JackTriton
Member
Hi, this is Jack Triton
Recently, I bought mf8 Square-1 and got around 20 seconds with this method (which I would never been able to reach with Vandenbergh)
I call this method JQ method last week, got no reactions so I dig up and find several problems
Now I can say this method is fully functional as speed method
JQ-Method
This method goes along something like this
CPSB [6]
Pairing Edges [3]
L6PE [1 Parity]
Thanks for reading! I hope this will help you to solve Square-1 much easier
If you’re interested, please leave a comment and share your ideas!
Recently, I bought mf8 Square-1 and got around 20 seconds with this method (which I would never been able to reach with Vandenbergh)
I call this method JQ method last week, got no reactions so I dig up and find several problems
Now I can say this method is fully functional as speed method
JQ-Method
This method goes along something like this
- Cube Shape, CSP(to avoid parity)
- First Block (Forming Corner - Edge - Corner set on DL, color can be anything)
- CPSB (Corner Permute Second Block) [6]
- Pairing Edges (Pair edges with opposite one) [3]
- L6PE (Last 6 Paired Edges) [1 Parity case]
- Like Roux, Screw or Lin, having low number of algorithms (at least 15 algorithms) results in faster recognition of cases
- CSP is not necessary (although to fasten the method, still needs to be implemented)
- Easy to look-a-head cases, especially for CPSB and Pairing Edges
- Relying on 90 degree movements mostly after First Block
- Block building can be difficult for beginners to get used to it
- While CPSB, forming corner-edge set would need practices to get used to it
After shaping the cube, you need to create corner - edge - corner set on DL: which is basic thing for Lin and Screw
Color on above showing that the color of first block can be anything if you use D layer pieces
CPSB [6]
First you have to form RBD corner-edge set on UFL and RFD corner on DBL
Easy to say, it's the same state as doing (1, 0) / (3, 0) / from solved state
After forming, do latter algorithms corresponding how the color on face relates on the other 3 corners
Same color on both sides :
(1, 0) U D' / D' / U / U' / U D2 / (-1, 0)
Same color on R :
(1, 0) / U' / (-1, 0)
Same color on B :
(1, 0) / D' / D' / U / U' / U' D2 / (-1, 0)
Opposite color on both sides :
(1, 0) D' / U / U' / U' D / (-1, 0)
Opposite color on R :
(4, 6) / (3, 0) / (0, 3) / (6, 3) / (6, -3) / (-1, 0)
(1, 0) U D2 / U / D / U2 D / U2 D' / (-1, 0)
(1, 0) U D2 / U / D / U2 D / U2 D' / (-1, 0)
Opposite color on B :
(1, 0) U / D / U D2 / D / D / (-1, 0)
Doing this solves corner permutation and Second Block
Pairing Edges [3]
Pairing Edge consists only 3 algorithms and the goal is to pair each edges with opposite edge
For example, White-Orange Edge can be paired with White-Red Edge
For images, edges with the same color are pair
UF and UL are pair and UB and DF are pair (1 adjacent) :
(1, 0) / 2( U' / ) U' (-1, -1) / U' (1, 1) / U' /
UF and UB are pair and UR and DF are pair (1 opposite) :
(1, 0) 2( U / ) U' / (-1, -1) / U (1, 1) / U' /
UF and UR are pair and UB and UL are pair (2 adjacent) :
(1, 0) / U (-1, -1) / U (1, 1) / U / U' / U2 (-1, -1) / U' (1, 1) /
Now you have paired all edges and I suggest to solve middle layer orient on this phase
L6PE [1 Parity]
The last of all is L6PE
This consists only 1 parity algorithm which you can avoid by doing CSP
Other than that, you can slot every single paired edges using (1, 0) / (-1, -1) / (0, 1)
Parity (UL and UR)
/ (3, 3) / (-1, 0) /(2, -4) / (4, -2) / (0, -2) / (-4, 2) / (1, -5) / (3, 0) / (3, 3) / (3, 0)Thanks for reading! I hope this will help you to solve Square-1 much easier
If you’re interested, please leave a comment and share your ideas!
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