Triplex

Unrelated to the Leaderboard -

Using the keys to make turns doesn't increase the move count, but using the buttons and mouse clicks does.

I'm using Google Chrome.
 
Just another bug: When using keyboard controls, it doesn't show the move count at all...

OK... Now that makes sense! I don't use the keyboard controls, so I never tested it completely. I was seeing 0 moves in some of the saved solves and was wondering about that. I'll get on that bug right away!!

Also, I really wish you could make your own keyboard controls.

I'm working that issue. It's just something I've never done before... saving cookies so the program can reconfigure itself to the machine it plays on. It's not hard, just one more technique to learn.

As for which to do first, Uhallgeo, I say quadplex, as it will add more challenge and more fun for all of us.

I hope to have Quadplex online before the weekend..... stay tuned.

- george
 
I looked at your Quadplex last night. It's different enough that I'll have to change some underneath code. So, I hope you don't mind... I'm going to finish my version first. I think I can get my version up before the weekend. (We'll see.)
Go ahead. Your version looks interesting too, and I'd like to try it.

Second thing, in your version, there are only four positions for each wheel (as opposed to 6 in my version). I'm wondering if more permutations means a tougher puzzle? I guess I'll have to build both to find out!
Well, in general, if you have more freedom the puzzle is easier. So for instance a puzzle with only 6 possible moves that interact in complicated ways will be very tough, whereas a puzzle with 100 possible moves that each affect a very small part of the puzzle would be pretty easy. The number of positions on each wheel shouldn't matter much; what's more important is how many pieces are affected by each move, and how hard it is to move only a few pieces without affecting the others. In the case of my Quadplex, it will be pretty tough to move the small pieces around independently. I think your Quadplex may even be slightly easier than the Triplex, since each move affects a smaller part of the puzzle, so it's easier to move pieces around.
 
I'm working that issue. It's just something I've never done before... saving cookies so the program can reconfigure itself to the machine it plays on. It's not hard, just one more technique to learn.

It seems like this project is a huge learning experience for you!

I hope to have Quadplex online before the weekend..... stay tuned.

- george

Wow, I didn't expect it that soon! Awesome, and thanks.

Yay quadplex. Can you also make it so it "mixes it up" when the spacebar is pressed?

+1 to this. It just makes it so much easier, especially when you are using keyboard controls, since you don't have to switch over to the mouse.

Another suggestion is about the timer. I think that you should make inspection UP TO 15 seconds long, and you press the spacebar to mix up, then again to start the timer. If you go 15 seconds or longer, it counts as a DNF (Did Not Finish). Also, another thing you could add is a session and overall history. It would calculate the averages of 5, 12 for the session.

These are just long-term ideas that I'm brainstorming, of course.
 
Comparing Uhall Quadplex with qqwref Quadplex

what's more important is how many pieces are affected by each move, and how hard it is to move only a few pieces without affecting the others.

qqwref-

Interesting.... I hadn't thought of it that way. It will be fun to check your hypothesis and compare the two different Quad's. I'm about 80 percent done with mine and still on track to putting it up by this weekend.

- george
 
Yay I'm 2nd on the leader board now. Now I just have to (almost) half my time to get 1st :/

Ben1996123-

Congratulations!!!

I have a question concerning 'game etiquette' and Triplex. Would it be a violation of trust to send email notices to those you have usurped on the board? Assuming they had previously agreed to be notified?

I guess I'm asking whether or not I should bother to put in an automatic emailing feature that fires off notices of board position changes and what you think of that. After all, what good is getting second place if you can't rub it in third places face?

- george
 
It wouldn't be wrong to send emails when someone beats you on the high score board, but only do it if people have already agreed to those emails. (The default should be to not be emailed.)

PS: At least one of the Guests was me, accidentally not logged in. I'm pretty sure the 3rd place (14.07) was me.
 
I had some extra time today, so I decided to write up my own copies of the Quadplex puzzles...

The easy one: http://mzrg.com/js/quadplex-u.html
16.253 single = 80 @ 4.92
(16.253) 22.509 (26.152) 25.76 23.397 => 23.889
(16.253) 22.509 26.152 25.76 23.397 24.642 29.854 27.489 30.233 24.728 (31.538) 23.538 => 25.83

The hard one: http://mzrg.com/js/quadplex-q.html
3:51.734 single = 578 @ 2.49
(5:20.604) 4:18.884 4:10.786 4:56.759 (3:51.734) => 4:28.81

My method for the hard one isn't all that great, so I wouldn't be too surprised if someone (Stefan?) beats it.
 
Everyone-

I put my Quadplex up on KidPaint.net I didn't quite get make it up 'before' the weekend and I rushed it a bit so it probably has bugs. I would appreciated it if you guys let me know of any short comings.

Thanks!

- george
 
I put my Quadplex up on KidPaint.net I didn't quite get make it up 'before' the weekend and I rushed it a bit so it probably has bugs. I would appreciated it if you guys let me know of any short comings.
I only solved it once (I don't really like simulators so it took me long enough since I kept destroying it) and it worked perfectly. There was no thunder animation at the end and the menu was different from the time I solved the triplex but that's all I noticed.

Great puzzles.
 
I need to figure out how to do the LL... I'm at 25 minutes in to my 2nd solve, and I can't do the LL. I'm just gonna scramble it and resolve until I get lucky :P

Edit:

hao2sorve

2n7nplc.jpg


Edit2: Yay solved. for the case above, do (T perm U2)2

30:46.888
5607 @ 3.04

lol
 
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