tx789
Veteran
The 2x2 world record single is meaningless a 4move solution what was the scramble backwards so there already meaningless records
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The 2x2 world record single is meaningless a 4move solution what was the scramble backwards so there already meaningless records
It's not about luck being bad, it's about the records being meaningless.
And by meaningless you mean luck-based?
the problem i have with your opinion is that there is absolutely NO waterproof way of prohibiting lucky stuff in speedsolving. no matter which puzzle you choose luck can happen on all of them. even with 7x7 you can have incredibly easy centers or a last layer skip or whatever.. luck is just a part of our sport in my opinion.
what if someone had infinite money and could visit every competition worldwide. would you consider it unfair because his chance for a lucky solve is higher than for you and therefore the "competition" is meaningless?
but even with all the luck included it wont get you somewhere without some skill. you can have 5 last layer-skips in an average for 3x3 and still wont get the world-record if you normally average around 15-20s it just helps a lot![]()
many scrambles become a contest of picking up the puzzle as efficiently as possible
That depends on the situation. Magics obviously don't apply here, so let's look at other puzzles. Is it lucky to get a 4 move 2x2 scramble? Maybe. But it's not so much the fact that the scramble is lucky is the problem, but the fact that solving the puzzle becomes a contest of how fast the timer can be started and stopped (just like with the magics), while the actual solving of the puzzle becomes a mere formality. This is hardly in the spirit of what we want to be doing, namely, solving puzzles.
Pyraminx, I believe, is similar, where many scrambles become a contest of picking up the puzzle as efficiently as possible and not much about the challenge of solving.
For 3x3 the problem becomes more vague. The reason a record is potentially meaningless is indeed luck based, whereby someone that gets particularly lucky by fluke gets a time they do not deserve (for example, I could come very close to getting the 3x3 single WR with a LL skip, and I definitely do not deserve it). It's meaningless in the sense that the challenge of solving the puzzle has become less of a factor.
Hello,
I would like to propose Skewb as a new official event in 2012. This event has a large amount of popularity, many people own a skewb and there are several methods out there.
Scrambling: A ramdom-state scrambler would have to be produced. The one produced my meep here seems to be the best option at the moment: http://meep.cubing.net/html5/skewbscrambler.html
I'd like to propose U, D, L and R as the possible moves. To see these moves, hold the skewb as you would a standard 3x3x3, then do the rotations y/2, x'/2. U is a third turn around the top corner, D is around the back corner, the one that is not visible from the front, and L/R are the two back corners on the left and right sides respectively.
Penalties: 1 turn is defined as a 120 degee rotation around a corner. So following this, +2 is a angle of more than 60 degrees from solved state, the same limits as pyraminx.
In terms of pops, as far as i know, all pieces are functional, so any pops at the end of a solve would be a DNF.
If I've missed anything out, feel free to let me know, and I'll edit this accordingly.
Also, a warning:
This discussion is meant to be serious and useful. Posts construed as silly, inane, or similar will be moderated and dealt with harshly. Please post both constructively and respectfully.
EDIT: changed notation to fixed corner, as documented here: http://meep.cubing.net/skewb-fcn.html
EDIT2: Added scrambler link.
In references to pops, a center pop at the end of the solve would have only one way of being put back into the cube, would this still qualify as solved?
In references to pops, a center pop at the end of the solve would have only one way of being put back into the cube, would this still qualify as solved?
Editing quotes is a ***** on my laggy phone, so I'm just replying to the part Kirjava quoted.
@Dene: if that were so, why aren't the best in magic, 2x2 and Pyraminx the same people? It has nothing to do with that. It's about case prediction, TPS and method. That and also for Pyraminx recognition, as few Pyraminx solves are one look for anyone.
Or maybe because those people don't care about the other events enough to practise them? I think a better question is why do some random people manage to get comparably good times in those events when they are not exceptional at any other event?
I'm not sure if this is a valid point to make and will probably be shot down buuuut...
From the gist of what I've read on this thread, most of the arguments against skewb consist of a point that applies to other small puzzles (2x2, pyraminx; links have been made).
I would guess that people making these arguments don't necessarily like competing in these events either: are they forced to?
Just because it's an official event, doesn't mean everybody in the world needs to start considering it any differently; if you don't approve of it as a challenge, don't practice it.
Regarding the points on how luck is a significant factor in setting world records: if you feel that the WR was due to a lot of luck, don't view it as a target. Find records of a non-lucky solve/average and just aim to beat that. Is that not the aim of a speedsolver? I don't like this view that the official best has to be the actual best.
Just to put things into perspective: I have only been to one official competition and I was pretty slow at the events I entered. I also haven't posted much on here (or anywhere else, for that matter) so you could call me a noob. I just felt I should contribute.
The only bad thing about skewb become official IMO is how competition organizers will have to make room for skewb, and be under more stress of what events they want.
The only bad thing about skewb become official IMO is how competition organizers will have to make room for skewb, and be under more stress of what events they want.