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I noticed that lately there were a boom of high level and relevant inquires about cube theory, algorithms, how and why puzzles work.
That is a refreshing change on the forum, because the last months was full of nonsense and ridiculous discussions.
I want to keep seeing that sort of inquires.
examples:
As with the 3x3x3 solvers, the computer uses whatever solving algorithm - it can be the layer by layer method if that is what was programmed by a programmer.
One solving algorithm for a 4x4x4 is the three phase reduction to a 3x3x3, then solving it like a 3x3x3 (originally the 8 step solver by Charles Tsai): https://www.speedsolving.com/threads/kociemba-explained-verbally.44421/#post-911606
Another solving algorithm by Bruce Norskog uses 5 steps...
That is a refreshing change on the forum, because the last months was full of nonsense and ridiculous discussions.
I want to keep seeing that sort of inquires.
examples:
- how sune OLL is possible ? because the possible case is only 2 or 4 corners twisted.
- why ZBLL has only 72 cases for each ZBLL (except H-ZBLL) ? if i imagine ZBLL like PLL it will be 21 with 4 posibble position, so that should be 84
- and why H-ZBLL has only 40 cases? the reason i asking this is same like question number 2
- mencarikebenaran
- Replies: 9
- Forum: General Speedcubing Discussion
Many cubers can guess the each color of the blind-side 2 EPs (mostly BU & LU) without AUF.
I want to learn that ability, so that I could apply it for ZBLL recognition process after COLL.
For example, Superman can guess what the colors of the 2 EPs (BU & LU) are, but I can’t.
No. 1
No. 2
No. 3
No. 4
Does anyone tell me how to do it, or any document or video in the web?
I want to learn that ability, so that I could apply it for ZBLL recognition process after COLL.
For example, Superman can guess what the colors of the 2 EPs (BU & LU) are, but I can’t.
No. 1
No. 2
No. 3
No. 4
Does anyone tell me how to do it, or any document or video in the web?
- Tito_H
- Replies: 9
- Forum: General Speedcubing Discussion
I know that computers do random state for 4x4, but I don't know what method it uses to solve the cube.
As with the 3x3x3 solvers, the computer uses whatever solving algorithm - it can be the layer by layer method if that is what was programmed by a programmer.
One solving algorithm for a 4x4x4 is the three phase reduction to a 3x3x3, then solving it like a 3x3x3 (originally the 8 step solver by Charles Tsai): https://www.speedsolving.com/threads/kociemba-explained-verbally.44421/#post-911606
Another solving algorithm by Bruce Norskog uses 5 steps...
More clearly defined as: within a given 1LLL alg set (one that end with a solved state and deal with permutation and orientation of LL pieces simultaneously), what do the shortest algs (arbitrarily defined as below the 33th percentile in movecount; need a better definition) have in common?
What can we learn from these common traits for algset development and selection?
Take ZBLL as an example
I'm not a maths major and only know basic group theory (call it cube theory) so please put answers in simple terms.
I can't check the forums very often and I'm not in a hurry for an answer so please...
What can we learn from these common traits for algset development and selection?
Take ZBLL as an example
I'm not a maths major and only know basic group theory (call it cube theory) so please put answers in simple terms.
I can't check the forums very often and I'm not in a hurry for an answer so please...
- NukesAway
- 1lll alg sets group theory method development zbll
- Replies: 7
- Forum: Puzzle Theory