What software do we need?

StachuK1992

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We have plenty of timers, some solvers, and a few tools here and there.
There's also a https://github.com/cubing.

What software have you, as an individual, wanted, but it's not available?

As I see it now, people are only develop for self-induced purposes. They want a script, they make it, process done.
Maybe I'm internally exaggerating how often cubers like to program and use programs to their advantage; I'm not sure.


Anyway, what programs do you want, either for yourself or for the community? I feel like there should be a demand, it's just very unorganized/unspoken.

Stachu




Something I want; an implementation of the Rubik's Cube in every notable language. Nothing fancy, just available.
 
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Just a couple off the top of my head.

- Something where you can put in an algorithm, and then it will give you a diagram with arrows showing which pieces move where. For 2x2 mainly. Higher order cubes might be too crowded for it to really work.

- A cubing related mathematics app which can help you calculate things like how many cases there will be for steps of various methods that you define, and other interesting numbers. Maybe something that could even output diagrams of every possible case that it found. Would not be limited to a certain cube... it should be robust and allow defining rules for arbitrary puzzles. I think something like this would be incredibly interesting.
 
An alg generator with a simple user interface. I.e, highlight what you want to swap, and what you want to preserve.
 
^This +make sure it doesn't filter multiple solutions e.g. R F U' and R B R' (forget the rotation). This way, we wont have to manipulate algorithms so much before we decide it's a bad algorithm. If someone would be kind enough to create such a program, then I think I could probably finish generating more decent EG algs in less time. I'd have a lot more motivation in generating 222 algs. Right now, 333 algs are more easier to generate than 222 algs, for me at least.

EDIT: Also if it's not too much of a pain: Output the algorithms in a list sorted in qtm and ignore AUF. I'm not a good programmer, but surely these additional parts are quite easy to implement?
 
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Something like CubeExplorer for 4x4. I know it will be a pain to bruteforce optimal algs for scrambled cube, but what I'm talking about is a tool that finds several commutators for almost solved cube with 3-cycle in wings or centers.

PS: Maybe such tool already exists not in this github repository? Please point me.
 
Something like CubeExplorer for 4x4. I know it will be a pain to bruteforce optimal algs for scrambled cube, but what I'm talking about is a tool that finds several commutators for almost solved cube with 3-cycle in wings or centers.PS: Maybe such tool already exists not in this github repository? Please point me.

This
Would love a tool that helps me in finding nice 4x4 cycles :)
 
I've love a 2side PLL recognition tool. Climhazzard did one last year, but the links dead and he hasn't been around in a long time. Also Rishidoshi did one in Excel the other day, however it only works in one old version of excel, and he said he can't be bothered doing it as a stand alone program.
 
Specific to CFOP = PLL/OLL trainer and F2L optimizer for learning different ways to handle various cases. If those could run on a phone it would be nice since they would be available at all times.
 
I've love a 2side PLL recognition tool. Climhazzard did one last year, but the links dead and he hasn't been around in a long time. Also Rishidoshi did one in Excel the other day, however it only works in one old version of excel, and he said he can't be bothered doing it as a stand alone program.

I have made a program (for Windows only, lol). What features do you need from it? If it is needed, I can share it.
 
Square-1 solver that can ignore pieces, and solve to non-cubeshape states.
Yes, please.

Also, I'd love a Magic (and also Master Magic?) scrambler. Of course, that requires a notation first. (I'd love to see our Speedsolving.com weekly competition response to the Magic/Master Magic change be that we start providing scrambles for them, and keep them as online events.)
 
Cuboid simulator with settings for any dimensions, and customizable controls. Like a version of jflysim that actually works with cuboids.
 
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