New PLL Parity Alg?

I figured out this alg for PLL parity:

r2 U2 r U2 r2 U2 r2 U2 r U2 r2


I'm not sure if anyone's already discovered this. It's essentially Takafumi's H perm (http://www.youtube.com/watch?v=vx0tma0rqfc) using two layers on the R layer and one on the U layer. Anyway, tell me what you think of the alg.

Sorry, but this is not a new alg. I have been knowing about it since I seen it at:
http://www.youtube.com/watch?v=TRF2vicxIn0

for about a year and a half.

In fact, I just mentioned this alg to someone in the comment page of this video:
http://www.youtube.com/comment_servlet?all_comments&v=KgmJg5PSifw&fromurl=/watch?v=KgmJg5PSifw&NR=1

In short, nice that you discovered it too, but it is really not that new.
Yeah, I assumed someone already had thought it up. Thanks for informing me though.
 
I use this algorithm for the virtual 6x6x6, it's easier to perform. I just watched one of qqwref's replays on hi-games.net and then figured out the moves for this algorithm.
 
I figured out this alg for PLL parity:

r2 U2 r U2 r2 U2 r2 U2 r U2 r2


I'm not sure if anyone's already discovered this. It's essentially Takafumi's H perm (http://www.youtube.com/watch?v=vx0tma0rqfc) using two layers on the R layer and one on the U layer. Anyway, tell me what you think of the alg.

Replace the double layer moves by inner slices and add the final U2 and you get a supercube-safe agorithm (which is not the case of the usual PLL parity algs). It might be interesting for BLD for example.
 
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