How to memorize 3 cycle no EO ( Edge Memo Help)

Cubegeek

Regular
Joined
Nov 25, 2007
Messages
74
I was having some difficulty meomrizing the edges while I use the method. Any tips?
 
are you memorizing them by the numbers? like each edge is numbered from 1-12. if you are, i don't know what's hard about it. maybe explain more?
 
Are you using 3-cycle that includes EO you separate EP and EO?

I think you can use images on both methods though... You can use numbers or letters for each sticker or piece.
 
while on this topic, i was wondering how to memorize edge orientation? And if Im completely off topic and there's no such step excuse me XD
 
I'm using this
you posted in the thread in which I gave some examples...

how do I memorise?

well...for just 1 cube, when going for speed, I do everything visually...I just follow the stickers around the cube, "seeing" the cycles...as it's not much information, I can hold it on short term memory...

I DNF a lot, so this is probably not the best approach if you're going for accuracy

for multi bld, where I need to remember a lot more stuff and for a longer time, I use the PA system for the edges

each edge stickers has a person/character and an action associated. So, each piece has 2 of these "pairs"

then, I make the images like this:

(starting point - no need to memorise it), person from the first sticker, action from the second sticker

so, if I have
UF -> FL -> RD (blue front, yellow top)
this would be:
FL person -> Sonic (from the game - blue/orange)
RD action -> fighting with a red light saber (action from Darth Vader, who is my red/white person)

then I put that first image in my first location at one of my roman rooms (actually not the first location, as I use it for the corners...it's the second one)
 
I have a question on this. When you're trying to memorize where you don't perform EO (like Pedro described), you could wind up with a few cubies that still need EO at the end. Maybe a couple are already flipped in place, or a 3-cycle comes out with the last cubie flipped. How do you memorize those? I've been having some success with doing BLD this way, but I hate having to deal with the leftover EO pieces. They're not bad if you do it visually, but how about for multi-BLD? (That's mainly what I'm using this method for - I'm still to slow to use it for regular BLD.)

I thought about memorizing something like UF->FU, RD->DR, but that seems so ridiculously inefficient. What I've gone with for now is using my hexadecimal method for memorizing the pieces that need flipping, but that seems so inefficient - if I'm going to do that, I might as well do a separate EO step anyway, at least from a memorization perspective (I suppose it still buys something for execution, but not really for memo).
 
I have a question on this. When you're trying to memorize where you don't perform EO (like Pedro described), you could wind up with a few cubies that still need EO at the end. Maybe a couple are already flipped in place, or a 3-cycle comes out with the last cubie flipped. How do you memorize those? I've been having some success with doing BLD this way, but I hate having to deal with the leftover EO pieces. They're not bad if you do it visually, but how about for multi-BLD? (That's mainly what I'm using this method for - I'm still to slow to use it for regular BLD.)

I let those pieces burn :). And if you use a fixed buffer, you don't have to worry about flipped edges at the end of 3-cycles (except about those, which are already in place)
 
I let those pieces burn :). And if you use a fixed buffer, you don't have to worry about flipped edges at the end of 3-cycles (except about those, which are already in place)

So you use a fixed buffer? I can see where that would help with that, yes. But what about the ones already in place then? I know you must have some way of memorizing them, or you wouldn't be able to pull off these massive multi-BLD solves. What exactly do you memorize for them? (Or were you being precise and not joking above - you imagine the pieces burning on the cube or something?)

BTW, congrats on your 11/18 (or whatever it is - sorry I can see how it would be hard to count all those cubes!). Good attitude about the DNFs.
 
I let those pieces burn :). And if you use a fixed buffer, you don't have to worry about flipped edges at the end of 3-cycles (except about those, which are already in place)

So you use a fixed buffer? I can see where that would help with that, yes. But what about the ones already in place then? I know you must have some way of memorizing them, or you wouldn't be able to pull off these massive multi-BLD solves. What exactly do you memorize for them? (Or were you being precise and not joking above - you imagine the pieces burning on the cube or something?)

BTW, congrats on your 11/18 (or whatever it is - sorry I can see how it would be hard to count all those cubes!). Good attitude about the DNFs.

uhm, i don't imagine the piece itself, but i imagine how the corresponding image burns :). Every kind of modification (under water, exploding, ...) works for memorizing flipped pieces in place.
 
Thanks - that's quite helpful. I think I can use something like that. I was wondering how to store it efficiently, but I can just imagine several images burning all at the same location, and only use one location in my Roman Room.

Maybe for corners, I can use burning for clockwise, and frozen for counterclockwise, or something similar.

Thanks, Tim! I really think that will help me out.
 
well...

I currently just imagine my person/character for that piece upside-down :D

or just visually, as I'm still doing just a few cubes (tried 5 at most)...

but I guess Tim's idea is good...

still need to come up with a better system/idea for the corners...

I'm now just doing CO visually in all cubies, and using the Major System for the permutations...
 
Back
Top