Already Existing Concept/Method Thread

Sorry to bump, but I have a question before I make an entire new thread on it.
What if, Once we reach one of the 2 Look OLL algorithms, we solve the entire last layer from there? Basically, force a PLL skip once we solve the 2 look OLL case?
 
I'm not sure if I follow. Could you explain the steps and what they achieve. For example. OLL/PLL is two steps:
1. Orientation of Corners + Orientation of Edges
2. Permutation of Corners + Permutation of Edges
... CLL/ELL is:
1. Orientation and Permutation of Corners
2. Orientation and Permutation of Edges
 
It's hard to explain, see it's basically ZBLL, but only from the 2 look OLL Cases.
See we finish F2l, and we set up a 2 look OLL case. From there, we look at the orientation of the pieces, and based on that, perform an algorithm to orient and permute all pieces at the same time, removing the need for PLL.
 
So like do EOLL and then ZBLL it? That would work really well for Petrus...

Or OCLL and then doing ELL + CPLL at the same time? That might work...
 
It's hard to explain, see it's basically ZBLL, but only from the 2 look OLL Cases.
See we finish F2l, and we set up a 2 look OLL case. From there, we look at the orientation of the pieces, and based on that, perform an algorithm to orient and permute all pieces at the same time, removing the need for PLL.

ZBLL = Permute Corners, Permute Edges, Orient Corners.
 
Yes but this is all those steps in one algorithm. You orient and permute the edges and corners at the same time, but you only need to do it directly form the 2 look OLL cases.
 
You can add mine to the list if you want, even though I don't recommend anyone use it because it has slightly more to memorize than Fridrich, depending on the variation.

http://athefre.110mb.com/
 
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What do you mean by "2 look OLL cases"?

Ok, you know how we have 7 Olls that we use for 2 look OLL? that's what I mean. Steps would be like this.

Cross
F2l
2 look OLL
Solved.

So the main thing would be looking at all the possible permutations of those 7 cases, finding algs for them, then fixing the entire LL from the 2 look case.
 
So you take all the two look OLLs and then solve them and the permutation of both the edges and the corners at the same time?



Recognition would be awful though...
 
What do you mean by "2 look OLL cases"?

Ok, you know how we have 7 Olls that we use for 2 look OLL? that's what I mean. Steps would be like this.

Cross
F2l
2 look OLL
Solved.

So the main thing would be looking at all the possible permutations of those 7 cases, finding algs for them, then fixing the entire LL from the 2 look case.

sounds like CLL/ELL
not new, just not popular.
 
What do you mean by "2 look OLL cases"?

Ok, you know how we have 7 Olls that we use for 2 look OLL? that's what I mean. Steps would be like this.

Cross
F2l
2 look OLL
Solved.

So the main thing would be looking at all the possible permutations of those 7 cases, finding algs for them, then fixing the entire LL from the 2 look case.

sounds like CLL/ELL
not new, just not popular.

Yup, that's what I was thinking. CLL/ELL is probably the most sensible way to solve permutation during a '2-look' OLL. Its also is possible to do EO+EP before CO+CP, which is actually slightly less moves, but more algs [ref]. You could also do stuff like permuting edges while orienting corners, but that would just be a bit zany :rolleyes:
 
What do you mean by "2 look OLL cases"?

Ok, you know how we have 7 Olls that we use for 2 look OLL? that's what I mean. Steps would be like this.

Cross
F2l
2 look OLL
Solved.

So the main thing would be looking at all the possible permutations of those 7 cases, finding algs for them, then fixing the entire LL from the 2 look case.

sounds like CLL/ELL
not new, just not popular.

Yup, that's what I was thinking. CLL/ELL is probably the most sensible way to solve permutation during a '2-look' OLL. Its also is possible to do EO+EP before CO+CP, which is actually slightly less moves, but more algs [ref]. You could also do stuff like permuting edges while orienting corners, but that would just be a bit zany :rolleyes:

Actually I think I'm going to look into that, permuting edges while orienting corners and then permutating corners while orienting edges...
 
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