Triplex

Stefan-

Thanks for everything! I haven't actually 'solved' Triplex yet, but I now see the path.

I was hoping for the 'easy' two sequence solution because it would make programming the SOLVE button so much easier. Yeah, I'm lazy. But, I think I can make it work.

Now that I know I can solve it, I'll add all the stuff it needs like a clock, a best times board and a hint assistant.

Thanks again. Can I credit you?

-george
 
I think we should develop some notation for this puzzle.

I think it should be fairly basic. U, R, and L, naturally.
Now, for how many times to turn it? I think we should use R1 to turn it once CW. R2 to turn it twice CW. R3 to turn it 3 times either way. R1- for once CCW, R2- for twice CCW

Fairly self explanatory. For example, the sledgehammer would be R1- L1 R1 L1-


Also, hoping you get the clockwise/counterclockwise fixed. I really like a normal click to be clockwise
 
I think it should be fairly basic. U, R, and L, naturally.
Why not U, R, and F, like three adjacent faces on the 3x3 or Megaminx?

Now, for how many times to turn it? I think we should use R1 to turn it once CW. R2 to turn it twice CW. R3 to turn it 3 times either way. R1- for once CCW, R2- for twice CCW
Why not use a Megaminx-like notation? Those moves would be written R, R2, R3 (or R3'), R', R2'.
 
I honestly think the ' symbols are a bit small, so I put in a - symbol instead. Much more noticeable IMO
As for the R1 vs R, I think it's just more uniform to have them all have a number after it.

Edit: Also nearly solved it. Just left with a 3 cycle (CCW) of the triangle pieces in the middle
 
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I think I found a faster method (maybe not, but it seems like it to me), which is to get the Blue+Green+LightBlue pieces in the correct spots, like this:



then you do some sort of algorithm(s) to solve the top layer somehow. I can usually get the beginning part in 10-20 seconds easily. I just have no idea for LL.

As for notation, I don't care much, although I'd prefer R R' R2 R2' R3. Maybe R1 and R1', but I don't think it's a huge deal.

EDIT: I was thinking maybe from there (what's in the pic above), you could do 2 look by doing an alg for making the red solved, then another for finishing the purple, yellow, and white pieces. Maybe this would be too many cases, I'm not sure, but again it's just a possible idea.
 
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lucky 35.61 :D ... After like 20 DNFs waiting for luck :( Want a better method...

Stefan-
Thanks for everything! I haven't actually 'solved' Triplex yet, but I now see the path.
Thanks again. Can I credit you?

Didn't really tell you much...

Why not U, R, and F, like three adjacent faces on the 3x3 or Megaminx?

It's left-right symmetric, so L seems more natural. Especially for two-disk versions, and Jaap uses L and R there already.
 
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collinbxyz gave me an idea:
1. Create the left state (gray pieces don't matter yet).
2. Create right state (easy, blue corner down with like LR'L'R then blue edge down with like (LR'L'R)2).
3. Finish with L R3.
156v8li.png
 
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24.16... +2 :fp

Improved method:
1. Create that top part
2. Build blue and green parts
3. Cyan down (actually easy to do both corner and edge at the same time, often with just four turns)
4. U3
2hcg3mv.png
33.27, (44.63), (32.78), 34.68, 33.40 => 33.78 average
 
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It's not that bad... are you using hover + arrowkeys?]
Yeah. I make a ton of wrong turns though.

Improved method:
1. Create that top part
2. Build blue and green parts
3. Cyan down (actually easy to do both corner and edge at the same time, often with just four turns)
4. U3
2hcg3mv.png
Oh man, sick, Ill have to try that.
 
time was about 37seconds i guess and i used the mousewheel..

thx stefan ;) good method! obviously i still make a ton of "mistakes" but well for now its ok..
 
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That method is even better than I thought. Sorry Pochmann...
17.65 lolsingle
(34.65), (17.65), 19.93, 22.86, 24.86 => 22.55
24.93, (34.65), (17.65), 19.93, 22.86, 24.86, 32.33, 22.71, 26.77, 24.77, 25.99, 18.60 => 24.38
(All timed with a separate qqtimer window.)
 
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