brian724080
Veteran
- Joined
- Jan 14, 2013
- Messages
- 869
I can recall that when I was a beginner to cubing (less than a year ago), I wasn't exposed to much information about speedsolving methods other than LBL (typical beginner's method) and CFOP. Lately, I switched to the ZZ method, and I found that I liked it way more than CFOP, and I'm now at sub-20 in less than a month. Obviously, there are lots of other great, but not as popular methods like Roux and Petrus, and I've been wondering how efficient it will to teach a beginner that instead of LBL.
In the few people I've taught, or tried to teach to solve a 3x3, I found that every one of them found it very difficult to predict where a sticker will be, even after only one move. Needless to say, it was a disaster when they asked me how the 2nd layer edge algorithms (U R U R' U' F' U' F) worked. Still, I'm thinking of teaching people ZZ instead of LBL when they ask me for the solution, and I wanted opinions on how feasible it may be. Several obvious obstacles will be the understanding of edge orientation, and blockbuilding F2L (oh god...), last layer wouldn't be a problem because there is only a few cases. What are your opinions?
In the few people I've taught, or tried to teach to solve a 3x3, I found that every one of them found it very difficult to predict where a sticker will be, even after only one move. Needless to say, it was a disaster when they asked me how the 2nd layer edge algorithms (U R U R' U' F' U' F) worked. Still, I'm thinking of teaching people ZZ instead of LBL when they ask me for the solution, and I wanted opinions on how feasible it may be. Several obvious obstacles will be the understanding of edge orientation, and blockbuilding F2L (oh god...), last layer wouldn't be a problem because there is only a few cases. What are your opinions?
