Simple Little Idea for Higher-order Cube Edge Pairing

CuBeOrDiE

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I've just been thinking... when you solve (or at least I solve) bigger cubes, I use reduction. But when you are pairing up edges, you temporarily break up centers, and occasionally, i find i might mess them up. So instead, why not solve two opposite centers, put them on the U and D side, and then solve 6 edge pairs, placing them near those centers. That way, you don't worry about messing up the centers in the middle. Then, solve the remaining 6 centers and edges.

This has probably been thought of, but I found no thread about it. It's a simple concept, and won't improve times a lot, but I find it helps. What do you think?
 
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When solving the last 4 centers, you'll probably have to mess up the tredges, because you can't keep them near the centers and solve the other four centers.
erm... we only solve 8 tredges. not all 12.

CLARIFICATION:

1-solve two opposite centers and put them in the U and D
2-solve 6 tredges. this is easy because you don't worry about breaking up the middle four centers. make sure to put them in the U and D slice
3-solve remaining four centers
4-solve remaining 6 tredges
5-solve like 3x3

the advantage is those 8 tredges take a few less moves to solve because you have no centers to mess up. and even a few moves make a difference...

hope that clears it up :)
 
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I've just been thinking... when you solve (or at least I solve) bigger cubes, I use reduction. But when you are pairing up edges, you temporarily break up centers, and occasionally, i find i might mess them up. So instead, why not solve two opposite centers, put them on the U and D side, and then solve 8 edge pairs, placing them near those centers. That way, you don't worry about messing up the centers in the middle. Then, solve the remaining 4 centers and edges.

This has probably been thought of, but I found no thread about it. It's a simple concept, and won't improve times a lot, but I find it helps. What do you think?

Have you even tried doing a solve like that yet?
 
Here's what I thought you meant:

1. Solve 2 opposite centres
2. Solve 8 tredges and place them next to the two opposite centres.
3. Solve the remaining 4 centres
4. Solve the remaining 4 tredges

Correct?
 
Let me make this extremely clear.

If you have the 8 'tredges' solved on the U and D faces, you can only make E slice turns. You cannot turn the FBRL faces. You cannot solve the centres.
 
Let me make this extremely clear.

If you have the 8 'tredges' solved on the U and D faces, you can only make E slice turns. You cannot turn the FBRL faces. You cannot solve the centres.

you can, it just won't be very efficient
 
Let me make this extremely clear.

If you have the 8 'tredges' solved on the U and D faces, you can only make E slice turns. You cannot turn the FBRL faces. You cannot solve the centres.

Well, you can do double turns, but that still limits your options a lot.

And that is why poorly thought out idea is poorly thought out.
 
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