ninjabob7
Regular
- Joined
- Oct 12, 2009
- Messages
- 62
I've been thinking about this ever since I got my 3x3x5. I've seen a few solves on Youtube, but nothing else anywhere. Has anybody here done this?
I was thinking it could be done like this:
1. Memorize the 3 inner layers (like 3x3x3 memo). This is a bit tricky since u/d edges can be swapped and corners are hard to differentiate with only two stickers.
2. Memorize the outer U/D layers. The hard part would be determining where each piece will end up after solving the 3 inner layers.
3. Solve the inner 3 layers using a normal 3BLD method.
4. Solve U/D corners. I'm not sure of the best way to do this. 3-cycle might be better than 2-cycle since there's no "buffer area" to make setup awkward.
5. You might have a parity for U/D edges which you could fix by switching two identical u/d edges and the RF/RB "tredges" (actually u/d corners plus E edges).
6. Solve U/D edges. I would do this as 2-cycles where setup moves are {U, D, L2, R2} and the algorithms switch two U edges and the RF/RB buffer tredges.
The main problem with this method is the memo. It could be done, but it would be very easy to get confused especially with the identical inner edges. I can't think of any way to avoid it though. Maybe it would help to memorize the pieces by their positions instead of by cycles, but this would complicate the actual solving phase.
Can someone recommend a program to generate the step 4 and 5 algs?
I was thinking it could be done like this:
1. Memorize the 3 inner layers (like 3x3x3 memo). This is a bit tricky since u/d edges can be swapped and corners are hard to differentiate with only two stickers.
2. Memorize the outer U/D layers. The hard part would be determining where each piece will end up after solving the 3 inner layers.
3. Solve the inner 3 layers using a normal 3BLD method.
4. Solve U/D corners. I'm not sure of the best way to do this. 3-cycle might be better than 2-cycle since there's no "buffer area" to make setup awkward.
5. You might have a parity for U/D edges which you could fix by switching two identical u/d edges and the RF/RB "tredges" (actually u/d corners plus E edges).
6. Solve U/D edges. I would do this as 2-cycles where setup moves are {U, D, L2, R2} and the algorithms switch two U edges and the RF/RB buffer tredges.
The main problem with this method is the memo. It could be done, but it would be very easy to get confused especially with the identical inner edges. I can't think of any way to avoid it though. Maybe it would help to memorize the pieces by their positions instead of by cycles, but this would complicate the actual solving phase.
Can someone recommend a program to generate the step 4 and 5 algs?