I got mine yesterday and solved it in about there hours without help from the internet but now i will only end up in strange positions on the last centers that i can't solve with the algs i found this far. I made a fev jumbling moves, maybe it's in unsolvable position.
It is very likely that it will require unjumbling to be solvable. The two obvious indicators are:
- A center piece is in the same orbit as another center of the same colour. That is, two same-coloured center pieces can both get in to the same position.
- You can solve almost all of it but two centers are always swapped.
I posted an unjumbling guide (see post #13), which is a bit rough at the moment but should help you if you are stuck.
Any reasoning for the 19 maximum. What are the steps ...
To orient them takes a maximum of two moves. Twist two edges (e.g. UF UR) and the orientation changes in a sune-like way. The permutation changes too but ignore that. Two sunes can orient any corner orientation so 2*2 = 4 moves can orient all four corners.
To permute them I thought the worst case was 15 but it's actually 12 so the corners can be solved in 16 max.
You can split it up in to 8 cases. I'll list the algorithms but because all of them are on the U face
I've written them without the preceeding 'U's. So from here, FLR means UF, UL, UR.
1. Solved
2. R-style perm, two corners solved, two needing swapped along an edge.
LRBLR
3. E-style perm, two pairs of corners needing flipped along edges.
LRFBLR
Note: The above two moves are enough to solve the corners if you apply them enough times. This is more than enough for speed solving.
For the remaining cases I have constructed example algorithms using a method I'll explain.
4. H-style, where there is an hourglass like cycle (BL -> BR -> FL -> FR -> BL).
LFBR FBL RBFL
5. X-style, where two pairs of corners are diagonally swapped.
LFBR LFBL RBFL
6. O-style, where the corners are all correct relative to each other but they are a quarter turn out of a alignment with the correct position.
LFBR BLF RBFL
7. Y-style where two diagonal corners are swapped but the other two are solved.
LFBR BLB RBFL
8. A-style, where you have 1 solved and a 3-cycle
LFBR LB RBFL
Counting mirror images and reflections that should solve all corner cases (unless I've stupidly missed one) and the worst is the X-perm which takes 12.
The majority of those algorithms are wrapped in LFBR and RBFL. That's a handy setup move which puts it in a situation where you can make a lot of swaps without breaking the orientation. F and B swap the corners they usually would but without breaking the orientation, and L swaps the corners on the R edge without breaking orientation. R will break the orientation so you're restricted there.
If you can see how to permute the corners using F, B and R twists then just do LFBR, then do the twists you saw but using L instead of R, and then do RBFL.
Of course all of this will mess up the centers on the top half of the cube so it may not mesh well with your method.