Tim Major
Platinum Member
Why doesn't someone start a poll asking if skewb was offical would you compete and see the number of people and number who won't
Because we already know Skewb is popular enough, that's not what the debate is about.
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Why doesn't someone start a poll asking if skewb was offical would you compete and see the number of people and number who won't
Because we already know Skewb is popular enough, that's not what the debate is about.
You completely ignored the point Tim just made. If those events were just about starting and stoping the timer quickly, people wouldn't need to practise more than one of those events to be good at all of them.
I'm not sure if this is a valid point to make and will probably be shot down buuuut...
From the gist of what I've read on this thread, most of the arguments against skewb consist of a point that applies to other small puzzles (2x2, pyraminx; links have been made).
I would guess that people making these arguments don't necessarily like competing in these events either: are they forced to?
Just because it's an official event, doesn't mean everybody in the world needs to start considering it any differently; if you don't approve of it as a challenge, don't practice it.
Regarding the points on how luck is a significant factor in setting world records: if you feel that the WR was due to a lot of luck, don't view it as a target. Find records of a non-lucky solve/average and just aim to beat that. Is that not the aim of a speedsolver? I don't like this view that the official best has to be the actual best.
Just to put things into perspective: I have only been to one official competition and I was pretty slow at the events I entered. I also haven't posted much on here (or anywhere else, for that matter) so you could call me a noob. I just felt I should contribute.
Some people focus mainly on one or two events (ie: Cameron 222/333, Odder pyra/mega).
... but if you look at the current fasted people, Meep, Sarah, Odder, Ranzha to name a few, they are the people that have learnt good methods, and practiced a lot.[/b]
It's not about whether or not you have to do it. If that was the case then we may as well make every event ever thought up an official event. I'm sure you think that is a bad idea, so your argument is strongly flawed.
As for the comments about luck, I just think that when ability becomes less of a factor, and pure chance/unrelated skills become more of a factor, those records should not be recognised as they are meaningless.
When/if Skewb becomes official, sure, the world record holders of similar events could be up there, but if you look at the current fasted people, Meep, Sarah, Odder, Ranzha to name a few, they are the people that have learnt good methods, and practiced a lot.
It's not about whether or not you have to do it. If that was the case then we may as well make every event ever thought up an official event. I'm sure you think that is a bad idea, so your argument is strongly flawed.
As for the comments about luck, I just think that when ability becomes less of a factor, and pure chance/unrelated skills become more of a factor, those records should not be recognised as they are meaningless.
As for the comments about luck, I just think that when ability becomes less of a factor, and pure chance/unrelated skills become more of a factor, those records should not be recognised as they are meaningless.
The fact is everybody has the same probability of getting lucky, therefore in terms of probability, luck negates itself. In real world application this may not be the case however, I honestly don't see why luck makes something unfair. Unfortunate yes, but not unfair.
To give an very extreme example, if there was a puzzle that had a 1% chance of getting a 1 second solve, and the other 99% of solves were 15 seconds, regardless of skill, that would be a very unfair, since the only people who would would have a chance at a good time would be the ones who happen to get that 1% of solves.
To give an very extreme example, if there was a puzzle that had a 1% chance of getting a one second solve, and the other 99% of solves were 15 seconds, regardless of skill, that would be a very unfair, since the only people who would would have a chance at a good time would be the ones who happen to get that 1% of solves.
Just go to more competitions? simple, right?
That's a weird example.
The process by which two people will solve the same scramble can be drastically different. Luckiness only applies subjectively.
To give an very extreme example, if there was a puzzle that had a 1% chance of getting a 1 second solve, and the other 99% of solves were 15 seconds, regardless of skill, that would be a very unfair, since the only people who would would have a chance at a good time would be the ones who happen to get that 1% of solves.
What if the optimal solution to the hypothetical puzzle is either two moves, or a 25 move parity case?
Now you can address my question.
I think the point Dene's trying to make isn't that Skewb shouldn't be added just because it's too simple and there should never be any simple events, but that it shouldn't be added because there are already enough "simple" events. Although if that's the case, I'd happily give master magic the boot if it meant Skewb being allowed.
I think the point Dene's trying to make isn't that Skewb shouldn't be added just because it's too simple and there should never be any simple events, but that it shouldn't be added because there are already enough "simple" events. Although if that's the case, I'd happily give master magic the boot if it meant Skewb being allowed.
The key there is "regardless of skill". The fact is, Skewb still requires skill and I believe the point has already been raised that only those who practice and have a solid method would be the ones who are able to recognise the "lucky case", thus preserving a sense of hierarchy. Furthermore, isn't there a small chance of getting a really big skip (IE: solved in 5 moves or less) in 3x3? How would it be dealt with if some 25 averager got a really lucky sub 4 because he had to do 5 intuitive turns?
Besides, the fact remains that everybody still has the same odds of getting a lucky solve, so if you did deem it unfair, just keep entering until you get a lucky solve yourself. You have the same chance of getting that lucky solve as everybody else.
If a method is this extreme, it's hardly optimal. Either that or you've got a very odd puzzle.
It's about the simplicty of the puzzle
And I really don't get the simplicity discussion, why don't you guys just make a proposal of deleting:
2x2x2
Clock (so simple... I just suck at it)
Magic
Master Magic
Pyraminx
The undeniable truth is that Skewb is popular enough to be official and that if people don't like it being an event, they don't have to practise it. Also, people who take Skewb seriously can probably agree that none of the methods currently in existence are near-optimal. Therefore, skill is still required to solve fast consistently. Anyone with a right mind would agree that it's more meritable to be consistently fast than to get lucky once.
Is there any evidence for this or is it just something you've made up?
I have no idea what you mean by 'ability'. Abstract ability to solve the puzzles? In that case Michael Gottlieb should be crowned king of cubing and that should be that. Moreover I am intrigued to know what 'unrelated skills' means. I've already replied to previous posts regarding your irrational distinction between 'meaningful/meaningless', it'd be nice if you could reply to that.
I think the point Dene's trying to make isn't that Skewb shouldn't be added just because it's too simple and there should never be any simple events, but that it shouldn't be added because there are already enough "simple" events. Although if that's the case, I'd happily give master magic the boot if it meant Skewb being allowed.
And if it's about timer starting, why is it getting faster? What do you think, we're evolving? And if it doesn't require much practice, I challenge you, Dene, to become the Pyraminx world record holder. Can't do it? Why not?