inspection up to solve your FB on the left side rather than on F, though we aren't doing speed solves so it doesn't really matter.
Yeah, I think I was a bit tired when I did this. I missed the 1 move square too :fp In a solve I'd probably do the square on the left to avoid a rotation. y' L' U L2 y is hard to do without the rotation in a speedsolve though.
 
F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D


y x
R U R' D2 B' D2 R' L' U' M2 U' L // FB+ square
U' R' U2 R U2 // SB
R' U r U2 R' // sune
U M U' M' U2 M2 U' M2 U // L6E
31STM
 
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F L2 B' L2 U2 B2 F R2 U2 F' D2 L F' R2 B F2 R D B2 D


y x
R U R' D2 B' D2 R' L' U' M2 U' L // FB+ square
U' R' U2 R U2 // SB
R' U r U2 R' // sune
U M U' M U' M2 U' M2 U2 M2 U2 // L6E
33STM

In your LSE, after U M U', you should put UF/UB instead of UL/UR, which gives a much better LSE:
U M U' M' // EO
U2 M2 U' // UF/UB (treated as UL/UR)
M2 // M-perm
U // put back UF/UB

Overall, U M U' M' U2 M2 U' M2 U (9).
Tada! 2 moves are saved. :)
 
In your LSE, after U M U', you should put UF/UB instead of UL/UR, which gives a much better LSE:
U M U' M' // EO
U2 M2 U' // UF/UB (treated as UL/UR)
M2 // M-perm
U // put back UF/UB

Overall, U M U' M' U2 M2 U' M2 U (9).
Tada! 2 moves are saved. :)
Thank you :)
 
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