The 2x2x2 "Example Solve" Game!

Next: F U2 F2 U' F R2 F U' R'
There’s two possible solutions I would do here:

z2 x’ // inspection
U R’ U2’ R’ U R’ // Face
U2’ R U2 R2 U2 // CLL

z2 x’ // inspection
U R’ U2’ R’ U R3 // CLL
U2’ R’ U2 R2

Both are the same move count.

The first one avoids an R3. However, you have to use an alg that ends in a U2 AUF, as avoiding AUF would require a regrip in the middle of the solve.

The second one uses an R3 and by doing so uses the alg with no AUF.

Next: F U2 F' U' R2 U' R' F' U2 F’
 
There’s two possible solutions I would do here:

z2 x’ // inspection
U R’ U2’ R’ U R’ // Face
U2’ R U2 R2 U2 // CLL

z2 x’ // inspection
U R’ U2’ R’ U R3 // CLL
U2’ R’ U2 R2

Both are the same move count.

The first one avoids an R3. However, you have to use an alg that ends in a U2 AUF, as avoiding AUF would require a regrip in the middle of the solve.

The second one uses an R3 and by doing so uses the alg with no AUF.

Next: F U2 F' U' R2 U' R' F' U2 F’
F' R' U R U' R2' // Face
U' F R' F' R U R U' R' // OLL
U' y2 R2 U' B2 U2 R2' U' R2 // PBL, no AUF
23 moves, inefficient but whatever.
Next: R2 U R F R2 U F' U' F' R'
 
F' R' U R U' R2' // Face
U' F R' F' R U R U' R' // OLL
U' y2 R2 U' B2 U2 R2' U' R2 // PBL, no AUF
23 moves, inefficient but whatever.
Next: R2 U R F R2 U F' U' F' R'
This is a cool scramble where solutions with red layer and orange layer are exactly the same.

z2 // Inspection
R' U' R U R' // Layer
U R U R' U R U R' F R' F' R // CLL
U' // AUF

Next- R' F' U F' R2 F' U F' U2
 
This is a cool scramble where solutions with red layer and orange layer are exactly the same.

z2 // Inspection
R' U' R U R' // Layer
U R U R' U R U R' F R' F' R // CLL
U' // AUF

Next- R' F' U F' R2 F' U F' U2
 Twizzle link 
 Setup 
R' F' U F' R2 F' U F' U2
 Moves 
y' x' y2 // Inspection
U' R2 U2 R U' R' // CLL Face
(U) F R2 U' R2' U' R2 U R2' F' // CLL
U // AUF


Next: U2 F2 U R' U2 R' F2 U R2
 
 Twizzle link 
 Setup 
R' F' U F' R2 F' U F' U2
 Moves 
y' x' y2 // Inspection
U' R2 U2 R U' R' // CLL Face
(U) F R2 U' R2' U' R2 U R2' F' // CLL
U // AUF


Next: U2 F2 U R' U2 R' F2 U R2
z' x' R2 U R' U' R U R' U // inspection + face
R U' R2 F R F' R U R' U' R U R' // random CLL I know
U // AUF
Next: U' R F' R F R' F U2 R2
 
since no next scramble was provided, I will just use a randomly generated cstimer scramble

F U2 R2 F' U R' F R2 U'

x’ z’ // Inspection
R U R // face
U R U R’ U R U’ R2’ F’ R F U // EG-1

Next: F' R U2 R' F U' F2 R2 U'
 
z2 x’ // Inspection
U R’ U’ R2 U R’ // Face
U2 // AUF

Next: R2 U F R' U F' R2 F U2

y // Inspection
U F’ U // Face
R U’ R2’ F R U’ R’ F R F’ U’// EG-1

Next: R F' R2 U' R2 U2 R' F2 R'
Solution: x2 R F U' R U2 R U' R' U' R U' R U' R' U R' D' R U' R'

Next: U' R2 F2 R' F U2 F2 U' F
 
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