Triplex

I am sub-20 now. First I solve all blue, then all green, then cyan, after that I pair up pink, put white next to pink block, then send yellow corner next to white corner, and in the end solve the yellow edge using this: R U R' U R U' R' U R U2 R' or the backward one. (permutes 3 edges on top layer)
Normally it takes 40-60 moves.
 
Nostra-

I looked at my code to determine whether the puzzle is solved (ie, turn off the timer). I found something interesting. There are LOTS of Triplex solutions!!

My check compared the users current puzzle with the original, pristine order. If you consider the color wheel the solution, there are at least six permutations per circle that will look like the color wheel, but vary from the pristine order. I think I fixed the problem.

However, I suck at solving Triplex. Can you please post back as to whether this bug is squashed? Thanks!

On a side note. Since you guys like a challenge, I think Triplex would be a tougher puzzle if the required solution was unique. What do you think?? I could put an option that would 'skin' the wheels with unique bones and stones (keeping the base colors), thus requiring the solver to find the one solution, not one of many.

- george
 
Thanks for the video. Congrats for the sub10, and nice to see we're pretty much solving the same way (except whole puzzle orientation and your 2-gen vs my randomness). Had been wondering whether you also solve the first part as edge plus three pairs. But do you always go cyan->white->pink, or sometimes the other direction, pink->white->cyan?
Yeah, edge + pairs seemed the most natural way to build from the beginning. I always do the first block in the same way because I'm worried I'll make a mistake if I don't (and I do NOT want to have to fix it later!).


george: The timer now stops properly now, good job fixing it :)

On a side note. Since you guys like a challenge, I think Triplex would be a tougher puzzle if the required solution was unique. What do you think?? I could put an option that would 'skin' the wheels with unique bones and stones (keeping the base colors), thus requiring the solver to find the one solution, not one of many.
That would definitely be an interesting addition, but keep in mind that the current solution isn't really "one of many" if you allow for the idea of identical pieces. From my point of view the puzzle right now has exactly one solution, and the distinction between the identical pieces only exists inside the code :p
 
I got a 1:08.64 solve using a rough blockbuilding method. I kinda feel like making my own version of this just to try it with proper higames controls...

EDIT: 49.68 lolol

I suck at computer solving (gelatinbrain for instance). But this puzzle is very easy to solve with 4-turn 3-cycle commutators. Most puzzles are solvable with commutators ...
Actually only the last few pieces need commutators. The rest is block building ...

Per
 
Does anyone here have a short way to swap 2 colors, say red and blue. Note that this would also involved swapping colors in the overlap color segments. (light blue and yellow also needs to be swapped in my example!!)

Per
 
Yes, the timer works pretty well now, but a bug is that even after you scramble to puzzle after you've solved it, the new time just adds on to the old time. Same with the reset button. It solves the puzzle to the original state, but keeps the original, unnecessary, time.
 
Any tips now? I know I have trouble with blockbuilding the second blue/green (whichever I do second). And that I could do a lot better with control and the top part. Oh, and I'm using only the arrow keys.
 
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Sorry for the double post, but I found a bug:

When the time is turning from 00:00:59.xx to 00:01:00.xx, it becomes 1:59.xx instead of 1:00.xx. This changes after a second, and goes to 1:02.xx or whatever, but if you solve it at what should be 1:00.xx, it shows up as 1:59.xx.
 
Sorry for the double post, but I found a bug:

When the time is turning from 00:00:59.xx to 00:01:00.xx, it becomes 1:59.xx instead of 1:00.xx. This changes after a second, and goes to 1:02.xx or whatever, but if you solve it at what should be 1:00.xx, it shows up as 1:59.xx.

collinbxyz-

Excellent get! I found the bug and squished it.

Thanks!!

- george
 
collinbxyz-

Yes. I just added the LeaderBoard.

I'm sorry I dropped off line for a bit. I spent the time putting the leaderboard in the game.

What a royal pain in the arse! I'm not a web programmer, and I couldn't believe how many different disciplines it took to put a stupid leaderboard in the game.
Anyway, it's probably got bugs. If you wouldn't mind solving the thing and see if it works, I would be appreciative. Please let me know if (yeah, right) WHAT bugs you find.

Thanks!!

- george
 
Triplex Leader Board

Everyone-

I added a leader board to Triplex.

For those of you unfamiliar with Triplex, it's a simple rubik-like 2D puzzle. It may be Trio (I've never seen Trio, but it looks like Triplex from what I've seen.) I posted in this forum a couple of weeks ago asking for help solving it. It took you guys four hours from my post to solve it, less than a day to post a youTube video on how to solve it.

I made a boast that I would put a Leader board in Triplex. I thought it would take me a weekend.... it took me three weeks. It was a real pain! This effort is my first server-client web app. And, well, I fumbled around a lot.

Anyway, the Leader Board is up. Since this is my first go with this kind of thing, I'm asking for any critiques or bug reports. Normally, I'd do this myself, but I still can't solve Triplex any faster than 20 MINUTES.

I had to put a little bit of 'fluff' in the program. I DO intend to put much much more (I have a cool original song the Ant can dance to on the reward screen.) But, I will table that to put up a Quadplex first.

OK... to find Triplex, it's at www.kidpaint.net Triplex is the only thing on the site, but you do have to get an account to post a time with your username. Otherwise, you get assigned a guestXXX name.

I want to thank you guys in advance for helping me with Triplex.... thanks!

- george
 
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