Reconstructions!
38.02:
Scramble: B2 U2 L2 D R2 D' R2 B2 U F2 U' F D2 U2 L' B L F R U
Memo: x' y
Corners: OCPISVLBU = in the OCean the PIe SaVes the LaB for yoU
Edges: FSGDJITVBHP = FuSsGoD JITV BHuP
Edges (58):
[M2 ; [U L' U' , M]] (9)
[y' ; [M' , U' R2 U]] (8)
[M , D R' D'] (8)
[R' ; [U' M2 U , R']] (9)
[u' ; [M2 , U' L' U]] (10)
[x' U' R2 U ; M2] (7)
[D' L2 D ; M2] (7)
Corners (32):
[U2 , L' D L] (8)
[U' R U , L] (8)
[U R2 U' , L] (8)
[R D2 R' , U] (8)
Parity (17):
F' (R U' R' U' R U R' F' R U R' U' R' F R) F
Code:
107 Total movecount
13 Memo time
25 Execution time
4.28 Total TPS
15 Edge Execution
3.87 Edge TPS
10 Corners + Parity
4.9 Corners + Parity TPS
44.58:
Scramble: R2 U L2 D2 R2 D2 B2 L2 B2 R2 F' U' R' D' F' U B F U L R2
Memo: x' y
Corners: QVFHWGJ = the QuiVering FiftH WaGger (dog) Joins
Edges: TPXLBWEAI flip LB RD (visual) = ToPSH(=X)iL BWEA I
Edges (68):
[z M2 ; [U L' U' , M]] (9)
[L2 ; [U M2 U' , L]] (9)
U' D2 M' D2 M U (6)
[x' ; [U L' U' , M2]] (8)
[D ; [M' , U R2 U']] (10)
[M2 , D' L2 D] (8)
R x y' (U M' U M' U M' U M)2 y x' R' (18)
Corners (28):
[R2 ; [U' , L' D2 L]] (10)
[y' R [U2 , R D2 R']] (9)
[R ; [R U2 R' , D]] (9)
Parity:
U L' U2 R U' R' U2 L R U' R' (11)
Code:
107 Total movecount
13.5 Memo time
31 Execution time
3.45 Total TPS
18.5 Edge Execution
3.68 Edge TPS
12.5 Corners + Parity
3.12 Corners + Parity TPS
Same movecount haha