What method is the best

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seriously, im sorry but fridrich is the best method. I hate to break the news to everybody, but until somebody beats feliks or rowe with a different method I think its safe to say fridrich is the fastest. There are plenty of people who practice roux a ton, and they still aren't as good as fridrich solvers.

:fp Just quit cubing. Now.

You know, that even with low TPS, Roux can be very fast. For example, if you can only do 4 turns in one second, you could probably solve the cube in around 11.25 seconds (45 moves/4 TPS). While for CFOP (58 moves or more) if you had 4 TPS, it would take about 14.5 seconds or more.

Also, it seems that sub 7 times in CFOP, happen to have a movecount of 40 HTM and the cuber turns at like 7 TPS.

EDIT: Rowan Kinneavy got a 6.18 single using CFOP. Movecount was 46 HTM and about 7.44 TPS.
 
Your argument reminds me this frase: "Oh, you are a very good writer, you must have a great pen".

The cube is solved by the cuber (Rowe and Feliks) and not by the method. The WR belongs to Faz, not to the CFOP method.

And I'm sorry but there are not "plenty" of Roux solvers out there. Not compared with the ones that use CFOP. And if they can't get a 5.66 solve is because they are not Feliks, not because they use Roux.

There is no way to tell if CFOP is better than Roux, unless you have the same amount of effort (finding better algorithms, 1000s of cubers) on Roux compared with CFOP.

Exactly what I was thinking when I read helpcube's post.
 
:fp Just quit cubing. Now.

You know, that even with low TPS, Roux can be very fast. For example, if you can only do 4 turns in one second, you could probably solve the cube in around 11.25 seconds (45 moves/4 TPS). While for CFOP (58 moves or more) if you had 4 TPS, it would take about 14.5 seconds or more.

Also, it seems that sub 7 times in CFOP, happen to have a movecount of 40 HTM and the cuber turns at like 7 TPS.

EDIT: Rowan Kinneavy got a 6.18 single using CFOP. Movecount was 46 HTM and about 7.44 TPS.

No need to diss CFOP either.
They are both good methods; no need to argue.

EDIT: wontolla's point couldn't be more true.
EDIT: @cube master
They ALWAYS do that. I want to know WHY as well!
(;) )
 
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Lol why argue which method is the best, if you want to be a guinea pig for roux then do it :p
 
Lol why argue which method is the best, if you want to be a guinea pig for roux then do it :p

How I currently feel after reading this stupid comment:

feed_troll.jpg


Honestly, this thread has become nothing more than the same old CFOP vs. Roux debate, which is extremely silly.

Peacefully requesting a lock, please?
 
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You know, that even with low TPS, Roux can be very fast. For example, if you can only do 4 turns in one second, you could probably solve the cube in around 11.25 seconds (45 moves/4 TPS). While for CFOP (58 moves or more) if you had 4 TPS, it would take about 14.5 seconds or more.

Also, it seems that sub 7 times in CFOP, happen to have a movecount of 40 HTM and the cuber turns at like 7 TPS.

EDIT: Rowan Kinneavy got a 6.18 single using CFOP. Movecount was 46 HTM and about 7.44 TPS.

If the merits of a method were based purely on movecount and TPS, there would never be any arguments on this subject. The best method could objectively be determined by a simple calculation.

But as a cuber, you know that turn count and turn speed aren't all there is to a good solve. What about ease of execution? Ease of recognition? Lookahead is the one thing that has the most room for improvement for many cubers. How does case recognition compare between the two methods? Easier recognition means less delay between moves, which is at least as if not more important than turning speed and contributes to overall TPS.
 
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I don't think there is a "best method" because every cuber has a different cubing style and they should go with the method that fits them most
 
Yeah, but whats annoying is that roux really isn't that much different from cfop. In fact, all the big methods are similar because they solve and preserve.

I have really good idea to improve last layer algorithms, and recognition.
 
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