Rubiks560
Nub
Kind of a fail since the scrambles is UBBEEERRR easy. But thought other people should try it.
U' F2 L2 U F2 D B2 U' F2 R2 U F D2 U L' B2 L B2 F2 D F
I got 1:05.
U' F2 L2 U F2 D B2 U' F2 R2 U F D2 U L' B2 L B2 F2 D F
I got 1:05.
Kind of a fail since the scrambles is UBBEEERRR easy. But thought other people should try it.
U' F2 L2 U F2 D B2 U' F2 R2 U F D2 U L' B2 L B2 F2 D F
I got 1:05.
Kind of a fail since the scrambles is UBBEEERRR easy. But thought other people should try it.
U' F2 L2 U F2 D B2 U' F2 R2 U F D2 U L' B2 L B2 F2 D F
What algorithm use Marcell Endrey?
Kind of a fail since the scrambles is UBBEEERRR easy. But thought other people should try it.
U' F2 L2 U F2 D B2 U' F2 R2 U F D2 U L' B2 L B2 F2 D F
I got 1:05.
First 4BLD Success!
21:06.63[15:53.38]
P Q P' Q'What algorithm use Marcell Endrey?
R P Q P' Q' R'
maybe some conjugate, not pure bh? maybe?
RPQP'Q'R'=[R,R:Q]=ABA'B'
FINALLY!!! got the gist to M2, i could do R2 on the 4X4 but i hate the parity on the 3X3 because it changes the placing of the corners, whereas now i realised that i should have taught myself from the start because the videos on youtube i feel are a bit useless, first solve was 3:50 then 3:54 and some untimed ones. my PB is still 3:08 because my memo on old pochmann is better, but now looking at sub-3 (officially, have done a 2:58 out and about)
Congratulations on your deeper understanding
But how is memo for M2 different than for Old Pochmann? Both are 2-cycle methods, only difference is the starting piece being in a different location.
Also how does M2 parity change the corners? U' F2 U M2 U' F2 U fixes the M slice and swaps the UL and UB edges.
if i was to hit a parity, i would do a F2, y then T perm then undo the setups, i couldn't get to grips with this as i didn' understand how to do the parity and what would happen after since some people said use R perms and i couldn't see why, this is what confued me with where he corners would be placed. i kind of already knew how to do it in 4X4 r2 but there wasn't any changing of the corner positions in the parity so i overlooked it in a way.
as for memo, since the buffer has changed and how to shoot at places are different, i'm not exactly used to it an corners, if i was to hit parity in pochmann i would carry on and swap the LU corners and do a y' as this felt natural, now that i don't have to re-orient i'm gonna need to get used to it
If you solve edges first you just have to do U' F2 U M2 U' F2 U after them if you have parity, and then solve corners normally.
If you solve corners first you have to do an alg that swaps UB and UL when you are done (J-perm, R-perm, Y-perm, etc) (if you're using OP) so that they will be in the place that you memo'd them as. After you solve edges you have to do U' F2 U M2 U' F2 U and then do the same alg that you did earlier to swap UB and UL. So that it places the corners back properly.
In using M2/ Dld Pochmann U' F2 U M2 U' F2 U is all you need, regardless if you solve corners or edges first.
in case of parity:
corners first:
just solve all corners - this means UL and UB edges are swapped when you are done
do U' F2 U M2 U' F2 U: this swaps UL and UB edges into correct position but places the M slice an M2 off
Now solve edges normally, you have an un-even number of targets so the M slice is OK at the end