444 BLD algorithms

MrMoney

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(First of all I would like to say I tried the searchfunction and checked the big cube BLD thread)

Hey guys,

I am on my journey to learn 444bld. I would like to know some of the algorithms to solve the r2 cases where the target sticker is in the l slice and r slice. Can anyone please provide me with these?

Also, incase of parity during the r2 stage, what algorithm do you apply to fix this?

Thanks a bounch :D
 
l slice: set up to BUl and do (x' U' R U x) (U R2 U') M2 (U R2 U') (x' U' R' U x)
r slice: FUr: y' U r U R2 U' r' U R2 U2 y r2
BRd: r2 y' U2 R2 U' r U R2 U' r' U' y
 
you cant use the same algorithms for R slice and for L you you bring it up to BU and use the alg to shoot to BU in 3x3 and undo the setup move... hope it makes sense

EDIT: hmm Aron was faster :p
 
Thanks for the answers guys! But euhm, Aron, M2 in that algorithm you wrote...? :-/
Woops, sorry, I meant r2.

Yaay you guys are the best :D But can "parity" appear when doing r2? An odd number of r2 ?
Yes, you can have parity. However unlike 3x3, you don't need to have corner parity too. To solve this you just need to use a parity algorithm to swap DFr and UBr. I use (D'L'F) (l' U2 l' U2 F2 l' F2 r U2 r' U2 l2) (F'LD)

However, I think that moves centers around so you should do that algorithm after solving centers.
 
yes it can. On 4x4 you can deal with edges completely seperate from corners. My fix: rU2 r2U2 rU2 rU2 r2 lU2 r'U2 rU2 l'U2 (don't adjust r-slice before; leave it like it is, after your last r2-target)

Edit: Aron was faster again :D
 
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