IAssemble
Regular
Here is a video of my LEGO MultiCuber solving the cubic 3x3x9. Enjoy!
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Wow, that's pretty fantastic. So how long does it actually take for it to solve it?
Well, it says that it took 6 minutes 45 seconds in the video...
Wow, that's pretty fantastic. So how long does it actually take for it to solve it?
Next try the roadblock cube or the crazy 3x3s
I like how it's solving it like the 3x3x5&3x3x7
After you solve the three "middle layers", why not just directly solve the rest like a 3x3x3 to do the next two "layers" at once? It looks like you're using a ton of extra moves in that step when you could be orienting all the pieces and solving another layer in ~20 moves.
A lot. None of my substages are anywhere near the movecounts you get because you can solve them with a computer. I would say that with the aid of a computer solver I could probably improve on your result though.So how many moves would you expect to take to solve a 3x3x9 yourself?
At the risk of sounding stupid, can you orient everything first (taking account of parity) then permute everything? I would think that the first step is reasonably short, and by permuting all layers in parallel at the same time the second step could be fairly efficient. I don't cuboid much though so forgive me if this is silly.
Well, another fun idea is to solve multiple layers in parallel... how can you do this, you ask? Suppose instead of allowing all moves you only allow <R2,U,D> for each layer. (Each layer's solution should have an even number of R2's.) Then you can combine sequences such as
U D R2 U R2 D + u2 R2 d2 u R2 = U D u2 R2 U d2 u R2 D
Of course you would want to treat all of these moves as slice moves so they only affect that cuboid. Then you can figure out how to actually do the turns, based on where each layer should go, after you have the solution.
I suppose you could do that too. Since F2 is equivalent to u'dU'D R2 ud'UD' (and so on) you could use the move, at each stage, which optimizes the number of moves in between. And if possible you should search for solutions with as few non-U/D moves as possible![]()