What can compell somebody to spend hours staring at a plastic cube?!

infringement153

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Feb 21, 2010
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29
Hello!

I once was able to solve a Rubik's cube a couple years ago, but my times were a minimum of 2 minutes (Dan Brown method...).

Two weeks ago, however, I found my old (rather uncooperative) storebought, and found my passion for flicking plastic toys again (at the expense of having my homework ready the next, day, admittedly...)!

I'm at a (what appears to be pitiful) time of 50 seconds average. Learned simultaneous F2L 5 days ago, so still quite slow at it. 2-look OLL complete, going to begin 2-look PLL tomorrow. And it seems my C4Y order won't get shipped until after the Chinese New Year's on Monday... <_<

Hopefully, I'll get faster sometime soon. In the mean time, I'll pray this new hobby curbs my buying of expensive video games...

Thanks for reading!
 
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Might I ask why your name is infringement?

Also, saying "simultaneous F2L" is redundant. If anything, what you are learning is "intuitive F2L" or "Fridrich F2L" if you are learning from a basic alg set.
 
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Might I ask why your name is infringement?

Also, saying "simultaneous F2L" is redundant. If anything, what you are learning is "intuitive F2L" or "Fridrich F2L" if you are learning from a basic alg set.

You don't really need to correct him, he's a beginner....

Anyway, happy cubing, infringement153!
 
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Welcome to the forum. Let me be the first to give you your "cubing brief".

So first of, this forum is filled with some very awesome and dedicated members and we all want to help each other get better. Most everyone is friendly as long as you...

1. Use proper grammar and spelling.

2. Use the search function that you can find in the top left corner of every page on the forum. See if your question has been answered already, or if it belongs in the One Answer Question Thread . I made a short list of threads that you shouldn't make because they have been made before or because your question/discovery (you know what I mean) belongs inside of an already made thread (For example "What does the move F' mean" belongs in the One Answer Question Thread). Here's the list: http://www.speedsolving.com/forum/showthread.php?p=316191

3. Don't make claims that aren't true or try and argue something you know nothing about. (I'm not trying to be mean, just giving you all the information I can. :) )

4 (Optional). Lurk around the forum before posting. Not really necessary if you feel comfortable with what your posting.

5. Try and better the community. It's what we all want.

Also, just in the general scheme of "speedcubing", there are two types of solve: Lucky and Non-lucky. A "lucky solve" means you had a skip (IE. PLL / OLL skip.) A non-lucky solve means you completed all the steps. There are also single solves and averages, (in competition, you do an average of 5 to determine where you place in the competition). The world record official solve is 7.08 seconds, done by Erik Akkersdijk . It was a lucky solve, because he got a PLL skip. Heres a Video of it. The world record average was recently set by Feliks Zemdegs. It is the first official sub 10 average in competition. Video of it. Both Feliks and Erik are members of this community, as well as many other amazing cubers. There are tons of events, like Big Cubes, in which Dan Cohen reigns supreme. Heres a list of official events, and the best times in those events. http://www.worldcubeassociation.org/results/events.php . You can find some great tutorials from people on youtube like BadMephisto . The wiki is a collection of all our cubing knowledge. If we have an alg, it's there. Have fun getting better and enjoy the forums!

*My apologies if you already know some of this.
 
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Might I ask why your name is infringement?

Also, saying "simultaneous F2L" is redundant. If anything, what you are learning is "intuitive F2L" or "Fridrich F2L" if you are learning from a basic alg set.

You don't really need to correct him, he's a beginner....

Anyway, happy cubing, infringement153!
He didnt really correct him so much as point out something. That and you should always correct beginners so that they will learn sooner, rather than getting set in their ways.
 
GrammarNazi.jpg

This.
 
3. Don't make claims that aren't true or try and argue something you know nothing about.

Also, if you really do have a true claim (you yourself know it's true and you do know what you are talking about) but you are not ready to share the evidence, then don't mention it, or YOU WILL REGRET IT.

The Pochmann will eat you. Nom nom nom.
 
3. Don't make claims that aren't true or try and argue something you know nothing about.

Also, if you really do have a true claim (you yourself know it's true and you do know what you are talking about) but you are not ready to share the evidence, then don't mention it, or YOU WILL REGRET IT.

Um....be more specific, please? Or are you joking? :confused:

Excuse my inability to detect sarcasm...

I have a feeling that if I don't develop it, my time on these forums will be somewhat painful.

Random question:

Why x[(R' U R') D2] [(R U' R') D2] R2

over

R U2 R' U' R U22 L' U R' U' L

For permuting (permutating?) the corners in 2-look?
 
3. Don't make claims that aren't true or try and argue something you know nothing about.

Also, if you really do have a true claim (you yourself know it's true and you do know what you are talking about) but you are not ready to share the evidence, then don't mention it, or YOU WILL REGRET IT.

Um....be more specific, please? Or are you joking? :confused:

Excuse my inability to detect sarcasm...

I have a feeling that if I don't develop it, my time on these forums will be somewhat painful.

Random question:

Why x[(R' U R') D2] [(R U' R') D2] R2

over

R U2 R' U' R U2 L' U R' U' L

For permuting (permutating?) the corners in 2-look?

No reason :p

Either will do just fine.

And you're right, it's "permuting".
 
First you should probably learn the U and A permutations (only 4 algorithms). You can solve PLL entirely with just those. After you've learnt those, start with other edge permutations (H and Z), before learning more corner ones (E and Y, for example, can save a lot of time).
 
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