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Pure twists: Anything along the lines of [R U2 R' U'2 R U2 R' U'2, D2] should still work.
Again, do you know commutators? With the right setup moves, 8-move comms should at least be able to solve permutation.
Pure twists: Anything along the lines of [R U2 R' U'2 R U2 R' U'2, D2] should still work.
By using Sune you can cycle the Front-Right, Back-Right and Back edges, then corner Orient using z [R U R' U'] (turn left to unsolved edge [R U R' U'] etc.) z' then corner PLL by using R' D R Ux U' D' R etc. Just like on a megaminx.
Can you solve the last 6-corner face by destroying an adjacend 5-corner face? Then you would have a 5-corner face as LL, which should be similar to the Megaminx.
If someone else suggested this before, ignore me.
Axel
You might want to try solving the hexagonal side and sacrificing the pentagonal side... It will probably make the last layer a bit easier because there are less pieces to permute.
R2 U2 R'2 U R2 U2 R'2 and R2 U'2 R'2 U' R2 U'2 R'2 are PLLs on a megaminx, so you could try R2 U2 R'2 U2 R2 U2 R'2 and R2 U'2 R'2 U'2 R2 U'2 R'2 from different ways to see if you can turn it into a nicer PLL case.
Was that not already said 3 post up from yours. :fp