OtaMota
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Twizzle.comHow do you get that 2x2 solver thing?
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Twizzle.comHow do you get that 2x2 solver thing?
x2 y’ U R’ U’ R U L U’ R U L F2 R2 U’Next: F2 R' F2 U F2 U F R2 U'
x2 y’ U R’ U’ R U L U’ R U L F2 R2 U’
Next: U2 R' F' R F2 U' F R2 F'
z2 U L U L’ U’ L F // cancel into OLL U2 R' F' R F2 U' F R2 F' z' // inspection F // Tface U2 F' L F' L2 U L U' F' // TEG-1A-
Next: F2 R' U R' U F U F' U2
U2 F2 U' F2 R2 U R2 U' R2
U2 x U2 L U L' // Blue Full Side U2' L U L' U L U2 L' // Sune (Cube Solved)
U2 F2 U' F2 R2 U R2 U' R2 U2 x U2 L U L' // Blue Full Side U2' L U L' U L U2 L' // Sune (Cube Solved)
Next scramble: F U' R U R' U R F2 U
F U' R U R' U R F2 U
z2 y2 // inspection F L' F' // EG-1 Face y R' U2 R2 F R2 F' R U' // LEG-1
What is TEG-1A-? I’ve heard of TCLL-/+, but not TEG. U2 R' F' R F2 U' F R2 F' z' // inspection F // Tface U2 F' L F' L2 U L U' F' // TEG-1A-
Next: F2 R' U R' U F U F' U2
TEG is a EG but a corner is twisted. 1A- is a subset of TEG. I don’t know any TEG btwWhat is TEG-1A-? I’ve heard of TCLL-/+, but not TEG.
Next: F R' U F2 R2 F' U2 F R'
F R' U F2 R2 F' U2 F R'
U2 F' // Face R U R' U R U2 R' // OLL R2 U' B2 U2 R2 U' R2 U // PBL
x’ y2 // InspectionNext: L F2 L' U' R U' F2 L' F2 L' F' (Just ignore the Twizzle scramble generator having L moves pls)
x’ y2 // Inspection
U L U’ L // Y face / OLL skip
R U’ R F2 R’ U R’ // PBL
Next: R F' R2 U F' U' F U' R2 U2
R F' R2 U F' U' F U' R2 U2
z' // Inspection L F R U (R B2 R2) // CLL Face F R U' R' U' R U R' F' R U R' U' R' F R F' // Y-Perm U' // AUF
Quick recommendation, instead of R2 B2 R2 I would recommend F2 R2 F2' as there are no regrips or rotations.Reviving this thread since there hasn’t been a post in a few weeks:
x’ U L2 U2 F U’ F’ // W face
y F R U R’ U’ F’ // OLL
R2 B2 R2 // PBL
Next: R F2 R2 F' R' U R' F U F'
x z // InspectionNext: U F2 R F' R2 F' U2 F R2 U'
x' z // InspectionNext: F2 U' R2 F2 R F R U' F2
x' y // inspectionNext: U R' F' R U2 F' U2 F U2 R'
z' x' // inspectionNext: F U2 R2 F U2 R2 U' R' U'
x' // inspectionNext: R2 F2 U2 R F U' F U' F' U'
y // inspectionNext: U F' U' F2 U F' U' R2 U