Nice site, btw it's spelt Vandenbergh
Oh, okay, I'll change that as soon as I get home.
a few thing i noticed so far
-hat adj is missing a slash at the end of the setup (which could confuse people trying to learn it
-id call it hatchet not hat (woner)
-theres a better kite square alg
-for 2opp-2adj you dont say how to position the adj and it doesnt save cp
-theres only 8 cps
- Alright, thanks.
- Vault312 calls it Hat, so that's how I learned it.
- Yea, I heard that you can do it 2gen, but I never figured it out. Could you post it please?
- Oh whoops. I should add that in. It does save CP though.
- Well, we're both wrong. technically there are 9, including solved state. I'll probably add that in.
Looks good at a glance. I'll be using this.
Glad it helped.
You can use my imagesq script to create images if you like. Just change the url accordingly to define a state.
http://crunchatize.me/imsq.php?shap...kers=wwwwwwwwyyyyyyyyrgbgorobgbrorgrgobobobrg
Okay, thanks.
I may just be being picky here, but why did you call them Y instead of N for the corner perm? ( I know it doesn't really make a different since you're not looking at the edges anyway, but it is technically an N perm, at least that's how i always saw it as) Or is that just how the square 1 community sees it, this is the first time I've ever actually looked at a guide for square 1 that wasn't just for the parity algo.
I call it Y perm because I'm referring to PBL. I guess that N is technically more correct, but by J and Y, I was just more referring to the fact that J consists of two adjacent corners being swapped while Y/N consists of two opposite corners being swapped.
Overall, I'll probably edit a lot of the formatting and stuff tomorrow so it'll probably be much better later. Thanks for all the help though.
EDIT: Does anybody have any ideas how I should organize the EPs? I've been thinking about sorting them by types on top. i.e. create a page for Opp on top, adj on top, U on top, H, Z, W, and O seperately. It would be kind of difficult though, because I kinda wanted to organize them so that they can just learn them as they get better. The problem with this is that the algorithms are sort of unrelated and just seem unorganized to anybody who is under 30 seconds...