arckuss123
Regular
i was just wondering that how many parity cases are there on a 5x5 rubiks cube.
thanks
thanks
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So I finally got my V5 3 days agoTurned out to be better than I expected
Anyway, I came across a couple of sources (including cutex.info, bigcubes.com, Erik's video, etc.) claiming different numbers of cases for the last two tredges: one said 2, another said 7, another said 12, another said 15... Point is, I was completely confused.
So this was what I did: Defining the last two midges as solved, we have 4! = 24 cases. And after many many many hours of work, I've categorized them into 8 groups.
A
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B
*
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C
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D
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E
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F
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G
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H
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All cases within the same group can be transformed into the asterisked case either by doing a U2, or by flipping one of the tredges. You never have to do both, i.e. U2 and flip one of the tredges. And to flip one of the tredges, you need an average of exactly 2 moves, you can see how I arrived at this number later on.
So in other words, excluding the solved case, there are only 7 algorithms needed for the last two tredges, and there isn't even a need to mirror any of them. I suck at mirroring on the fly (be it L/R or F/B), so this is definitely good for me.
To flip one of the tredges:
0 moves: 1 case
1 move: 3 cases
2 moves: 13 cases
3 moves: 5 cases
That gives us an average of (0+3+26+15)/22 = 2 moves.
Now, AvG versus bigcubes.com. With the bigcubes.com tredge-pairing method, the probability of ending up with each case is obvious, you just have to count the number of cases in each group:
A: 1/3 (easiest, intuitive case)
B: 1/6
C: 1/6
D: 1/12
E: 1/12
F: 1/12
G: 1/24
H: 1/24
With AvG, it's a little different: Cases C, D, E, F and G can only occur if they were already like that right from the start, i.e. once the centers were done. So the combined probability of cases C, D, E, F and G occurring is 1/(24*23) + (1+4+2+2)/(24*23*22*21) = 0.00185, that's 0.2%. (Someone double check this for me please!)
So actually, the only cases that ever appear are A and B (and of course H). Solving A is intuitive. So you only need to learn one alg to solve B if you're doing AvG tredges.
If you get cases C, D, E, F or G, consider yourself unlucky and do the alg for either A or B to reduce the case to A or B. There really isn't any point in learning algs for these cases because they occur so rarely that you don't really get to practice them at all and you'll probably take longer to recall them than to do 2 algs.
Besides, for cases like D and G, you probably would've recognized them while pairing tredges and fixed them while it was still easy.
A bit depending on your edge paring method how many you will encounter, all is in the link above as Mads wrote
For AvG you will encounter 2 , where you normally you can do with 1 (edge flip/swap), as the others (I only encounter a single edge flip) can be prevented in previous steps.
According to http://www.speedsolving.com/wiki/index.php/Parity :
A bit depending on your edge paring method how many you will encounter, all is in the link above as Mads wrote
For AvG you will encounter 2 , where you normally you can do with 1 (edge flip/swap), as the others (I only encounter a single edge flip) can be prevented in previous steps.
And what if i do NOT pair edges ?
Per
Parity Cases
'USING THE CAGE METHOD AVOIDS THESE PARITIES. THESE PARITY ALGORITHMS ARE ONLY FOR THE REDUCTION METHOD FOR BIG CUBES'
nah cage does not avoid parity. say for the LL, it is possible to get the "oll parity". is that not a parity? or, it is also possible to get the parity whereby the FUr and BUr edges need to be swapped. cage does not avoid parity, and the parity algorithms can be used for cage (in the pure form). even in the system that I use I get parities. and I do HATE parities :O though they are part of the 15 cases for opposite dedges I know..According to http://www.speedsolving.com/wiki/index.php/Parity :
A bit depending on your edge paring method how many you will encounter, all is in the link above as Mads wrote
For AvG you will encounter 2 , where you normally you can do with 1 (edge flip/swap), as the others (I only encounter a single edge flip) can be prevented in previous steps.
And what if i do NOT pair edges ?
Per
Parity Cases
'USING THE CAGE METHOD AVOIDS THESE PARITIES. THESE PARITY ALGORITHMS ARE ONLY FOR THE REDUCTION METHOD FOR BIG CUBES'
I think Per should Pair
[thread hijack]
There are 4 distinct scenarios considering the parities of all piece types on a supercube 5x5.
Can anyone correctly guess all 4? (Stefan, Lucas, Johannes, I know you guys would know this). Let's give others a chance for a time, then you guys can answer ;-)
--edit--
:fp
Oops! I made a major error in saying the supercube 5x5 had 6 distinct scenarios, it's actually only 4. Bonus points, though, to anyone who can list all 6 scenarios on the supercube 7x7 (the error I made to get that super 5x5 had 6 cases, I was thinking of the 7x7). By the way, there is a simple method to determine all 6 scenarios too, but I'm sure some of you already know that ;-)
Chris
[/thread hijack]
With AVG edge-pairing you only encounter 1 of them 50% of the time
And exactly why wouldn't i know it also ?? :rolleyes:
Per
[thread hijack]
There are 4 distinct scenarios considering the parities of all piece types on a supercube 5x5.
Can anyone correctly guess all 4? (Stefan, Lucas, Johannes, I know you guys would know this). Let's give others a chance for a time, then you guys can answer ;-)
--edit--
:fp
Oops! I made a major error in saying the supercube 5x5 had 6 distinct scenarios, it's actually only 4. Bonus points, though, to anyone who can list all 6 scenarios on the supercube 7x7 (the error I made to get that super 5x5 had 6 cases, I was thinking of the 7x7). By the way, there is a simple method to determine all 6 scenarios too, but I'm sure some of you already know that ;-)
Chris
[/thread hijack]
Sorry but this is wrong. I put the correct statement in spoiler tags too.A quarter turn will only toggle parity of a piece that is either in the middle of a face (along that slice) or on an edge, which is why it's the +centers and midges but not the xcenters or obliques that get parity.