Okay, here is the complete list. I do recommend NOT to memorize them as some sort of algorithm, but rather try to figure out each case how you can bring a specific target sticker to a place where you can do the swap with Y (in case of a corner) or one of the 3 edge algorithms (Ja, Jb, T). Only use this table as a sort of "cheat sheet" to check if you are correct, or if you really struggle to come up with a solution on your own.
(Also, although I double checked it, let me know if something is wrong in the table.)
Every case can be solved with 2 moves at most (except edge case "E", that requires 3 moves).
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Old Pochmann method, with pseudo-Y, Ja, Jb, T, Ra perms.
Speffz lettering:
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corners
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buffer = Ulb (letter "A"), side effect = UL-UB edge swap
ALG-1 (pseudo Y perm): target = Rfd (letter "P"), algorithm: R U' R' U' R U R' F' R U R' U' R' F R
A: n/a
B: (R D') Y (D R')
C: (F) Y (F')
D: (F R') Y (R F')
E: n/a
F: (F2) Y (F2)
G: (D2 R) Y (R' D2), or (F2 R') Y (R F2)
H: (D2) Y (D2)
I: (F' D) Y (D' F)
J: (R2 D') Y (D R2), or (F2 D) Y (D' F2)
K: (D R) Y (R' D'), or (F D) Y (D' F')
L: (D) Y (D')
M: (R') Y (R)
N: (R2) Y (R2)
O: (R) Y (R')
P: Y
Q: (R' F) Y (F' R)
R: n/a
S: (D' R) Y (R' D)
T: (D') Y (D)
U: (F') Y (F)
V: (R' D') Y (D R), or (F' R') Y (R F)
W: (R2 F) Y (F' R2)
X: (D F') Y (F D')
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edges
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buffer = UR (letter "B"), side effect = Ubr-Ufr corner swap
ALG-2 (T-perm): target = UL (letter "D"): R U R' U' R' F R2 U' R' U' R U R' F'
ALG-3 (Ja-perm): target = UB (letter "A"): x R2 F R F' R U2 r' U r U2 x', or alternatively: U' R' U L' U2 R U' R' U2 R L
ALG-4 (Jb-perm): target = UF (letter "C"): R U R' F' R U R' U' R' F R2 U' R' U'
A: Ja
B: n/a
C: Jb
D: T
E: (l d' l) T (l' d l')
F: (d' L) T (L' d)
G: (d l') Jb (l d'), or (d' l) Ja (l' d)
H: (d L') T (L d')
I: (l') Ja (l)
J: (d2 L) T (L' d2)
K: (l') Jb (l)
L: (L') T (L)
M: n/a
N: (d L) T (L' d')
O: (d' l') Jb (l d), or (d l) Ja (l' d')
P: (d' L') T (L d)
Q: (l) Jb (l')
R: (L) T (L')
S: (l) Ja (l')
T: (d2 L') R (L d2)
U: (l2) Jb (l2)
V: (D2 L2) T (L2 D2), or (D' l2) Ja (l2 D), or (D l2) Jb (l2 D')
W: (l2) Ja (l2)
X: (L2) T (L2)
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parity
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Do this between edges and corners executions of you have odd number of edges and corners. This swaps both side effects.
ALG-5 (Ra-perm): R U' R' U' R U R D R' U' R D' R' U2 R' U'