Poll question: Where did you learn to solve the cube.

did you learn the cube on Rubiks.com, Jperm, Grubiks, or another place.

  • rubiks

    Votes: 9 22.5%
  • grubiks

    Votes: 1 2.5%
  • jperm

    Votes: 9 22.5%
  • other

    Votes: 21 52.5%

  • Total voters
    40
I learned the cross from jperm and rest from cubehead(oldest series one)originally I was going to learn cube head one but the daisy was more difficult than jperm's approach of cross for me, lol
 
But, but, but there are no pictures 😭 (bro is so smart to learn from that.)
I mean, keep in mind that Chris started cubing in the 1980s (?) so this was probably the best thing they had back then. Still very impressive from him.

As for me, my dad taught me when I was 5 years old from looking at J Perm videos (I think). Now I'm 16 and I'm still going strong 😄
 
First layer I discovered myself, second layer and LL edge orientation was taught by a schoolmate around 2004, the rest of the LL algs was developed / discovered by me. I'm still proud of this achievement, and I've never seen my algs on any website. :D
I was able to solve the cube in about 1:30 before I switched to Petrus (<1:00), and ultimately, to Roux (<0:15).

But I still remember my method, because all the algs are super easy to recall.
 
First layer I discovered myself, second layer and LL edge orientation was taught by a schoolmate around 2004, the rest of the LL algs was developed / discovered by me. I'm still proud of this achievement, and I've never seen my algs on any website. :D
I was able to solve the cube in about 1:30 before I switched to Petrus (<1:00), and ultimately, to Roux (<0:15).

But I still remember my method, because all the algs are super easy to recall.
What are the algs?

Edit: also I think this is my 1000th message on this forum! Nice
 
What are the algs?

Edit: also I think this is my 1000th message on this forum! Nice

All of the algorithms go with first layer on top, LL on bottom.

Here is why I love my system:
- All of the 5 algorithms are "take out a top layer corner out in one way, put it back in another way".
- All LL corner algs are symmetric in a sense that "do this with the top right corner, then do the same with the top left corner" (basically mirroring the same step).


Because if these, you only have to remember how to take a corner out and put it back in.
For example, "short side out" (of the top right corner) with normal notation is R' D R. Top left corner would be L D' L'.
"normal out" is R' D' R D, or L D L' D'.
"long side out" is R' D2 R D2, or L D2 L' D2.
"direct in" (from bottom right to top right) is R F' R' F, or from bottom left to top left: L' F L F'.

When I teach this method, I don't bother them with notations; I only ask them to focus on the top layer corner they are moving around; and remember the bold text; plus a couple of extra things like what orientation the cube should be in before the step.

The algs are in order:
1. Middle layer: "prepare, short side out, rotate cube, normal in."
The "prepare" is either a D or D', depends on the direction. The full alg in modern notation is one of these:
- BF to RF: D' (R' D R) y (D L D' L')
- BF to LF: D (L D' L') y' (D' R' D R)

2. EO: "top right corner normal out, direct in".
This is (R' D' R D) (R F' R' F), repeat with proper orientation multiple times if necessary.
Goes from 0 edges -> 2 adjacent (back and left) -> 2 opposite (left and right) -> 4 edges.

3. EP: "top right corner long side out, normal in."
This is (R' D2 R D2) (D' R' D R), which of course can be simplified, and turns out to be a version of a regular Sune.
This swaps front and right edges.
For opposite swap, do it twice (orient the cube after the first one properly).

4. CO: "top right corner long side out, normal in; then same with top left corner."
Note that this is the same as Step 3, but with two corners.
This is (R' D2 R D2) (D' R' D R) (L D2 L' D2) (D L D' L'), and it twists the two bottom corners in a way that the side stickers move down.
You'll have to repeat this multiple times (3 times worst case) in order to twist all the corners until everyone is oriented correctly.

5. CP: "top right corner long side out, direct in; then the same with top left corner."
This is (R' D2 R D2) (R F' R' F) (L D2 L' D2) (L' F L F').
You can also change the direction if you swap the order of the corners: left first, then right:
(L D2 L' D2) (L' F L F') (R' D2 R D2) (R F' R' F).
(Repeat this step if you have other cases.)
This is an A-perm, and it is slightly longer than the standard, but I always found it so much easier to learn, especially for a complete beginner!

Step 1-4 is quite standard, but I've never seen the Step 5 A-perm variant anywhere in any beginner tutorial.

I also noticed that if you solve an A-perm with the first alg, the first F' move is completely irrelevant; it turns a completely solved side at that point! Therefore it can be removed, and the whole alg shortens to R' D2 R D2 F L D2 L' D2 L' F L F2, which is unfortunately messy and still longer than the standard, so it's not that useful, but still, I discovered it on my own. :)
 
I learned it not off of Rubik’s directly, but from a website (that no longer exists) that taught the same exact method. It does ll differently then other methods, because it used F U R U’ R’ F’ to do eo, sune to orient corners, A perm but no rotation (R’ F R’ B2 R F’ R’ B2 R2). Then it uses a very weird U perm method where you buy the bar in the back and do F2 [U, U’] L R’ F2 L’ R [U, U’]. Whether you did U or U’ would depend on which one you got, or wanted to do in the case you got h or z perm.
 
image.webp

This book
 
Back
Top