After days of thinking and lots of failed methods, I present the BTOL method for the 2x2. This method(as you can read from the title) presents a new 2x2 method to rival eg.
Credits
Bttyx: proposed and thought of ideas for method and created some algs
That0newe1rdo:created some algs, split the algs into subgroups
Without further ado, here are the steps:
1.solve a face, with two corners solved and the other two orientated.(Max 3 moves)
2.Solve the rest of the cube(or BTL6C as I would like to call it)
Stats:
Average moves: 10.8
Numbers of algs: 1236
Pros:
-advanced solvers can easily one look using this method, allowing for faster solves without pause
-colour neutral people can easily solve the first step with 2 or less moves, allowing for optimal solutions.
Cons:
a lot of algs(compared to eg)
If you do not know how to one look, recog is bad for BTL6C
Example solves:
(Not yet, plan to put in when I have time)
Credits
Bttyx: proposed and thought of ideas for method and created some algs
That0newe1rdo:created some algs, split the algs into subgroups
Without further ado, here are the steps:
1.solve a face, with two corners solved and the other two orientated.(Max 3 moves)
2.Solve the rest of the cube(or BTL6C as I would like to call it)
Stats:
Average moves: 10.8
Numbers of algs: 1236
Pros:
-advanced solvers can easily one look using this method, allowing for faster solves without pause
-colour neutral people can easily solve the first step with 2 or less moves, allowing for optimal solutions.
Cons:
a lot of algs(compared to eg)
If you do not know how to one look, recog is bad for BTL6C
Example solves:
(Not yet, plan to put in when I have time)
Last edited: