While learning ZZ, i played with eo+line for a few days, and feel it pretty interesting in a fun play, rather than speed solving... Here's a strange way i tried in recent a few studies of solving(about 20~30...)
(apologize if this method has already been discussed before, not mean to be garrulous...)
Hopefully this is not a nonsense post (if not again...)
(apologize if this method has already been discussed before, not mean to be garrulous...)
- EO-Line
- Build cross on all 6 surfaces
- - - - A trivia job since all edges are oriented already, just pull them blindly into position, the top cross is automatically shaped up. Well, may need 1 or 2 "sune" to finalize...
- Place all corners
- - - - This is the part with most fun, and really can be seen as a training towards color-neutralizing... 8 corners, 3d-cube planning, 2 or 3 algs. (need more analysis to confirm it, during my trial and tests, looks there always be a way to achieve it within 3 algs...)
- Orient one face
- - - - This is another fun part, can be seen as a "orientation algs recognition" training... Just check each of the 6 faces, look for one can be oriented with a known algs. (if not, just break one face with a sune, it makes things back to track... however, this may just because I don't know how to deal with the special case... need more analysis here again)
- Restore the edges
- - - - Orienting the face breaks the edge position, so need to restore it.
- Flip the cube(put the solved face down) and finish top layer. (as the ZZ-F2L is done ... without any paring up and slots insertions...
)
Hopefully this is not a nonsense post (if not again...)
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