New Method/Concept Thread

guitardude7241

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I've been seeing all sorts of new concepts for methods, different suggestions for doing parts of an already existing method, and every possible change you could imagine to a method. Does anyone else think new methods, or any change to an already existing method, be posted in this thread and discussed, instead of having countless different threads?
 
True, but I'd guess there will be a few good ideas, with the majority being horrible ideas. Those few good ideas would be worth obtaining, even if there were many horrible ideas posted.
 
True, but I'd guess there will be a few good ideas, with the majority being horrible ideas. Those few good ideas would be worth obtaining, even if there were many horrible ideas posted.

I think this thread is a good idea. I think if one of us comes up with a good method/concept, then we could start a new thread for that method/concept. We can simply just forget about the bad ideas in this thread.
 
thats not exactly my method...I do place edges though. I personally prefer it to f2l pairs or block building.
If you learned petrus/roux, you'd find those ideas of blockbuilding are much better, with practice. Plus, you're biased towards your method of getting the 2x2x3 block, because you created it.
 
I think we should spit out random stuff in this thread until someone comes up with a good idea! Like.......
Building a 2x2x1 block on the right side and a 2x2x1 block on the left side. That would leave much more freedom of movement to solve corners or edges or anything else.
 
I think we should spit out random stuff in this thread until someone comes up with a good idea! Like.......
Building a 2x2x1 block on the right side and a 2x2x1 block on the left side. That would leave much more freedom of movement to solve corners or edges or anything else.
Please, no useless, random ideas. That 2x2x1 block idea is just the Roux method on estrogen.
 
Ok here's an idea for petrus users: After the 2x2x3 block, orient the edges permute the corners in such a way that the corners can be solved using just <R,U> moves. Finish the F2L (so you have a 2x3x3 block), then finish the LL (EPLL+COLL). I don't know anything about the move count. I only just came up with this idea a few hours ago. I have a feeling that EJF2L is better...
 
Ok here's an idea for petrus users: After the 2x2x3 block, orient the edges permute the corners in such a way that the corners can be solved using just <R,U> moves. Finish the F2L (so you have a 2x3x3 block), then finish the LL (EPLL+COLL). I don't know anything about the move count. I only just came up with this idea a few hours ago. I have a feeling that EJF2L is better...

I only just came up with that two years ago. :)
 
Yeah, it's been tried, and I tried to help come up with the CP algs before realizing the recognition was impossible :P

A similar idea was to use ZZ or intuitive VH to orient edges before/during the last Fridrich slot, and then insert the pair while solving CP. Then you can do the entire last layer 2gen, and as it turns out one-look last layer is quite feasible (~80 cases, I believe). The recognition's better for this, but still pretty difficult.
 
I just came up with this, build a 2x2x2 block Then build 2x2x1 blocks around it, then fix bad edges. Then you solve the rest of the cube with only R and U (or L and U depending on how you fix them. R U is more preferred though).
 
Extended Phasing (ZZ)

Probably not new, but I'll mention it anyway:

On insertion of the final C+E Pair of ZZ F2L, solve LL edge permutation, to allow finish with non-edge permuting COLL. Setting up edge permutation can be done with 2-gen algs.

Normal phasing (i.e. permuting two opposite edges) can be done quite easily using the sexy move (R U R' U'). Do it, by keeping the FR C+E pair in the front-left of the U-layer, then apply the sexy move until the UL edge is opposite the correct edge in UR, then insert the pair using U R U2 R'.

To convince you all algs can be 2-gen: If you have a cube with phased (but not correctly permuted) LL edges, they can be fixed using this long, but pretty nice 2-gen alg: R U2 R2 U2 R' U2 R U2 R' U2 R2 U2 R

After that, its non-edge permuting COLL and yer done :D

I don't know how many algs are required to do this in one look, or how many moves are required on average, but it might be worth checking out if interested in phasing, but don't immediately want to learn all 80 ZZLL algs.
 
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That's genius! When you instert the last pair it orients the edge then you can solve and permutate the corners. So you can solve the LL in one algorithm. BTW you should do the top 2x2x1 2nd.
 
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