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For ZZ and Petrus adaptations it'll pretty much be similar to CPLS right? Except you don't have to put the corner of the last slot in DFR. And yah. 2GLL is very fast for OH. Most of them can be done sub 2.
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I'm not sure about my thoughts with this and OH. I've been wondering this for a few days.
One one hand, 2GLL is nice, and much has been proven with CFOP.
For CFOP,
We have the full 81 cases
then 2GLL
For ZZ/Petrus (assuming you do the EO of Petrus and not just build blocks
We have a reduced # of cases, making it fairly pointless to do this method.
then 2GLL
Thoughts?
For ZZ and Petrus its reduces to CPLS...
But only the I and Im cases. In CPLS you don't have to place the corner.
I think in the future we can expect ZZf2l with three slots and the last edge going sub 10. imo that's the only way to justify doing CPLS 2GLL.
This actually looks somewhat promising; I'll look into it for a bit.I'm just flashing an idea that I had when reading this thread.
If you would use Seth in CFOP solve (Obviously without O and P)
Why not insert the Seth "CE-pair" as your first pair?
And if would approach it as an X-Cross, you could easily X-Cross every solve.
Maybe even double X-Crosses (sometimes) in 15sec inspection time? (i'm really not the best cuber and actually I hardly ever make an X-cross :fp )
With nicer Seth-algs Seth would be rather fast I guess, because 2GLL is sweet.
What?Sounds like zeroing IMO
I'm not sure this is obvious (or already posted), but to get started with seth it might be a good idea
- to always place the seth edge oriented , that should cut the alg count in half (roundabout)
Yea, this cuts the alg count down to 44 algorithms. But, Seth set up will have a higher move count so you won't want to stick with this. The move count would be nearly equal to a CFOP LS on about half the solves.
- using partial edge control, to enforce two oriented edges, is another starting point I would use.
This also raises the move count. Plus, there are only 9 dot cases for Seth, not many.
- I like CLS I/Im (not learned though) but again for somebody new to Seth and CLS it might be better to go with 6 more Seth algs instead of 16 for CLS (I'm not sure this 6 are already a subset of CLS)
Mmhm. I'll be mixing in those cases with my Seth solves.
What's the alg count then for seth?
80 Algorithms. Can be reduced with mirrors and such though.
Sethcrosses - I also missed this Xcross simplifier , sounds good.