No need to enforce it, just start using it and watch it get adopted. I see this happening with ZBLS already. Changing wiki information will help.
Cross
Four Slots
OLL
PLL
bam.
I prefer "Fill slots." A solve with an X-Cross really only solves 3 slots for the second step but it should still be considered a CFOP solve IMO.
How about denoting rotations, tips, and face turns on the Pyraminx?
http://www.speedsolving.com/forum/showthread.php?16004-Proposed-notation-for-pyraminx-rotations
Pretty straight-forward I think. I always thought tips were just <u,r,l,b> since that is how they appear in all scramblers. Face turns could be <D,F,BR,BL> since that is their position based on standard RULB grip, but I hate using BR and BL. Also it can be confusing to have the same typeset refers to two different types of moves.
1- Yes please.
2- Both are valid, though I'd like to encourage the use of CFOP since people misspell Fridrich SOOO MUCH.
3- Why? A lot of the more obscure methods would likely possess characteristics of multiple meta-methods, which would either get confusing or require the creation of a new meta-method classification.
4- I like classifications like CLL, CLLEO for what is now COLL, CLLM for CMLL, CLLEF works as it is. I think we should be consistent with CLL then letters to denote variation.
5- I always thought this was straight forward- description of substeps with number of cases and avg/min/max movecount for each substep.
6- Since most people take 2-Gen to mean RU, why don't we try to phase out the phrase 2-gen entirely and just use RU? It's shorter and clearer, and a lot of people seem to have trouble with the concept of a generator.
7- EJF2L is not the same thing as I(m)CLS. EJ2F2L refers to the entire concept of building a 2x2x3 with a twisted corner in order to save moves, then using CLS to twist it and the LL corners later. The name EJF2L does not suffer from the same naming inaccuracies as VHF2L and ZBF2L. However, I agree that "EJLS" should not become a thing. Instead we should clarify that EJF2L actually applies to the entire F2L, and that I(m)CLS is a substep of EJF2L.
8- I don't think grip notation will never be as effective as watching a video. There are too many variables to create a readable but still useful grip notation.
9- "Lucky" and "non-lucky" should just not be used. There are a lot of things that make a solve lucky- skipped steps, low movecount, low number of rotations, lookahead is easy because the pieces you need are always visible, etc. This is another thing where there are too many variables to objectively say that a solve is lucky or not. Not even movecount can be used here, because a solve with an unintentional 2xcross, sexy*3 for last two slots, doublesune OLL and Jperm PLL can have an average movecount, but is definitely much easier than an average solve. I whole-heartedly approve of using full-step and (insert step) skip for all good singles. "Easy" is a good word as well.