Older cubers discussions

I haven't searched online but have an Android app on my phone that goes up to 300.

Just tried an ao5: (12), 14, 13, 20, (24) = 15.67

I found it really hard as I haven't included cross in metronome practice before and it threw me for the first pair or two. Also it was really hard to take the score. I tried a few methods and the one that worked best was to video the solve then count the beats and count the moves for each solve, then subtract. Counting missed beats as I solved was too distracting, and counting missed beats in the video was too difficult because moves and beats didn't always exactly coincide.
 
I was wondering about that too... how to count the missed beats. That might be too hard.

Edit: Oh yeah, and also I think it doesn't really work too well when you get to faster speeds to do metronome practice...
 
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Ok, Mark,

I did one test run. Can you tell me if I understand the game? I divided 4000 through my average of 100 resulting in a 138 BPM. I set the PrismaTimer to F2L training (leaving me completed crosses):

[video=youtube_share;jsYTqPMtdFs]http://youtu.be/jsYTqPMtdFs[/video]

So I missed two beats I think.. Man, that is tough..
 
I was wondering about that too... how to count the missed beats. That might be too hard.
Yeah I think I found it hard because I was missing so many. If you're pretty much keeping the rhythm and only missing one or two, it's much easier to count as you solve. I tried at 90bpm and missed 3 without having to resort to video to check.

Edit: Oh yeah, and also I think it doesn't really work too well when you get to faster speeds to do metronome practice...
Yeah I wouldn't kow about that :). I guess when you're that much faster, you must have pretty good lookahead anyway.

I did one test run. Can you tell me if I understand the game? I divided 4000 through my average of 100 resulting in a 138 BPM. I set the PrismaTimer to F2L training (leaving me completed crosses): So I missed two beats I think.. Man, that is tough..
That's impressive :D. It also looks like you're doing some double moves on one beat there, like R'U? I did cross as well and will try again without. I also didn't bother timing myself, just the metronome.
 
Feliks posted a vid of himself "slow" turning sub 10 a couple of years ago. I'm on my mobile, or I'd link it!

I'm definitely up for this. Lots of slow turning practice, some metronome solves, and who knows, I might have a tiny bit of lookahead in a few weeks.

Depending on how it goes, I may even play Mark's game.

Love the rules btw Mark, reminded me of reading the explanation of your metric for 1-look vs 2-look OLLs. I love your analytical approach to cubing, interesting theories backed up with hard facts. Really appeals to the way my mind works.

That said, I think the Cool like a Sneaklyfox race/ slow turning game deserves it's own thread. There should be a rule though - no sub xx cubers (I'd suggest 20s cutoff?), as the purpose of the game, I guess, is for those who can't look ahead effectively to learn how to do so, rather than those who can already to embarrass us!!

p.s. My lookahead sucks!
 
Feliks posted a vid of himself "slow" turning sub 10 a couple of years ago. I'm on my mobile, or I'd link it!

I'm definitely up for this. Lots of slow turning practice, some metronome solves, and who knows, I might have a tiny bit of lookahead in a few weeks.

Depending on how it goes, I may even play Mark's game.

Love the rules btw Mark, reminded me of reading the explanation of your metric for 1-look vs 2-look OLLs. I love your analytical approach to cubing, interesting theories backed up with hard facts. Really appeals to the way my mind works.

That said, I think the Cool like a Sneaklyfox race/ slow turning game deserves it's own thread. There should be a rule though - no sub xx cubers (I'd suggest 20s cutoff?), as the purpose of the game, I guess, is for those who can't look ahead effectively to learn how to do so, rather than those who can already to embarrass us!!

p.s. My lookahead sucks!

"Slow" I.e. me turning at full speed and still failing to look ahead
 
@pipkiksass: That's good to hear :D

I'm definitely up for running a Cool Like A Sneaklyfox competition thread, but I think the game needs a bit more testing first. If there's some entries here and interest in doing it regularly, then I'll make the comp thread!

Here's a refinement of the rules. This is here for review and discussion, so please chip in if you have ideas for how we can make this work.
  1. Divide 4000 by your current ao50 or ao100 to get your metronome target bpm.
  2. Set your metronome and start solving. For each solve, scramble and inspect as normal, then solve cross and F2L, at an even rhythmic pace, with one turn per metronome beat. Double turns like R2 and U2 on one beat. Rotations on one beat. Don't score the last layer, stop after F2L.
  3. Your score is the number of times you miss beats due to pauses. Lower is better. Each time you miss beats, add +1. If you miss several consecutive beats, that still counts as +1, so take a pause to get your solve back on track, or to note down your score. If you make mistakes due to time pressure, like making unnecessary U moves or inserting the wrong slot, add a penalty of +1 and again take a pause if you want to. If you hit 5, stop counting: a score >=5 is a DNF, as it suggests you had a total lookahead meltdown and messed up all four pairs and your cross as well :(.
  4. You don't need to time your solves. Only the beat score counts.
  5. Each entry should be an ao12 of beat scores, as usual - subtract the best and worst scores and take the mean of the rest. An ao12 of 0 means you have perfect lookahead :D An ao12 of >3 or DNF suggests you should maybe practice at a slower bpm first.
I changed the scoring to try to make it easier to keep score as you solve, without having to video yourself. That's the thing I found hardest.

Results would be presented as follows:-
  1. Ranking of the week's scores - the nice thing about this is that the bpm handicap levels the playing field, so someone with a 30s average can still rank better at lookahead than someone with a 15s average.
  2. Ranking of graduates - after three consecutive 0 ao12s, you graduate at that bpm, and can step it up by 10bpm or more if you want to keep competing. The graduate table will be ranked by bpm.

So, here is Round 1!
  • For this first round, generate your own scrambles.
  • Submit a list of scores and your average, and please also comment on how well the rules and scoring worked for you.
  • Closing date is Sunday.
  • Need >=5 entrants to justify turning this into a comp thread.

Good luck :)
 
So, here is Round 1!
  • For this first round, generate your own scrambles.
  • Submit a list of scores and your average, and please also comment on how well the rules and scoring worked for you.
  • Closing date is Sunday.
  • Need >=5 entrants to justify turning this into a comp thread.

Good luck :)

OMG, that is so tough:

Round 1

Best average of 12: 23.36
1-12 - 27.87 21.57 18.35 23.50 21.21 27.89 (16.06) 23.29 23.32 27.35 (37.11) 19.28


1 1
2 4
3 0
4 2
5 0
6 DNF
7 1
8 2
9 3
10 DNF
11 DNF
12 0

I filmed a few for your merry amusement.. I so s#ck at metronome..LOL
[video=youtube_share;0ltlImqP0vo]http://youtu.be/0ltlImqP0vo[/video]
 
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