Move count for speedsolvin' 3x3

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I just did 3 slow solves using my normal method. Going slow, I saw some shortcuts which I wouldn't have seen going fast so I ignored them.

1. 57 moves
2. 61 moves
3. 53 moves

A lot of people are trying to use advanced F2L methods, double insertion or excessive use of free slots. Sometimes I think that just pure speed helps me rather than thinking about tricky shortcuts that save one or two turns but force me to regrip or use awkward moves.

I get 57,57,42,50 but doing it slowly. 50-60 is normal for Fridrich.

In speedsolving, I want to use keyholes badly but always miss them or by the time I see them, it is always "ah screw it, let's move on" :fp. It might be the fact that they often end up in the wrong hand position.

The problem with speedsolving is that it is difficult to balance move count with finger-tricks and lookahead.

Give me 2 minutes and I can do all the efficient moves :)


Recently I have been taking advantage of the keyhole method in my Fridrich solves. If I have the corner piece oriented and in position in FRD AND the edge piece is in the top layer AND the slot in BRD is free, I use a quick fingertrick of (UD')RU'R'D' to insert the edge.

You mean (UD')RU'R'D? Beginning and end should be opposite.
 
- Know when you have 'good' or 'bad' f2l edges. A 'good' f2l edge is one that can be solved using any or all of <R, U, L> moves. A 'bad' one is one that requires an F face turn or a rotation to be solved.

What he said. Almost nobody ever knows this, sadly :(
 
- Know when you have 'good' or 'bad' f2l edges. A 'good' f2l edge is one that can be solved using any or all of <R, U, L> moves. A 'bad' one is one that requires an F face turn or a rotation to be solved.

What he said. Almost nobody ever knows this, sadly :(

I know this, yay ZZ.

For me if the F is R'FRF' or some variations it is still good, at least for me. F'U'F sux for me, worse than cube rotation :mad:.
 
I just did 3 slow solves using my normal method. Going slow, I saw some shortcuts which I wouldn't have seen going fast so I ignored them.

1. 57 moves
2. 61 moves
3. 53 moves

A lot of people are trying to use advanced F2L methods, double insertion or excessive use of free slots. Sometimes I think that just pure speed helps me rather than thinking about tricky shortcuts that save one or two turns but force me to regrip or use awkward moves.

I get 57,57,42,50 but doing it slowly. 50-60 is normal for Fridrich.

In speedsolving, I want to use keyholes badly but always miss them or by the time I see them, it is always "ah screw it, let's move on" :fp. It might be the fact that they often end up in the wrong hand position.

The problem with speedsolving is that it is difficult to balance move count with finger-tricks and lookahead.

Give me 2 minutes and I can do all the efficient moves :)


Recently I have been taking advantage of the keyhole method in my Fridrich solves. If I have the corner piece oriented and in position in FRD AND the edge piece is in the top layer AND the slot in BRD is free, I use a quick fingertrick of (UD')RU'R'D' to insert the edge.

You mean (UD')RU'R'D? Beginning and end should be opposite.

I don't like the UD' in this case. For me the better way to do this, though not very intuitive, is R2U'R'UR2'.
 
- Know when you have 'good' or 'bad' f2l edges. A 'good' f2l edge is one that can be solved using any or all of <R, U, L> moves. A 'bad' one is one that requires an F face turn or a rotation to be solved.

What he said. Almost nobody ever knows this, sadly :(

I know this, yay ZZ.

For me if the F is R'FRF' or some variations it is still good, at least for me. F'U'F sux for me, worse than cube rotation :mad:.

Not sure what you meant.
 
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