Fast algorithm to flip an edge

Maybe posted in the wrong place, but that is still a decent alg; funnily enough I was looking for a better alg for this case myself last night...you should update the wiki (F2L case 38).
Cheers
 
Why didn't you guys post the A Collection of Algorithms suggestion when Rowe Hessler created a similar topic?
 
I currently use:

(R' F R F') R U' R' U R U' R' U2 R U' R'

Same amount of moves and I think mine might be a little faster. I've seen some better algs for this case, but I'm stuck in my ways.
 
For:-
F2L38.png

I also use (R' F R F') R U' R' U R U' R' U2 R U' R'

and drop the (R'FRF') for the next case:-
F2L12.png

which then becomes R U' R' U R U' R' U2 R U' R'

I used to use different for both but they were two cases I optimised a month or so ago.

Interesting to note that I have optimised these for the FR slot but still use mirrors/inverses of the R'U2R2UR2UR based alg for FL, BR, BL slots.
 
Last edited:
I'm surprised nobody has posted this yet.

R U' R' d' R' U2 R U R' U2 R

It's almost 2 gen and relatively short.

edit - fail, d not d'.
 
Last edited:
Yeah I know, it just keeps annoying me to see wrong algs and I like to plug alg.garron a lot.
I actually use that alg... well, a variation from my period when I tried cross-on-left:
z U' R U l' U R2' U' R2 U l' f' (the f' with the left thumb)
Also nice when it's the BL or FR slot, just needs a different but good cube rotation at the start.
 
Last edited:
I only use (R U R' U')*2 R (right thumb) U' (more right thumb action) R' and normal insert
I also use the mirror for left
 
Back
Top