A Begginer EO?

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andrewvo1324

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Well i know the CO and CP from Grintoth but his EO is kinda bleh to me....

So uhm what is a EO method that i can learn that is pretty easy?

Thanks, Aznboi1324


also...doesnt anyone know when the cubefreak movie is coming out lol
 
Flip two at a time.
Using a buffer makes this really easy.

Learn something that flips UF and UB, and set up all the flipped edges (except UF, it it's flipped) at UB in turn (without moving UF), apply the EO alg, and un-setup, setup the next...
I use U'M'U'M'U'M'U'(M' M')U'M'U'M'U'M'U'. Call it "EO".

Say*that the flipped edges are UL, FR, DF, and BL.
Do:
UL: L'B' "EO" BL
FR: R2B "EO" B'R2
DF: D2B2 "EO" BD2
BL: B' "EO" B

You can start figuring out lots of efficiencies, though. ;)

Old Pochmann does this with a UR buffer, M2 with DB.
 
Okk iimmm really confused....


I got all the corners int he right place but edges idk..


EO is making sure hte edges are correctly flipped and EP is putting them in the right place.


Is Eo after or before EP o.o

and how many algos are needed total for edges
 
I might try to make one, might be cool to make a tutorial vid. But for now, you know and fully understand how to define a correctly oriented edge right?

First you orient them, then you fix them with set up moves and U perms. Just like corners is orienting then A perms to cycle them. (Not sure if Grintoth uses A perms or does 2 cycles with the Y perm).
 
I might try to make one, might be cool to make a tutorial vid. But for now, you know and fully understand how to define a correctly oriented edge right?

First you orient them, then you fix them with set up moves and U perms. Just like corners is orienting then A perms to cycle them. (Not sure if Grintoth uses A perms or does 2 cycles with the Y perm).

I understand if its oriented or not...

And grintoth uses J perms to perm corners..

i think i understand how to do it but i dont know all the set up moves if...

UR is the Piece ur placeing.... and UT(up top?) is the buffer position
 
Really? Never heard of that before. But anyway, to orient the edges use set up moves to place the bad edges in UF and UB and perform M'UM'UM'U2MUMUMU2 which flips only the edges in those positions, undo set up moves and they are oriented.
 
Really? Never heard of that before. But anyway, to orient the edges use set up moves to place the bad edges in UF and UB and perform M'UM'UM'U2MUMUMU2 which flips only the edges in those positions, undo set up moves and they are oriented.

What if there is a odd number of inccorect oritented edges>
 
Really? Never heard of that before. But anyway, to orient the edges use set up moves to place the bad edges in UF and UB and perform M'UM'UM'U2MUMUMU2 which flips only the edges in those positions, undo set up moves and they are oriented.

What if there is a odd number of inccorect oritented edges>

that situation doesn't exist
 
Yeah, you will always have an even number of edges oriented, if not then you either
a) Don't understand the rules of orientation completely
b) Accidentally defined an edge as correct/incorrect for whatever reasons (this happens to me occasionally.)
 
Ok i get everything now but i need help on set up moves for T-perm...

Will someone give me all the set up moves? To place the piece in the TL

Thanks a bunch,

aznboi1324
 
just try to follow the stickers in your head...

like...LF, how do you set up that one?


think a bit...


don't look yet...


got it?


it's in white below...


d' L (T perm) L' d

Which Moves am i not allowed to move?
 
Nevermind i figured out all my Set up moves..


I just sad down and started to think...

Sorry guys for asking so many questions

But now i can solve it witha blind fold method ;]

kk...now for memo ;p




PS: WHO IS THE YOUNGEST BLINDSOLVER??
 
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