I've been toying around with Yau on 555 a bit. I haven't found a decent way of solving the BL and BR tredges (You can tell by how inefficient my edge paring was, for that part). There are a few mistakes, I could have easily been sub 1:15 I think.
My cube has only only been lubed with maru lube and D39. I haven't even modded it.
I've tried columns first and OBLBL but I think they're quite difficult to get fast with on 555+... I watched your old columns first hi-games solve a few minutes ago. I doubt that I'll get anything close to 1:22 for a while
I agree with what Jonny has said. This seems to be the case in my experience. But I think I can around 200 move solves on 555 with yau compared to Faz' 270... (HTM) (I haven't actually counted the number of moves in this particular solve though.)
Robert Yau - 1:19.69 5x5x5 single with Yau varient (unofficial)
Scramble with White on U and Green on F
Move counts are estimated using [wiki]STM[/wiki] & [wiki]ETM[/wiki]
Rotations may not be what was executed
All notation is SiGN
Wide and slice move examples using SiGN notation: alg.garron.us
[youtubewide]NY1tRBd9mRs[/youtubewide]
Scramble
L2 u' D l2 B2 u2 B' U2 D F u d2 F B2 l2 r D L' l' b2 r2 U B' l' f L2 F b r2 b2 l2 R2 f2 D' f' D L2 l2 u' l R d f2 b2 R' F2 B2 R U u' l F' U2 B R' d' b d2 l' F'
Solve 1st 2 centres & 3 cross dedges (step 1 & 2)
U' x' U' 2r U 3r' U' 3r' // yellow
(x' z) U 3l z U' x2' 2l' // yellow
F' 2r U' 2R' 3d' 2l' U 2l // white
(z' x2') U' 3l z 2U U' 2l' U2' 2l // white
(z' x') L2' U' 2l U' 2l2' (3l 2r) U // WR
x' U2' 2r2' x' U' 3r2' F' // WB
4r' U 2r2' 4r U x' // WO
last 4 centres & finish cross (step 3 & 4)
U2' 3r U' 3r2' 4r U' 3r U' 4r2' // green
U' 4r' U' 3r 2r U' 3l' 2l2 L' // green
U' 4R' U' 4R U' // red
4r' 2r U2' 2r' U' 4R U2' 3r // red
4r2' U 2r U' 2r' U 2r2 U2' 2r' U2' 2r' // red
U 2r U' 2r' U 2r U2' 2r' // orange / blue
U 2r' 4l' U 4l F' 2r // GW
2l U' R' U 4l' U R U' 3r' // GW
U' L' (x' z') // cross
finish edges (step 5 & 6)
R U' R' 2d' // GO
L' U' L F' L F L' U' 2d2 R U' R' 2d' // GO
y U 2d' 2U' R U' R' 3d // OB
R U' R' 2d R U R' y2 // place BL/BR
2u L' U L 2u' U' 4d' L' U L 3u' // YO
y' R U R' 3u // GR
4d' L' U L 3U' // YR
L' U L 3U // YB
y' U F' L F L' // L2E setup
3u' R U R' y U' L' U L 3u // RB / YO
3x3x3 (step 7 & 8)
U2 L' U L2 U' L' // RB pair
U2 R U' R' U2 R U' R' // GO pair
y R U R' L U' L' // GR pair
R U2 (R' 4l') U 4l F' // OB pair
L' U' L U' L' U' R U' L U R' // COLL
U L U' L U L U L U' L' U' L2' // EPLL View at alg.garron.us
Scramble
L2 u' D l2 B2 u2 B' U2 D F u d2 F B2 l2 r D L' l' b2 r2 U B' l' f L2 F b r2 b2 l2 R2 f2 D' f' D L2 l2 u' l R d f2 b2 R' F2 B2 R U u' l F' U2 B R' d' b d2 l' F'
Solve 1st 2 centres and 3 cross dedges
U' x' U' 2r U 3r' U' 3r' // yellow
(x' z) U 3l z U' x2' 2l' // yellow
F' 2r U' 2r' R 3d' 2l' U 2l // white
(z' x2') 3l 3l' U' 3l z 2u U' U' 2l' U' U' 2l // white
(z' x') L2' U' 2l U' 2l2' (3l 2r) U // WR
x' U' U' 2r2' x2 L' 4r U' 3r2' F' // WB
4r' U 2r2' 4r U x' // WO
last 4 centres and finish cross
U' U' 3r U' 3r2' 4r U' 3r U' 4r2' // green
U' 4r' U' 3r 2r U' 3l' 2l2 L' // green
U' 4r' 3r U' 3r' 4r U' // red
4r' 2r U' U' 2r' U' 4r 3r' U' U' 3r // red
4r2' U 2r U' 2r' U 2r2 U' U' 2r' U' U' 2r' // red
U 2r U' 2r' U 2r U' U' 2r' // orange / blue
U 2r' 4l' U 4l F' 2r // GW
2l U' R' U 4l' U R U' 3r' // GW
U' L' (x' z') // cross
finish edges
U' U R U' R' 2d' // GO
L' U' L F' L F L' U' 2d 2d U' U R U' R' 2d' // GO
y U 2d' 2u' U R U' R' 3d // OB
R U' R' 2d R U R' y2 // place BL/BR
U 2u U' L' U L 2u' U' 4d' L' U L 3u' // YO
y' R U R' 3u // GR
4d' L' U L 3d 2d' // YR
L' U L 3d' 2d // YB
y' U L' U L L' U' L F' L F L' // L2E setup
3u' R U R' y U' L' U L 3u // RB / YO
3x3x3
U U L' U L2 U' L' // RB pair
U U R U' R' U2 R U' R' // GO pair
y R U R' L U' L' // GR pair
R U U (R' 4l') U 4l F' // OB pair
U' U L' U' L U' L' U' R U' L U R' // COLL
U L U' L U L U L U' L' U' L2' // EPLL View at alg.garron.us
I've tried columns first and OBLBL but I think they're quite difficult to get fast with on 555+... I watched your old columns first hi-games solve a few minutes ago. I doubt that I'll get anything close to 1:22 for a while
I dunno, I don't find it too difficult to get reasonably good times (by my standards anyway) - they just require different recognition than a build-centers/pair-edges method like Redux/Yau/K4/Meyer. (And that video really is old, I've done like 1:14 sim avg12 now )
I dunno, I don't find it too difficult to get reasonably good times (by my standards anyway) - they just require different recognition than a build-centers/pair-edges method like Redux/Yau/K4/Meyer. (And that video really is old, I've done like 1:14 sim avg12 now )