Fingertrick for diagonal swap PLL parity alg :)

I don't see anything non-obvious in terms of the fingertricks, but the algorithm itself is cool. I'll just copy it from your description:
Rw2 R U2 R U2 R' U2 Rw U2 Rw2 U2 Rw2 U2 Rw L U2 R' U2 R U2 L' Rw2

What do you think about it compared to the T-perm one?
L U L' (Uw2 Rw2 U2 r2 U2 Rw2 Uw2) y' R U R' U' R' F R2 U' R' U' R U R' U' F'
 
I don't see anything non-obvious in terms of the fingertricks, but the algorithm itself is cool. I'll just copy it from your description:
Rw2 R U2 R U2 R' U2 Rw U2 Rw2 U2 Rw2 U2 Rw L U2 R' U2 R U2 L' Rw2

What do you think about it compared to the T-perm one?
L U L' (Uw2 Rw2 U2 r2 U2 Rw2 Uw2) y' R U R' U' R' F R2 U' R' U' R U R' U' F'

Thanks for T perm one, made my day
 
I don't see anything non-obvious in terms of the fingertricks, but the algorithm itself is cool. I'll just copy it from your description:
Rw2 R U2 R U2 R' U2 Rw U2 Rw2 U2 Rw2 U2 Rw L U2 R' U2 R U2 L' Rw2

What do you think about it compared to the T-perm one?
L U L' (Uw2 Rw2 U2 r2 U2 Rw2 Uw2) y' R U R' U' R' F R2 U' R' U' R U R' U' F'
This seems awesome too. :D But considering that you will have to make a cube rotation, this does not impress me for now. Also I lock up quite a lot on my SS, so, considering the nervousness in a competition, I would try not to turn my cube much or increase the number of moves I do, which is why I prefer this. I already know (F R U' R' U' R U R' F) U (r2 U2 r2 Uw2 r2 Uw2) U (R U R' U' R' F R F') too, the one that DrKorbin just posted, but I prefer RUL moves for this case rather than F moves.

COLL? I use it every time on 4x4/6x6, because you can get parity-only LL. You have to orient the LL edges during F2L-1 ofc.
I do use COLL too, but I guess using it for sune and antisune cases are only going to eat up more time. If someone's curious about where I learnt from, I learnt the alg from 4Everything's channel long time back. :)

Cool alg.
:) :)


Haha, it's nice to see someone using my alg. Also note that the Rw moves can be inverted to do the same thing (if that's faster). That is,

Rw2 R U2 R U2 R' U2 Rw U2 Rw2 U2 Rw2 U2 Rw L U2 R' U2 R U2 L' Rw2 (22f) (the alg in the op)
or
Rw2 R U2 R U2 R' U2 Rw' U2 Rw2 U2 Rw2 U2 Rw' L U2 R' U2 R U2 L' Rw2 (22f)

Thanks a lot for the alg! I used this to get my first ever sub 1 in 4x4 6 months back :D :D
 
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Thanks a lot for the alg! I used this to get my first ever sub 1 in 4x4 6 months back :D :D
Glad I could help. Unfortunately I could not succeed at getting a RUL alg for the adjacent case (which is the same length or shorter, at least) with no cube rotations. The following is the best I've gotten (you might have seen this already, but...). All we do is shift the alg for the diagonal case and conjugate:

z' Rw2
R' U2 Rw U2 Rw2 U2 Rw2 U2 Rw L U2 R' U2 R U2 L'
Rw2 Rw2 R U2 R U2
Rw2 z
= z' Rw2 R' U2 Rw U2 Rw2 U2 Rw2 U2 Rw L U2 R' U2 R U2 L' R U2 R U2 Rw2 z (22f)
or, if we invert the Rw moves,
= z' Rw2 R' U2 Rw' U2 Rw2 U2 Rw2 U2 Rw' L U2 R' U2 R U2 L' R U2 R U2 Rw2 z (22f)

My personal favorite alg for the adj. case, however, is the 18f I made partially using cube explorer.
z r2 U2 R' U2 R' U2 R x U2 Rw2 U2 B2 L U2 L' U2 Rw2 U2 z' y'

and I use my 17f alg [Rw2 F2 U2: r2 y Rw2 U' Rw2 U D Lw2' U' Lw2' y'] U' (which I made by being inspired by Clement's 4x4x4 solver's 16f alg) for the diagonal case. But I'm not very fast compared to a lot of you guys.
 
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