I don't have a name for this method yet. I think this method has a lot of potential and its quite unique too. Its a weird mix between Ribbon and Mehta.
Steps:
1. Skeleton? : Solve the DB,DR,DL,FR and BR edge
2. F2L : Solve the FL and BL F2l pair
3. Last 6 corners:
3a. Orient all the remaining corners (71 algorithms)
3b. Permute the remaining corners ( 47 algorithms)
4. Last 5 edges (245 algorithms)
Pros :
-Highly algorithmic allow for higher TPS
-Can be rotationaless
-No need for special skills like blockbuilding or EO
Cons :
-High alg count (363 algorithms)
-Pieces may get stuck in the D layer
Steps:
1. Skeleton? : Solve the DB,DR,DL,FR and BR edge
2. F2L : Solve the FL and BL F2l pair
3. Last 6 corners:
3a. Orient all the remaining corners (71 algorithms)
3b. Permute the remaining corners ( 47 algorithms)
4. Last 5 edges (245 algorithms)
Pros :
-Highly algorithmic allow for higher TPS
-Can be rotationaless
-No need for special skills like blockbuilding or EO
Cons :
-High alg count (363 algorithms)
-Pieces may get stuck in the D layer