[WR] Tomasz Zolnowski 10.07 3x3x3 average

well actually. i know what Toire-Dakku is saying. he is my fellow countrymen. in the Philippine competition. we only award 0.02 with an extra solve. but not higher than that. alot of us getting a 0.12s and 0.15s.

and we rule DNF i think 3 times on 0.03. we didn't know that 0.03 is a timer malfunction until yesterday.

as mam SHELLY answered one of my question. 0.02 and 0.03 as a rule of thumb is a timer malfunction therefore awarded an extra solve. and higher than that is a DNF.

@Toire-Dakku. well we learn from all our mistakes. but as i remembered as a MAIN JUDGE for several competition. i only awarded 0.02 an extra solve. and clearly we have a talk with JB on rizal open about ENZO getting a 0.03 which we ruled out a DNF.
 
Actually, I'd like to know this: how many times did you see a 0.02 or 0.03 treated as a DNF? I'd like to know the number of times you saw this happen in competition.

I *think* I remember Bob Burton declaring a 0.03 as a DNF, because he thought only a 0.02 was a legitimate timer malfunction. But I could be remembering that wrong - if I'm not using a memory system, my memory is not all that reliable. :p Since I can't even remember what competition that was at, I would say my memory is pretty unreliable on this. I certainly can't remember who the DNF went to.

I'd say about 3 or 4 0.02-0.03s. I can't be sure of my memory.

I also remembered that I DNF'd one 2x2 solve. the timer showed 0.1x, if i remember correctly. I completely agree that it should be a DNF.

I do remember one 0.02, Sittinon Sukhaya. His hands were actually on the timer when it started by itself. I wouldn't know if he was playing around with it. I also remember hearing that it was ruled as a DNF.

Was it this one? I'm not sure if that's the exact solve.

http://www.worldcubeassociation.org/results/p.php?i=2009SUKH01
sittinoncopy.jpg
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@TheJoker, Hello kuya Allan haha! Yes, I'm glad that there might be action now on this issue about the timers. I agree that 0.02-0.03's should be credited, and times higher than that should be a DNF. I hope it can be clear in the rules soon on what should be credited and what shouldn't be.
 
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I have an idea for solving these cases:
If the competitor's hands leave the stack and the stack stops, but he haven't touched the cube, he can reset the timer and start it again. In this case every 0.02 and 0.03 would be dnf too if you solve the cube and didn't reset the timer. But you could avoid this easyly.
What is your opinion about this?
 
Doesn't look like a timer malfunction to me...You can see that after he takes his hands off the timer and picks up the cube, his forearms just barely touch the timer's pads...
 
I have an idea for solving these cases:
If the competitor's hands leave the stack and the stack stops, but he haven't touched the cube, he can reset the timer and start it again. In this case every 0.02 and 0.03 would be dnf too if you solve the cube and didn't reset the timer. But you could avoid this easyly.
What is your opinion about this?
That's not good. This means that the competitor can have extra inspection time. In this case an extra attempt should be given like the current rules already state.

For more about whether you think the record should count, please discuss that in http://www.speedsolving.com/forum/showthread.php?t=15936
 
What if we had stackmat timers which you have to hit both pads simultaneously in order to start and stop the timer?

Would there be any problems?

And/or perhaps, the timers should make a sound to confirm that the timer has started or stopped?
 
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What if we had stackmat timers which you have to hit both pads simultaneously in order to start and stop the timer?

Would there be any problems?

And/or perhaps, the timers should make a sound to confirm that the timer has started or stopped?
The ones we have now already have to be stopped simultaneously.
Before they start (red light-> green light) you also need to touch the pads simultaneously, but releasing just one hand will start them (green light)

The problem is that if you release just one hand and touch that pad again the timer will stop.
But if the timer wouldn't start after one hand is release it would be possible to start turning the cube before the timer is running (by keeping the other hand on the timer)
 
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