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SuneOLL

I like this alg for 6-move T with no CP:
B2 R' U R U' R' U' R2 B R' B
I don't think full OLLCP is worth the work, but having two OLL sets to avoid diagonal corner PLLs seems pretty useful. Proposed naming system somewhat analogous with EG:

OLLCP-0: Your OLL algs of choice.
OLLCP-1: This group avoids E, N, Y and V perms, unless you get a OLL skip that is.
OLLCP-2: The rest (2/3 of the cases), full on crazy.
 
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O_O
...
Must... learn... this.. as...quickly.....as....possible....starting....NOW.....

Some people seem to misunderstand. This is not presented as a speed alternative to full OLL...

Why is it not being presented as a speed altenative to OLL (2H)? I think doing the OLL this way would have so much potential for replacing many, if not all, of the mentioned OLL cases.

Chris
 
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O_O
...
Must... learn... this.. as...quickly.....as....possible....starting....NOW.....

Some people seem to misunderstand. This is not presented as a speed alternative to full OLL...

Why is it not being presented as a speed altenative to OLL (2H)? I think doing the OLL this way would have so much potential for replacing many, if not all, of the mentioned OLL cases.

Chris

Well, I mean, I was under the impression that experienced cubers could get most OLLs under 1 second- I don't think many of these could be sub-1, could they?
 
Yeah, the move count is going to be higher than traditional OLL. But this might be interesting enough to motivate me to learn full OLL instead of 2L OLL.
 
Well, I mean, I was under the impression that experienced cubers could get most OLLs under 1 second- I don't think many of these could be sub-1, could they?

I can see how some of the wide sune cases are definitely slower than the regular OLL case, but some cases like the bad C case is really quite fast with the sunes. I'm definitely going to go through this case by case and switch to ones that I can average faster than my regular OLL.

I don't think this set of algs should be written off as "slow because they're two sunes" but rather I think some of these algs have some definite potential to replace the "standard" algs.

Chris
 
Well my opinion is that almost all of them are completely useless for 2H OLL but some of them (maybe<50%) are quite useful for OH OLL and a lot of them are good for erm... OH/2H opposite corner swap PLL avoidance (as well as OLLCP for all corners correctly permuted).

If there's a better phrase for this, I'd like to see it :p
 
i dont understand the notation :(

can somebody help to explain how come RFS (Right Front Sune) turn out to be regular Sune (RUR’URU2R’)

and RBWAS would be the Right Back Wide AntiSune (r’U2RUR’Ur) ?

i only know 2 sune algo : R U R' U R U2 R' for right sune and the L' U' L U' L' U2 L for the left sune

help me plissss :D
 
Right: RrU alg
Left: LlU alg
Wide: Starts and end with r/l move instead of R/L
Front: Starts with R/L'/r/l'
Back: Starts with R'/L/r'/l
Anti: Second turn is U2 instead of U/U', this is just Sune backwards

I would personally prefer stuff like "R'-Sune" and "l-Anti-Sune".
 
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Really, really nice find. Some I might use some anti sune types for OH (I don't like the normal sune types OH that much). I'm gunna learn some of these for OH after I reach my sub 20 goal for 2H which shouldn't take too long now...and I'm pretty good at OH, its my best event...cept when it comes to the PLLs OH xD
 
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